Tavern Town and City Random Tables in Sword Coast (Storm King’s Thunder) | World Anvil
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Tavern Town and City Random Tables

Tavern

Bartender

Hosts, Innkeepers, Tavern owners, Bartenders

Roll the Dice
1A large family of gnomes. They are quite welcoming to guests, and serve dishes upon dishes of rich, steaming food at their meals, often accompanied by the father and the older sons singing.
2A young tiefling loner who’s willing to share his small, spartan flat. A starving-artist type (well, not quite starving, he does pretty well) who specializes in portraits. He doesn’t bother the guests if they don’t bother him. Keeps his work depicting who he remembers as his mother (an Erinyes) in a safe in his room.
3A soft-spoken Half-orc librarian and his wife, an Elvish herbalist. She isn’t as welcoming as him, but is alright with guests as long as they stay out of the workshop. They both do some of the cooking, so the meals are…unique.
4A Kobold matriarch. While her children have all moved out, their children are dropped off at Grandma’s house quite frequently, and she teaches them all she knows. She also runs a small shrine to Bahamut in the cellar.
5A hot-headed, wealthy heiress and her more rational lady-in-waiting.
6The prince of a corroding noble line, of late taken to dressing in black, composing gloomy poems, and brooding on the battlements of his manor.
7A dwarvish professor with a magnificent walrus mustache, as well as his warm, old-fashioned wife (a dressmaker) and their daughter, who’s visiting for a month or so from her apprenticeship.
8The quiet Mother of a hostel run by the temple of the god of the poor. The tragedy and despair of many of her visitors has rubbed off on her a little. The food is outstanding.
9A not-quite-right young man with ambitions to become a psychologist. Asks far too many personal questions, then goes off on rants about what he thinks shaped his guests to the people they are today. Total quack psychologist, doesn’t know what he’s saying at all.
10An Eladrin who’s spending a few centuries ‘indulging in kindness’. There’s a too-good-to-be-true air to the stay. Breakfast in bed, indoor training arena, a small dungeon built underneath the manor and stocked with inexpensive monsters, a wizard’s study, everything they could possibly want. And the host is always smiling.
11A jovial Goliath with an Australian accent who spends most of his time wrestling with various dangerous forms of wildlife. Owns a large merchant company, spends most of his time doing push-ups or lifting weights or wrestling yetis.
12A shriveled, wrinkled, hobbling old Bullywug whose sentences are out of order, and seems to speak in riddles. He wears a slightly threadbare robe and carries a walking stick.
13A stern Halfing dance instructor. She’s quite sprightly, humming waltz tunes as she works. She corrects people’s postures out of force of habit.
14An old Dragonborn mercenary who frequently lapses into a thousand-yard-stare. While not tormented by nightmares, he’s a good-humored guy with quite a few tips on adventuring.
15A water genasi weaver whose skill isn’t quite unmatched, but it’s up there. Naturally, the curtains and carpets of his house are expertly made and quite flamboyant.
16A cackling, bitter old woman. Actually a Green Hag, and her curse is the reason the couple next door (whom she finds insufferable) have been trying for a child for years without success. Serves stew or porridge for every meal from a huge, battered-looking black cauldron.
17A hard-as-nails half-elf rancher. Owns stables upon stables of pure-bred racing horses. Despises city-slickers.
18An old Minotaur noble. He wears huge suits, custom-made for him, and has a staff of Animated Objects who sing, dance, and make dinner.
19A slightly suspicious young woman. Knows far too much about weapons, disappears for long periods of time, and locks the basement door very heavily. She’s an assassin for a local gang of racketeers, and will skip town if she’s found out.
20An Animated Armor that speaks like the Discworld golems (That Is, She Talks Like This) and moves very jerkily. She (well, it’s built for a female humanoid) used to work for an evil artificer before a band of adventurers gave her full free will. Knows a thing or sixty-four about dungeoneering, and considers herself indebted to all adventurers.
21A goblin horse-jockey who loves nothing more than the thrill of a race. Talks a mile a minute, usually boasting about his races, and his house is full of trophies that he polishes devoutly.
22A human card-sharp who won his entire house in a game of Triple Ogres. He’s married to the shrewd but not very welcoming owner of a local tavern. She brings home the latest gossip each night.
23A kobold artificer who’s trying to turn his species’ natural affinity for mechanisms to the good. Owns all sorts of fascinating contraptions, like an automatic pencil-sharpener or a tiny construct that writes down any good ideas he has mid-conversation.
24A merry old smuggler, although he’s put his pirating days behind him aside from the odd chorus of Dead Man’s Chest. His house is adorned with model ships and sketches of exotic shores. Drinks strong home-brewed grog.
25The town doctor. There’s something odd about her of late. She stays up past midnight, tends to skip meals, and always seems to be tearing up some piece of paper and tossing it in the trash. (She’s smitten with the blacksmith’s apprentice, but can’t bring herself to tell him.)
26A rough-and-ready frontier-dwelling female Dwarf, who lives in a quaint cottage. She’s older than most of the village, and knows all the skills of the hinterlands: medicine, hunting, cooking, the lot.
27An old man who can’t seem to look you in the eye. He has one craft, and one craft only: he’s a knife maker. Assassins from every syndicate, court or gang come to him for their daggers. Even the odd Drow comes in the dead of the night to buy an honest-to-Lolth Master Work dagger.
28A scheming duke who tries to see if the party thinks his power-plays would work without hinting too obviously at his massive ambitions.
29A satyr couple who are, well, typical satyrs. They love wine, music, food, the usual revel stuff. Enjoy having guests, of course, but can’t stand ‘sticks in the mud’, ‘killjoys’ or ‘introverts’.
30A female Drow who left the Underdark because she’s claustrophobic. Polite, in a regal sort of way. Her house doesn’t have hallways so much as long, broad halls, with bookcases or coffee tables or armchairs.
31A newer vampire who is having a little bit of an identity crisis. He gets the ‘nocturnal’ part, yes, he gets that, but isn’t the whole ‘domination’ thing a little unethical? and similar conversation. Keeps forgetting that garlic tastes disgusting to him now.
32The best Dwarvish pastry-chef that has ever walked the earth. And she knows it. Quite boastful.
33The keeper of a local shrine to the fire god. He’ll just sit by the fireplace, staring into it for hours on end. Has a very large and overly friendly golden retriever.
34The local ‘crazy cat lady’. An Air Genasi whose hair is always blowing in a gentle breeze. This confuses her cats to no end. She has forty-three of them, and one Mimic who enjoys it’s current lifestyle and has decided to stay shaped like a cat.
35A Tabaxi game-warden. His wolfhound isn’t part wolf, it’s part Displacer Beast, which means people often think he has two dogs. Pleasant but fairly quiet.
