Ven and Chris are dead. They've been dead for quite some time now -- but that hasn't stopped them from living their afterlife in Synthacrosia. But their mutual friend Helia has vanished into the Third Floor desert, and they're determined to find her.
A short journal of doodles and notes
The party opens a door, and finds themselves in their second interstitial level. Here, the darkness is hiding secrets, and death. Moments before one of the members dies, the party learn someone has been recording their travels.
At the center of Floor 3 is Sanctuary. Here, the party finds Locorin, gravely injured. He has limited time and limited capacity to think; still, he tells them what he can, and gives them great gifts before dying his final death.
Rest time for the party; they meet a friendly druid, hiding out in an Oasis in the desert of Floor 3. She shares with them her mindwalk cacti, and the party relives the memories of their death.
The party has reached the Third Floor! The sand, and newly acquired thirst, bog down the party on their journey to the center of this floor. A miss-step brings the party into scorpion territory.
The sound of music and laughter floats down the river, as the party takes a boat from Weirborough. The party experiences fishing, being raided, and fighting great beasts during this voyage.
After an exceedingly gruelling time within the First Floor Interstitial space, the party finally bests the puzzle locking them from the stairway up. Within the now unlocked room is their foe, Jaxton.
The party clears the first floor! After a battle with the Cult of Ascension, the party gains access to their very first set of stairs. The climb begins!
My list of plans for SC2019 - and complete list of completed articles for SC2019! Also featuring a collection of highlighted community articles.
The machines that give boosts to stats
Another bracelet rewriter, giving the power to raise the dead.
By paying with a Soul Coin, this machine may enhance both you and your Crystalline Power Bracelet.
This machine judges your worth, and rewards you based on it
Small solid crystal bracelet placed on the dominant wrist
A pair of unique, magically linked gates, that allow for transport of matter.
The heart of Synthacrosias life-after-death process
A curse causing one's hair to endlessly grow
Parasitic tome bound to Ryder Kabaleyro. Source of his magic and ambition
A marking placed on willing people
A witches ability to modify being in a positive or negative way
A shorter, more brutal war, that decimated the forces of floor 4.
A brief war of exploration, between floor 4, and the floors above.
A sparse collection of documents from the failed Greenminster Expedition, resulting in the loss of the Alcastor and her 8 crew.
Games played by those who are bored in Weirborough
Jacob's game he runs outside his tavern
Reclassification of Artifact and death of Exalted member Ryder Kabaleyro
Exalted member Ryder Kabaleyro is sent to intercept and interrupt a divine ritual
Recovery of an Artifact, and initial Classification change of Ryder Kabaleyro
The final pages of Tiddles' story; the first chapter in a new adventure
A small collection of crystals, featuring audio recorded from different parts of the tower.
An excerpt from "A chance meeting with the creator"
Common name for those with enhanced crystal bracelets
Parasitic grub plant that makes its home in your throat.
Incredibly large, naturally armored scorpion
Powerful, multi-headed elemental beast
Monstrous being that mimcs everyday objects in attempts to trap and fool its prey
Massive, twisted version of a Lamia, with a need to consume
Half human half lion, hate filled cursed species
The cactus with mind affecting liquid
Life saving source of liquid in the desert
A cactus that fires its needles out in self defence
Muscular bipedal race, with thick green skin
Powerful race of lizard-like people
Small in stature, big in heart
Offspring of an orc and human pairing
offspring of an elf and human pairing
small in stature, large in resourcefullness
fairest in all the lands
A race of fur covered humanoids with cat-like ears
A larger, weaponized, clockwork
The workforce of the clockwork constructs
Small, metal, prone to swarming
Commander clockwork that acompanies and overclocks
Approaching artificial intelligence, capable of magic
Bipedal clockwork man with a crossbow attachment
Mechanical hound, extremely fast
Strong, tough, shielded construct
Massive machine, programmed to dig and collect
A small clockwork device, with a slot for recording crystals.
Powerful, multi-headed dragon-like beast.
The Herbologist Druid
Brother to Samo, friendly halfling
Brother to Vigo, had his boat stolen
Friendly old elf, grandfatherly figure to Alfrida
Lizardfolk sailor, captain for hire
Young talkative man from Weirborough
The elf who was a dwarf who runs a Tavern
Quiet farmer of Weirborough