36A grizzled old human war veteran. Wears an eyepatch. Has a suit of plate-armor stained with horrific, otherworldly humors in his front hall. Retired after ridding his ancestral estate of some kind of great beast he refuses to describe.
37A gnomish scientist who studies modrons. He’s utterly fascinated by them, and can go on for hours with horrifically dull facts and factoids about them. His house is littered with mounted modrons, dissected modrons, everything modron-related you could imagine.
38A time-wizard who messes with his personal time for kicks. Making himself twelve years old, being in four places at once. He thinks it’s a riot. His house is full of books of temporal magic, or at least it was, twelve minutes before you try to open one of them. Opening one book makes them all vanish to the past. It’s his security system.
39A noble Knight Lord who lives in a small castle and commands an order of chivalrous Knights. A former adventurer.
40A wise Grand Wizard who lives in a magic tower and commands a guild of powerful Wizards. A former adventurer.
41A clever Spymaster who lives in a heavily-secured manor and commands a guild of Spies. A former adventurer.
42A pious High Priest of Light who lives in a modest house attached to a glorious Temple. A former adventurer.
43A homely man with balding white hair, a small beard and eyeglasses. Meets with friends often, talking for hours in the cellar. Are they…acting? Playing some sort of dice-game? It’s not quite clear. Says he hails from the realm of Greyhawk.
44An elvish professor of languages who, despite having fought in several wars, is a honorable, straight-laced, old-fashioned gentleman. He’s writing a rather long book. Apparently it’s about halflings and some kind of Ring?
45A razor-witted Dwarvish comedian who does standup at local taverns, dishing out the side-clutchers and knee-slappers galore. Willing to share a few jokes with the party, too. His ‘why did the cockatrice cross the road?’ always gets ’em.
46A Bugbear leg-breaker for the local mob is trying way too hard to be polite and gracious. His apartment’s nice, of course, but he seems to think that the entire party are some sort of sting operation.
47A former Underdark delver, this calm but dispassionate female Tiefling is married to a far more bubbly and cheery Wood Elf. They bicker regularly about what ‘acceptable decorations’ are, stuffed Troglodyte heads or singing roses.
48A brawny whiskey-maker who meets over a nice, old keg with rogues and grave-robbers every night, it seems. His house is above his tavern.
49An Eladrin woodcarver who has recently taken up trying to enchant things. She’s terribly confident it’ll work out eventually, but for now you’ll have to put up with wooden busts that hurl abuse or curse words and cutlery that work together to spell out rather rude slang.
50A Halfling balloonist with a terrible case of wanderlust. Half of his things haven’t been unpacked yet, half of them are already ready to go.
51A master wizard who crafts Golems. Has some shady deals with dungeon overlords, but is still a good man. Might cut the Evil Overlords off from his business if approached; he’s a man of principles, just needs a push of sorts to get him to stand his ground for them.
52An Aasimar teamster who’s moving into the song business. He’s got quite the voice, and a few songs already written: All Shook Up, 500 Miles, and he’s working on a few more.
53A slightly edgy Tiefling who wants to be both friendly and intimidating. Budding metalhead. His apartment is nearly plastered with band posters and song lyrics.
54A genteel, aristocratic Red Dragon who lives in an enormous castle.
55A curious young man enamored by the sea. Despite his youth, his hair is receding. He never seems to blink, either. His house is full of weird idols and jewelry of ancient civilizations.
56A charlatan ‘wizard’ who’s really just a chemist. Tries to keep her lab hidden. Nearly has a breakdown if she’s confronted about her fraud.
57A Goliath strongman of the local circus. His quarters are rather large, because he’s rather large. They’re right next to the acrobats’ and the lion tamer’s.
58A vain elvish wizard who spends most of her time in front of her magic mirror, and the rest of it complaining about upload schedules and dislike mobs and ad revenue.
59A dwarvish butcher. His wife is an   Both of his daughters are in preschool. He himself is vegetarian, but does eat fish. Spends his evenings playing pool in the cellar with his friends, or going on walks with his daughters.
60A professional court-jester of the local duke or lord. Not as cheery off the job; gripes to anyone who’ll listen about his poor wages and difficult job. His house is a small cottage within the bailey of the castle.
61A tight-lipped priest who seems to have a shrine to every god in his tiny house. The hallways are crammed with altars and icons, and the whole place smells like incense 24/7.
62An unintentionally insufferable Aasimar ballerina. Lets the guests have the run of the kitchen; she’s too busy practicing for her next performance in the studio downstairs.
63A young bachelor Mountain Dwarf, who’s bitter about getting turned down by the local army or militia. He’s drinking a little more than is good for him.
64A gnomish jeweler, his wife and three children. They have a pretty large townhouse. The husband is a little busy with an important order: a new crown for an anonymous nobleman.
65A halfling priest of various gods of knowledge and nature. He’s a part-time biologist, running a few experiments in the lab in his basement. He’d love to meet a Druid or Ranger with more hands-on experience than himself.
66A Fey who lives in a checkers-themed tower. May kick the guests out if they mention chess or use chess analogies. Most of the food is circular (pie, pancakes, etc.), the tablecloths and bedsheets all have checkered patterns. Writes long letters to a bitter rival.
67A Fey who lives in a chess-themed tower. Gets rather testy if people mention checkers. The staff are construct automatons that only move like particular chess pieces. Complains about a completely irrational rival who sends him storms of nonsense letters every day.
68A professional human trick-shot-archer. She goes on tour with the circus now and then. Her favorite one is nailing a playing card out of someone’s hand from one hundred paces.
69A stout Dwarf who’s a master cook. He puts his heart and soul into every slab of beef, taking hours just to prepare them for barbecuing. Doesn’t spend much time with the guests.
70A human former doctor (she’s still got the beak-mask hung up on the wall in an airtight case, and she warns the party that it’s quite contaminated) who retired after fighting some sort of otherworldly entity beneath her ancestral estate. Recently took up horse-riding.
71A human comedian whose jokes tend to be at his own expense. Unmarried but pretty well-off, for a comedian. He tends to leave in the evening and come back close to midnight after his show.
72An eladrin priest of Tymora. Closer to his fey ancestry than most Eladrin. He’s scheming with a local gang to spring some of their hooligans from prison- after all, the whims of chance are unpredictable, or so he’ll say if the party threatens to inform the authorities. Then he will try and bribe them.
73A calm Oriental-looking man who works as a janitor during the day. His apartment isn’t exactly barren, but it’s certainly unextravagant. He’s teaching a local child the various martial arts he mastered in his time as a Monk.
74A simple Halfling herb-farmer. She has a small plot of land behind her house, where she grows things like spices and vegetables. Patient, because as she says, you can’t hurry peppers. Spends most of her time reading novels.
75A dragonborn tale-weaver. No, not an author, she’s quite firm. A tale-weaver, the kind that don’t get written down so much as passed along. Though she doesn’t exactly have it in writing, she’s very familiar with the wording and themes that make a riveting tale.
76A solemn, gods-fearing Dwarvish carpenter. They call him the Pious Benchmaker, which baffles him. His wife is of somewhat better cheer, but tolerates no nonsense in her house. The furniture is first-rate. You could hit it with a battle-hammer and it wouldn’t dent.
77An Aasimar mattress-maker. Laments his own misfortune: his mattresses are so good, he either sleeps on them and can’t get himself out of bed, or he sleeps on a couch or armchair and doesn’t sleep well. It’s a DC X Strength save to get off his guest-beds (the best ones, for he’s quite hospitable), where X is 10 plus the number of days since the sleeper has been in a normal bed instead of a bedroll or cot.
78A slightly unhinged half-orc scholar. He’s studying all sorts of bizarre phenomena at once, and keeps a wall covered in notes, sketches, and pieces of twine connecting them. The statistical anomalies of coin flips, the way the planet is tilted, all those sorts of things. Frequently becomes so engrossed in his studies he forgets to eat.
79A ratcatcher who is quite ferocious in his task. He’s got mousetraps all over the place, and hundreds of rat skulls nailed to his wall. Grim, adamant, and talks at length about what utter vermin rodents are.
80A friendly, jocular doppelganger illusionist and it’s tame mimic pets. The house appears to have a large staff of servants and much finely-made furniture…
81A gnomish Expert Clown. He doesn’t just study mere tossing and tumbling, mind you. He studies the psychology of clowning. What makes a pie to the face so funny? Or what is the thrill-inducing factor of juggling eggs? He can tell you. He can tell you for several hours.
82A human stone-carver and his teenage son. The son’s a little worried about his father, as the latter seems to be losing interest in the craft. Their house is full of half-finished works.
83A high elf mask-maker. It’s a delicate craft, she’ll tell you. Fey come to call every so often, picking up their masks but also staying to chat with her a bit. So do some actors. And one or two assassins.
84A scruffy human gravedigger. He isn’t exactly a philosopher, but tends to make incisive remarks about mortality and time. Doesn’t like elves, because they don’t give him business.
85An old man with a bald head and gleaming eyes. If asked, he only gives his profession as ‘chemist’, and spends a lot of time in his lab. He’s less harmless than he seems; he’s the master poison-brewer for a local assassin’s guild. If he’s found out, he calls in his allies on whoever discovered his true identity.
86A young couple of a Tiefling and an Aasimar. Their ancestors didn’t like the marriage much, and it couldn’t exactly get officiated by a priest (but the local marriage law did allow for a Fey to do the job). They’re getting along fine.
87A pious couple who are gravely concerned about their young daughter. She claims to see ‘shadowy people’ in the cellar, and apparently brought the family dog back to life. They’re both nearly nervous wrecks, and priests of every Good god have been coming and going all week to try and exorcise the child.
88A white-haired old man and his shrill wife, both the village healers, although the Mr. recently got fired by the prince whose father he used to work for.
89A playwright who is outraged at his rivals trying to spread the rumor that his work was ghostwritten for him. Insists on reading off sonnets and scenes to the guests to prove that he’s genuine.
90A grizzled, scarred town guard. He’s only in during the day, usually asleep, and spends the nights walking the streets and smoking very particular cheap cigars. Moody but not hostile.
91A ‘professional quest-giver’ who pampers the heroes with everything he can. He’s in kahoots with a local dungeon-lord, and gets a share of the armor, weapons and loot of the heroes killed in the dungeon he directs them towards. He’ll take to the hills if he’s found out.
92A young priestess of a god of the wilds. Her house is on the very outskirts of town, and has a terrible case of rats, which she doesn’t mind as long as they don’t bother the guests. Rats that do bother the guests get speared. She doesn’t take nonsense, but has some sense of humor.
93A Kenku minstrel who rents a room above the tavern he performs in. It’s covered in posters from his ‘glory-days’- although a keen eye (DC 15 Investigation) will note that they’re actually other bards’ posters, with the minstrel’s name altered into them.
94An apprentice baker and his wife, a schoolteacher. Their house was a cheap deal, and is a little run-down but still serviceable. Gets a little drafty, though.
95A Kobold who claims to be an architect and interior designer. Actually, she’s a dungeon planner who designs catacombs, lairs and castles galore. Highly sought-after by evil overlords, and frantically tries to direct them away while the guests are there. If she’s found out, she’ll flee to the safety of one of her closer creations.
96A Swordsmith who has been at it for years. He keeps a display case of splintered, shattered or blunted swords recovered from various dungeons and battlefields, each with the tale of a fallen hero attached to it.
97A halfling gourmand with an affinity for candies. He’s a longstanding foe of witches who use his creations, or mockeries thereof, to lure children into their cook-pots.
98A Dwarvish family of four- father, mother, son, daughter -who are rather new in town. Hospitable, but the house is still full of moving crates. The father is a lumberjack, the mother is a stay-at-home parent.
99The High Priest of a local shrine of the god of travelers and messengers. He’s an unmatched source of information, references and road maps, and will greet anybody with a smile so long as they return the favor.
100An old Elvish couple. The husband spends most of his time golfing or whittling, the wife is busy giving advice to her newly-married daughter. They live in a nice old house, although there’s a ghost in the attic. Don’t worry, it’s very polite during the day, and it can’t leave the attic.
Patrons

Tavern and Inn Patrons

Roll the Dice
1A mysterious man sits in the corner of the bar wearing temple robes. He looks worried. If asked why, he will tell you that he saw an omen this morning that signifies the end of the world.
2A popular local bard just got done playing on the stage. He is surrounded by beautiful women and is having the time of his life.
3A figure sitting in a more shadowy part of the bar. When the players ask about them, they’re given a different name from every person they ask.
4Contrary Charlie – a patron who, whenever the players state anything, will either instantly take the opposing view to them, deny what’s being said, or claim that the players are misinformed.
5Hesjing, a kobold bard with a strange-looking lute way too big for him, humming a familiar song while tuning it.
6Mmmjimmy : a long bearded redneck wizard sitting in the corner and chuckling to himself.
7Otto the Miserable- a very dour-looking gnome with a sign next to him reading “make me laugh for 10 gp”. He is immune to Tasha’s hideous laughter.
8A heavily veiled woman in a very low-cut and tight dress makes eyes at men as they walk by; she is in reality the wife of a local noble looking to catch her philandering husband, who unbeknownst to her is involved in something far different than simple adultery…
9Hoid. A half elf bard who uses a magical flute to animate the smoke from the fireplace to make visuals for his stories. He tells only children stories, fairy tale style that all end in moral lessons (similar to how real life fairy tales do).
10Durog: the Half-Orc bard. His singing is notoriously bad.
11Felsa: A female Tabaxi Ice Wizard that serves as a fence for stolen goods.
12Htrog: A Firbolg warrior for hire. Loves mead. He is the last of his clan.
13A beastmaster who keeps his pet owlbear with him at all times. Will feed it whatever food he gets from the inn.
14A common speaking mimic that wishes to live in human society.
15An unknown humanoid who snores extremely loudly at certain times in the night. His door is always locked and has “DO NOT DISTURB” painted on it in black letters.
16A giant rat that speaks common as well as elven. Will buy pieces of cheese from the party for 2-3 gp per piece.
17A kenku that offers tips for successful adventures for the price of a small amount of food from the party.
18Johnny, the local drunk. Of course he’s here again, and drunk.
19A half orc sitting alone at the bar, drinking from his own large personalised tankard, which reads Ughurv.
20Three Dragonborn haggling with a human male who is trying to persuade them to buy several gold chains at a table in the corner.
21A halfling bard, standing on the end of the bar, singing an operatic aria that has several of the patrons fighting back tears.
22An elderly Tabaxi, seated on a threadbare armchair before the fireplace, seemingly lost in a personal reverie.
23Two young giggling high elf women sipping red wine, seated at a table, guarded by three bored looking local Lords guardsmen.
24A member of the town council sits at the bar. Other patrons keep trying to bring up council business, but the councilman just wants to have some food and a drink in peace.
25A limping old woman with a cane, called “Grandma Maggie” by everyone. Nobody knows whose grandmother she actually is, they’ve always called her that. She doesn’t hesitate to give out spankings for bad behavior, but she has to brace herself since she’s not as stable as she used to be.
26A constantly-drunk young man with a fancy sword, who was supposed to be a particular “Hero of Prophecy”, except that someone else took care of that problem first.
27A woman in leather armor with a scar across her face. She quietly drinks from a flagon of ale on the far end of the bar. An especially large sword rests on the floor next to her travel sack.
28A duck sits at the bar with a flagon of ale and a bowl of stale bread crumbs in front of it. When the inn keep notices you looking quizzically at the duck he says “that’s philbert, Inn security, so watch your P’s and Q’s or he’ll be given ya what’s for!” Philbert looks at you dead in the eyes and lets out a mighty quack with a +10 to intimidate.
29A tall, portly man who smells strongly of garlic sits to one side of the bar; he is very interested in any conversations about undead. If engaged in conversation, he introduces himself as Marit Clovenhill, a garlic merchant and part-time vampire hunter.
30A large fat woman sits on a specially made wooden chair by the fire pit. She is covered head to toe in tattoos.
31A dwarf fighter (e.g. Orik). He is best friend with the human barkeeper (e.g. Castor). They chat very loud. Whenever they start a sentence they say the name of the person they talk to first (or end the sentence with it). When they don’t know the name they use stranger or friend. Apparently the dwarf never gets drunk.
32A cursed witch. She was transformed into a cat. Still able to talk and to use magic. Comes by everyday for her milk served in a golden bowl with her name on it.
33A wiry, elderly man sits at the bar talking to the barkeep. He’s asking what needs cleaned or doing as he is taking the next shift soon.
34A young, attractive couple who are looking for a 3rd person to take up to their room to have some bedroom fun.
35A man who drank far too much and vomited all over himself. The barkeep is trying to get him to leave but he has passed out.
36A cigar smoking old woman who asks for her food extra cooked. She refuses any meal that isn’t blackened and burnt completely.
37A doll maker who is always tinkering with his creepy dolls.
38Two old married men, trying to get away from their nagging wives by coming to the inn and playing checkers.
39A beautiful young woman in a slightly worn-out green dress. She is not interested in any of the men who have approached her, but she seems to have been watching the inn waitress with a coy smile.
40A fat noble lady who complains loudly but drinks heavily and soon is undressing herself while singing.
41A pair of twin halflings stand on a bench playing the piano in the corner together.
42A medium height figure stumbles into the pub while wearing a long green cloak. It’s actually two halflings one on the others shoulders.
43A large silent figure walking into the inn. On her back is a wicker basket filled with rusted weapons that give off a strong magical aura.
44Two dwarves arguing over who has the more luscious beard.
45A traveling perfume salesman.
46Fat John. Sits in the same corner at the same table. Has been there for years. Never seems to not be there. But somehow he knows everybody and everything going on in town. Secretly he’s a divination sorcerer with subtle spells that allow him to scry on anyone within a few mile radius.
47An elderly paladin is deep in thought in the back of the tavern. If asked, he feels he is too old to stop a Lich that he has been chasing for years.
485 whatever race or sex you walk into the bar. They are bedecked in flashy garb (that doesn’t quite fit right, armor and gear. One of them is boasting about there great deeds. It starts to sound more and more outlandish if someone actually decides to listen. In reality they are highway bandit’s that just ambushed and looted actual adventurers. They can find the bodies about 4 miles along the road out of the town, buried in very shallow graves.
49A young man in the clothing of a lesser noble, quite visibly drunk, is being dragged out of the inn by a woman in similar garb, presumably his wife.
50A halfling dances on a table, slips and falls under it. Some patrons who had been observing the performance gasp when the little man is not under the table, but his sudden and triumphant ‘Ta-Dah’ from the other side of the room merits some applause.
51Two burly looking men, their uniforms identifying them as local guardsmen, chug from large tankards of the local brew. The winner falls over backwards off his stool, prompting raucous laughter from those around him.
52An elvish woman in clothes much too exquisite for an establishment of this sort sits alone at her table, sipping from a glass of wine with haughty countenance and incessantly playing with a pendant hanging from her neck.
53An aged priest with a week’s beard and patched robes staring mournfully at a glass of water.
54A gnome and a Goliath are arm wrestling. The gnome beats the Goliath so the Goliath takes out a mechanical contraption that freezes the gnome.
55A man in bright clothing stands in the corner. He’s laughing and talking to seemingly no one. When approached he stops talking and just stared intently, waiting for something.
56Harth Stonebrew – An ent as “houseplant”/bard.
57A red dragonborn sits at the bar in fine clothing and is ordering strange drinks. If talked to enough (and if he’s drunk a bit too much) he’ll tell you he’s on a quest to prove himself to the clan.
58A group of Kobolds carry around a dwarf dressed like a dragon. They adore him and answer to his every command. He lies to the 3 Kobolds and will pay them in scraps. If people talk to him and try to help the kobolds, the dwarf will pay you off to shut up and let it happen
59A group of rowdy dwarves… they are obsessively talking about the local sports team (Go Sports!)
60A scarecrow dressed like a ranger in all black in the darkest corner of the inn. The barkeep keeps a tally of how many people try to talk to him to get a quest or attack it when it doesn’t respond.
61A young-looking elf woman, who looks almost like a drow, but not quite. She is dark-haired, and has black eyes. When she moves, her cloak shifts aside to reveal that her arm ends just above the elbow. She seems to prefer the shadows, and drinks a dark ale most consider too bitter for their tongues. The innkeeper recommends that, should you approach her, you should definitely not call her a drow.
62A slime. A humanoid slime. Looks vaguely female. Is trying very hard to get drunk, but its body processes alcohol too fast to get more than buzzed. Has a lot of gold that it is siting on. The bar tender is starting to get a bit desperate to find a brew that with actually inebriate the slime, even for a moment. It has threatened to buy the whole stock of alcohol and try to down it all at once by flooding the basement and jumping in.
63A goblin stripper named Grelka. Grelka tries to steal bedrolls from people she dances for because the definition of “take them to bed” got muddled up with “take their bed”.
64A cheesemaker, trying to make a business deal with the owner of the bar. He offers a free sample and if the player tries it, DC 15 Constitution check to see if the player gets food poisoning
65A shady man who comes in, orders 20 bottles of hard liquor, then pours them all into an Erlenmeyer flask and lights a fire under it. He proceeds to fill five of the bottles with the substance, stuffs napkins in them, and walks out.
66You see a party of visually shaken dwarfs silently drowning their sorrow in a corner of the pub. Chatting with them reveals that they were part of a trade caravan visiting an obscure dwarven outpost, only to discover nothing but a deserted fortress of horribly mutilated corpses.
67Three gnomes in a trench coat.
68A frantic looking young wizard pours over countless tomes and scrolls. She seems to be searching for a particular spell and when questioned she only mentions that her mentor is going to kill her if she can’t locate which plane that town went soon.
69A patriot veteran of a previous war in the land. Having lost his leg in the war, he now spends most his time at the bar telling war stories, or drunkenly singing the national anthem or some obscure war ballad. Just don’t bring up any battles the nation lost though…
70A jolly half elf named Craig who looks a lot like Patton Oswald. Craig has a list of jobs, personal ads, missed connections etc. Whenever you ask about work in the Inn, they suggest you check out The list that Craig has made.
71A mother and father, and their three kids. Their house burned down in a mysterious fire and they are sheltering at the inn until they can find somewhere else to stay.
72A spellcaster who lost their apprenticeship. The spellcaster was a reliable student but was the victim of a covetous rival who sabotaged their work and spread rumors. The spellcaster doesn’t have the motivation to fight back since the rival was better liked and no one wanted to hear the other side of the story.
73A local merchant who scored a big foreign contract. S/he and team are excited about hiring more workers and boosting the local economy and the town/city’s reputation.
74An inquisitor tracking a heinous criminal. The trail has gone cold and the inquisitor is looking for rumors or sightings.
75A horse racing team bringing horses to a grand prix in a city nearby. The coach and an experienced racer are encouraging a nervous first-timer who is already getting prerace jitters.
76Gundrick Aleseeker, a brewer of great renown on a test to try ever beer produced in the land. He sits at a side table with a set of the smallest glasses the inn have, studiously sniffing and tasty one then writing notes for five minutes. Once he has tried each if their are no more inns in town he will order his favourite and sip it contently. Any who approach him before this will be bluntly asked to leave but after finished tasting he is an avid conversationalist.
77Blart is a bugbear who comes from a far away tribe, that collapsed do to lack of food. Despite the deaths of his people, Blart is a barbarian of the ancestral guardian path, and the deaths of his people empower him. He speaks in a loud squeaky voice, and has strange habit of drinking black tar.
78Wendel Waterweary is a normal human merchant. She is in charge of the towns trade with other towns, and frequently leads the trade mission. When not on the job, she can be found in the Inn hosting games where players use strange polyhedral dice and their imaginations to simulate great adventures.
79Kaza Arbiter, also known by his alias “Luke Warm” is a human artificer and criminal. Using transmutation magic, he disguises himself and his inventions (albeit mostly stolen) to become mundane items when not in use. An astute person might be able to recognize Kaza by his short stature, young appearance, and abnormal love of tea. When not on heists, he disguises himself as “Luke Warm”, an everyday scholar studying chemistry.
80A dwarf, and and elf all enter together, order a drink at the bar and go upstairs. When they come down shortly after, and it seems as though they have exchanged clothes.
81Three old geezers sat around a table for four. They won’t let anyone take the empty forth stool. The barkeep steps in if anyone objects. They have a tab even if such a facility isn’t available to all. They never seem to order but the drinks arrive at a steady rate. Always 4. One each and one in front of the empty stool. When they finish, the spare is tipped into a nearby plant, out of the window or otherwise disposed of. Except the last of the evening when one of the old men will sometimes pass it to a young’un sat nearby as they all get up to leave.
82A middle aged man and his wife. Will hustle her out of the bar at the first sign of trouble, impropriety or bad language muttering grossly. She seems supremely unconcerned (or even interested in anything salacious!).
83An unkempt elven apprentice mage who will enthusiastically discuss magic theory and categorisation of cantrips with (Or more accurately at) anyone not fast or savvy enough to get away. Not particularly interested in whether you have magical knowledge and even gets disturbed if you disagree or try to change topic.
84A Goliath in a dark cloak desperately trying to hide how tall he is by slouching as much as he can.
85A human male with an eyepatch and one arm who rents the largest room in the inn and leaves.
86An elderly man covered in old tribal tattoos chatting with three young men.
87Ambros, a grey bearded dwarf with nasty scars over his face, hes known for his knowledge of beer, mead and ale.
88A trickster mage named Elondur, always surprises his fellow guests with sleight of hand tricks. Nobody knows if theres actual magic involved.
89Welka – An extremely beautiful woman, standing a full 6’6″, with guinea-gold locks and an ice-blue greataxe. She seems to be waiting for someone, and looks up whenever a man walks in the room.
90Gustav Ironboots- A grizzled Dwarf guard captain, with a kindly eye and a friendly word from half of the patrons. Gustav has been a guardsman in the area for nearly 150 years, and most people know him well. Has a relaxed but careful attitude.
91Gladiolas Doombaker- A high elf with odd magical facial brands and the look of an archmage offers succulent pastries to the party. A former Archvillain, Gladiolas was defeated by a party who used powerful divine magic to switch his focus from the arcane to the oven. He now prepares incredibly delicious breads, muffins, and other doughy goodies.
92Darlan the Human – a swarthy, golden-eyed man with dark hair drinks alone at the bar. With very little provocation, he will inform you he isn’t a Tiefling, and that he was just born looking a little different. His grandfather was a priest of the sun god. There is no demonic line in his family, thank you very much.
93Curtis and Lissandra- a younger-middle aged couple are holding hands at one of the tables. He is a wizard, and she is a paladin. They have left their children with the neighbor’s daughter and are having a quiet dinner together.
94Two rather drunk clerics are performing a raucous and somewhat raunchy augury, asking about people in the room to shouts of laughter from onlookers.
95Palwise the Invisible Hand – A halfling sits on a stool, enjoying what looks like lemonade. His arms and hands are completely and permanently invisible, the result of a misspoken wish. He sometimes wears long sleeves and gloves, but not today.
96A group of sopping wet adventurers come slouching in the tavern, leaving muddy footprints. It is a clear day outside. If asked, the fighter smacks the wizard upside the head and mutters about a cooling spell gone wrong.
97A man (clearly royalty or nobility in disguise) is chatting amiably with those around him, while his guard, also in disguise and looking long-suffering, sits close by. The locals can tell, but are taking it in good grace.
98Nepason Burke – An Eldritch knight and half of Burke and Habbes, a famous adventuring duo from twenty years ago. Eprim Habbes is now a Lord and a General. Burke has chosen the quiet life, and seems content with his choice.
99A very drunk doppelganger. His disguise is slipping as he drinks.
100Garick Jenerick – An odd old man who approaches different parties and implores their aid. Very wealthy and rather senile, he has a gruesome ‘hobby’ collecting body parts from various monsters- goblin ears, rat tails, wolf pelts, etc. What he does with them no one knows.
Drunken boasts

Drunken Boasts

Roll the Dice
1“I once hit a medusa so hard in the face its eyes saw each other.”
2“I once shouted the fire off of a burning orphanage.”
3“I once killed 7 men in one stroke.”
4“I once killed 7 flies in one stroke.”
5“I once lived for a year in a barren desert solely off of juice which I squeezed from rocks.”
6“I once killed a red dragon with fire.”
7“I stole a kiss from a nymph in a hidden grotto, cold as the moon she was, but twice as lovely.”
8“I once beat an ogre in an arm wrestle.”
9“I punched an incoming arrow once. It went right through the eye of the archer.”
10“Once had a dryad wanna inhabit my wood if’n ya know what I mean.”
11“One time, I beat the mayor in an egg spoon race.”
12“I once outdrank a clan of dwarves in a drinking contest.”
13“I once caught a fish that was TTTTHHHHIIIIISSSSS BIG.”
14“I got a free go at the land’s most expensive brothel by pretending to be the king.”
15“One time I seduced a god. That’s why they weren’t answering your prayers.”
16“I once blew out a fire elemental with a belch.”
17“I once drank an entire water elemental.”
18“My shadow is actually a Shadow. It does what I want because it’s scared of me.”
19“Once I was bit by a wererat and it turned into me.”
20“I once led an army of kobolds.”
21“I’ve been to the 7th layer of the Abyss.”
22“I once told a riddle so ingenious a Sphinx couldn’t solve it. It killed itself out of shame.”
23“I’m so good at handstands I can do them with two hands tied behind my back!”
24“I once drowned a merfolk.”
25“Grew a beard so rough it beat a mindflayer in a tentacle wrestling contest.”
26“Found Vecna’s liver and it’s not done me any wrong since I got it in.”
27“I once drank myself free from a bowl of watery death.”
28“I once ambushed a mimic with my disguise.”
29“I once threw a minotaur so far, he landed in a different kingdom.”
30“I once cut off all of a hydra’s heads at once.”
31“I once seduced a succubus.”
32“I once tricked a mimic with a fake adventurer.”
33“I once beat an ettin in a staring contest.”
34“Just last week, I ate 100 hard boiled eggs in an hour.”
35“I once domesticated a displacer beast. Nasty things are impossible to keep track of, so I had to get rid of it.”
36“I once defeated a clan of trolls while in the middle of a pie eating contest and still won.”
37“I flexed so hard once that the vampire sucking my blood popped.”
38“I once used all three wishes from a ring to get a nice mutton and lettuce sandwich where the mutton is extra lean.”
39“I can dodge a Spear of Backbiting.”
40“I once beat a Medusa in a staring contest!”
41“Drizzt Do’Urden personally gifted me a panther cub to be my familiar.”
42“I am the Raven Queen.”
43“I once drank a decanter of endless water dry.”
44“I once hit an owlbear SOOO hard, it turned into a bearowl.”
45“I beat Asmodeus at dragon chess once.”
46“I killed a man, with THIS THUMB.”
47“Lightweight! I once drank a dragon under the table, I’ll have you know!”
48“I once wrestled a dragon out of the sky.”
49“I once beat a Beholder in a game of I Spy.”
50“I’ve had, like, 50 heart attacks, and I’m still standing!”
51“I convinced a God to make a star for me, no you can’t see it from here.”
52“I calmed a raging barbarian.”
53“I once got a standing ovation from (a famous bard).”
54“I convinced (a famous cleric or paladin) to follow me.”
55“I put a suit of armor on a monk.”
56“I spotted (a famous rogue) sneaking around the city.”
57“I beat (a famous ranger or druid) at hide and seek in the woods.”
58“I beat (a famous wizard or scholar) in a trivia competition.”
59“I cracked a set of adamantine armor.”
60“I drank everything out of an Alchemy Jug.”
61“I exterminated a camp of ogres while wearing armor of vulnerability.”
62“I found an arrow of me slaying, stabbed myself with it, and didn’t pass out from the pain.”
63“I pulled myself out from inside a bag of devouring.”
64“I beat out someone wearing boots of speed in a foot race.”
65“I held a door closed through a Chime of Opening.”
66“I saw someone wearing a cloak of invisibility.”
67“I walked through the barrier from a Cube of Force.”
68“I’ve killed enough dragons to create a a set of Dragon Scale Mail for each dragon type.”
69“I hid from someone using a Gem of Seeing.”
70“I bench-pressed an Immovable Rod.”
71“I beat a Storm Giant in a wrestling match.”
72“I won a barfight against someone who had just drank a Potion of Invulnerability.”
73“I drank my weight in Potions of Poison.”
74“I found a Robe of Useful Items and the only patch on it was me.”
75“I opened something glued shut with Sovereign Glue.”
76“I walked through a Sphere of Annihilation.”
77“I found a luckstone carved in the image of me.”
78“Someone used Detect Magic, and all it found was me.”
79“I once converted a Mind Flayer to veganism.”
80“I was almost the king’ s brother/sister-in-law.”
81“I just downed the spiciest burrito you ever did see. Until a couple seconds ago my mouth was still smoldering.”
82“I once peed of a cliff and hit a bird three meters away from me.”
83“You know that mine in the nearby mountains? I dug it. With a single punch.”
84“I once kicked a shark so hard it exploded.”
85“I once hit a Mind Flayer so hard its tentacles went in its mouth.”
86“I went to a village in the far lands and drove the inhabitants insane.”
87“I’m a celestial travel guide looking for a green starship.”
88“I’ve danced with a devil in the pale moonlight.”
89“I put the man in manticore.”
90“I can cast spells with no hands.”
91“With my serenade, I once enthralled a siren.”
92“I’ve visited the cloud district often, have you? Oh what am I saying.”
93“A dwarf has no chance in our drinking my liver.”
94“I once stopped a hurricane by shooting at it with a bow.”
95“Dragons learned how to breathe fire from me.”
96“Your looking at the man who has made three volcanoes erupt prematurely.”
97“I once casted a tenth level spell.”
98“I once beat a demon so bad he begged an occultist sent him back.”
99“I once painted a portrait so lifelike the buyer started using it as a mirror.”
100“I’ve hiked so many mountains I know all the mountain goats by name.”
Legends/Tall tales

Ridiculous Legends

Roll the Dice
1I once saw Gornak the Brave pick up the tavern and spin it around on the tip of his finger! When he set it back down and walked inside, he hadn’t even spilled his beer.
2You ever heard of the man named miryks? He was the only man to have ever bedded a dragon, and then he bedded three more!
3you ever hear of Ogrub the ogre? It’s said that a magical artifact gave him a moral compass and he helped save a whole village, kept them all from drowning during the dam break, then he settled down as a farmer there for awhile. No one knows what happened to him after that.
4You ever heard of Fizziks the wealthiest goblin to ever live? It’s said that he made his fortune following adventurers around and sneaking into the dungeons after they come back out, claiming anything valuable left behind. He supposedly has a knack for finding hidden doors and picking locks, and would find all kind of stuff stashed away that was missed.
5Ever heard about the dwarf-eating forest? I heard that the dwarves cut and chopped some roots under that region, not realizing it was still a live tree, and now any dwarf who happens in that forest is never seen again.
6They say Marcol Giantsteppe built the mountains out of dragon bones to protect our little town.
7The Legend(s) of Kiven, Stupidest Man in All the Land. Once walked out of an inn and was unable to find his way back… Even from within sight of the inn itself. He drank an entire bottle of ink and promptly vomited. Did it again the next day. Learned the Shocking Grasp cantrip… and tested it on himself. He stole a Sending Stone from a fellow adventurer, and tried to sell it back to him. He frequently confuses cats for dogs, and vice versa.
8Have you heard the tail of Uthall Twice-Orphaned Thunukalathi? He was a Goliath who beat a storm giant in a wrestling match, and then proceeded to beat an empyrean in a body building contest.
9A long time ago, there was a gnoll woman named Cisathaka. She rejected her demonic heritage and entered an halfling beauty pageant, and won. She donated all the prize money to a struggling orphanage in (insert city name from the setting here).
10Ever heard of grüngle the filthy? He stunk so much that he once caused a rust monster to dissolve with a single breath.
11Just read the book “Praise the Great Beholder!”. It’s about Chezdrur the beholder, a flawless character who ends up easily killing the tarrasque in a great battle. It was written by a cult who worships Chezdrur, who is real but hasn’t even seen the tarrasque from afar.
12One winter it was so cold that the dawn froze solid. The sun normally rose between two mountains, but the ice had built up so much that it stuck firmly in place. The first sunbeams of the day had frozen up like golden icicles. A ranger named Dav Oket was coming home from a successful night hunting with a fresh owlbear. Seeing the sun frozen in place, and being a smart man, Dav knew he had to do something quickly or the world would plunge into chaos. He swiftly sprinted up the frozen sunbeams and used the heat of the owlbear carcass to melt the ice. Dav gave the sun a kick to dislodge it, lit his pipe on the sun, and slid down the sunbeams with the owlbear right to his front door. He even kept a bit of the sunrise in his pocket to remember the occasion.
13If you travel to Owlbear Lake on a quiet day, you might just catch a glimpse of The Monster. It looks like a great brown snake 90 feet long, with two huge ears coming out the sides of its head and jaws large enough to swallow a man in one gulp! Some say it has hundreds of small legs that make it kind of skitter across the ground, but it can swim faster than a horse can gallop. Sometimes it sneaks up on swimmers, and if it’s not hungry it just pulls them under and lets them go. Of course old Dav Oket heard about this monster and bet his friends that he could take it on. After days of stalking, Dav finally had a shot with his bow. He was a crack shot, but not an arrow found its mark. The Monster scuttled forward and ate Dav’s bow! So the ranger wrapped his arms around the beast and wrestled with it. The fight was so great, so colossal, that it stirred up a storm over the lake. Finally, Dav threw the Monster over his shoulder, and it sailed right over the mountain. To this day, you can cross the lake in safety if you call out, ‘Old Dav’s a-coming!’ and the Monster swims away to the bottom of the lake.
14Lady of Pain! The lady who had so many piercings and self inflicted curses she rattled and smoked with every movement.
15Have you heard the story of the great blind sorcerer? Prince of an elven kingdom, he killed three gods as a child and that was before he learned magic!
16You haven’t heard of Kim the Great and his stories? It is said that at the age of 9 he had slain a dragon alone to protect the people of his land, with his bare hands, using no magic. Out Great Leader Kim truly is a gift from the gods
17Ebrius ‘the drunk’ once drank the entire ocean after his ale fell in it. Impressed by his resolution the gods proclaimed him the ‘Lord of the drunkards’. It’s true, you can ask him yourself, he’s probably in the tavern right now. (Just has a godlike bluff, advantage if the person he’s talking to is drunk too).
18Centuries ago, there was a dark mage, Daffy, the Implacable. He summoned another moon, and named it Majorus. It was going to fall on the world, and destroy all of it, but it turned out the ‘moon’ was just too close, making it seem big. So, a group of adventurers threw fireballs at it, and Majorus burned down. Daffy was never seen again.
19There once was a boy, called Brightus. It’s said he made a heavier-than-air machine, that could fly without magic. He rode what was called ‘The Airplane’ out of a cliff, as a crowd watched him fly it into the unknown. Legend says Brightus will one day return, giving flying machines to everyone.
20It’s said the Great King (intentionaly vague) had a younger brother, who wanted to take the crown at all costs. So, he made deals with several demons, and got enough power to kill everyone but his brother in the kingdom, replace them with minions, and get rid of all the evidence. Legend has it the original King was magically paralysed and made invisible before all that happened, and had to watch as his brother destroyed everything and took his identity.
21There once was a deaf woman with a ridiculous name. So ridiculous, in fact, that whoever heard it laughed to death. She caused death everywhere he went, and eventually got her hearing defficiency cured by an also deaf cleric. So, she heard her name, and laughed to death.
22Ever hear the tale of Rutmod the Sunderer? Legend says Rutmod won two dozen rounds of gladitorial combat, and severed the arms of every single combatant that fought that day. The strangest part is, he started with his own!
23Legend tells of a man by the name of Throckmorton, who would only traverse the land on a board with several small wheels attached to it. He would flip this board around in a dizzying display of finesse, and could propel himself faster than any sprinter. No man or beast could touch him. One day, Throckmorton grew bored of this plane, and propelled off of a ramp upwards into the heavens themselves, where he performs his tricks to this day.
24Before the ancients took hold in the land there was a legend that defied the rules of logic. Its said that in The Ethereal Highlands there lived a young lady named Megaera. Rumor has it that she was raised by clan of giants who had never seen a human before. One day, Megaera wondered too far away from the giants encampment, and entered the dark forest. Megaera sent several days lost in the woods afraid and starving. There was dragon larking in the shadows then suddenly it flow out of the darkness penning Megaera to the ground. Hopelessness dawned on Megaera as the dragon opened its jaws ready for a fest. The dragon’s piercing teeth bit into Megaera as she was eaten alive, screams began to go numb the fur down she went into its stomach. Death was assured for Megaera. Then something happened, the dragon began to roar violently in pain. Megeare was more than a mer mortal, she was the offspring of t Eztia, Goddess Of Destiny. Megaera short ripped the dragon a part from the inside out, however, she left the wings intacted so she could meld with them in order to fly into the heavens.
25Have you heard the tale of Nublig the goblin chronomancer? Long story short he was his own grandfather.
26Long ago there was an Elf and a Dwarf who competed at everything to see who was better. One day they asked a Druid to turn them both into trees to see who was the better tree and the Druid obliged. The Elf became a tall elegant oak and the Dwarf became a tiny fir tree, however, since neither could speak to request to be changed back they became stuck that way. They propagated and now there are short sturdy pine trees all over the Dwarf mountains and tall oaks throughout the Elven kingdoms.
27The first globe map was created when a Beholder flew up enough to see the entire world and then lost his eye on the way down.
28There was once a love so strong between two people that if you stood between them one side of you would feel ice, and the other straight fire.
29The giant threw the rock with such strength that the rock made a roundabout and hit him in the back killing him. When his friend came to see what left a big hole in the giants head, he too got a stone blowing his head up.
30The tribes of kzechem sacrifice their people at the same spot. This has been a tradition for thousands of years.
31Tarrasques are so big that their white blood cells fell of and became coconuts. Their red blood cells then became strawberries.
32Thrain was so strong already at birth that when a deadly plague came to kill him and his family, he tore apart the evil spirit with his little baby hands. Saving his kingdom.
33And then the Goliath swung his great sword at the king’s head. He cleaved with such a fierce blow the head went flying. It flew for miles, falling into a rabbit hole. That’s we came up with golf.
34According to eyewitnesses the king of the elves was seen on a shield, going downwards on a slope filled with dead bodies, He then turned with his beautiful archery skills the hill/mountain into a bloodied one. That’s why this is called blood slope/blood mountain.
35(Here lies) Karrugan the Conqueror, born a slave, freed his people and conquered all the savage land, killing all the slaver regents and let every slave free, and formed an invincible nomad order made of free slaves. Then he set sail to conquer our land, with an invincible fleet. He was then killed by the first arrow shot in the conflict by mistake by a local farmer conscripted in the first meat shield army to give time to the other armies to regroup. One weeks later all the surviving men and women from the Karrugan Army, were made slave again.
36Have you heard of Billy Punchyface, the ratfolk who once knocked out an orc twice his size? Granted, that wasn’t a very big orc, but still!
37Ever heard of captain goldline? This pirate had such an incredible voice that he could attract mermaids. He sailed the seas and used his gift to gather mermaids. The mermaids attracked other sailors and he raided them. He build the biggest fortune under all pirates ever and controlled the seas with his fleet. However he sickend a rare sexual disease. They call it the mermaids revenge. As a result he grew gills and choked to death.
38Ever heard of archmage Woopios? He faced the greatest and biggest orc warrior in history in the great war. Well this old guy messed up some words and instead of shrinking the orc he grew multiple times is size. Well, guess how that ended for him and the human army. I can tell you that: It wasnt pretty.
39Ever heard of Father jack? Well this handsome dude used to get every girl into bed he wanted since his beard startet to grow. You maybe ask why they call him Father? Better pose that question to his 122 sons and 99 daughters.
40Ever heard of Sebastian Blowa? His guy searched for the magical unicorn all his life. As everyone knows if you find it, the unicorn will grant you a wish. He wanted to become king of the realm and unite all kingdoms. He finally found the unicorn after 80 years of search. The senile old Sebastian then said out of relief: ‘ i wish you would be easier to find..’. Well wish grated. Next guy became king the next day causing the biggest war in history.
41Ever heard of the head of Froja? Well there once was a wizard called Froja who got sentenced to death for using black magic. He managed to break free and sneak into the library of the mage academy. He found a spell in the forbidden books which grants eternal life. After he casted the spell he went back to the Major of the city and demanded his freedom. They refused. Put him in jail and chopped of his head next day. Well, he’s still alive today. They keep his head in the Academy as a training object for young students.
42Ever heard of Groolp the kuo toa that actually saw Blibdoolpoolp with his very eyes? He told me so himself!
43Haven’t you heard about Dwaine the stone giant that grew so strong that he won in a fight against 10,000 manes, 10 maralith, 5 balor, and Orcus himself?!
44There once was a great city where all of the world’s strongest and most fantastic mages gathered to perform amazing works of magic. One day, a dark wizard came and attempted to seize the city for his own. The wards around the city activated, trying to drive him out, but their magics conflicted and the entire city turned into the great forest.
45Have you heard of the Legendary Hero Chef? It goes that this youth left his island home and fought not to slay monsters, but to taste them. Goblin stew, kobold fricasee, ooze puddings, you name it, he tasted it. He was last seen venturing into the Forbidden Peaks, seeking to have his last meal: Dragon Tail Roast.
46They say there’s this… ‘Diner in the Middle of Nowhere’. A solitary door pops up, out of thin air, in front of weary travelers. Those who enter find themselves in this dining hall where strangely dressed people sit on metal stools and leather seats, served by a woman gliding on wheeled shoes. They serve ‘panned cakes’ and ‘burg-hers’. When you finally exit the establishment, you end up leagues away from where you first entered it!
47There used to be a wizard so skilled in divination magic that she never bothered having a conversation, because she already knew how it was going to end.
48There once was a transmutation wizard so prolific that eventually any gold coming from this kingdom was treated as scrap metal.
49There once was a druid who loved nature so much that all the trees in all the forests of the world banded together to issue a restraining order.
50Tales tell of an illusion wizard so powerful that when a rival kingdom sent an army to attack his homeland, he disguised the stars they used to navigate so that they ended up destroying their own capital.
51Have you heard of a hunter named Caspar the unlucky? First he lost his hand to a wolf, came home bleeding only to find his wife bedding his cousin. He supposedly drew his dagger and challenged his cousin to a duel, where he slipped on his own blood and plunged into his own dagger. But wait, there is even more. His cousin and the wife pittied him and nursed him back to health, just to run away together. The now lonely unfortunate hunter grew tired of the gods, testing his faith like that and started to curse at them non stop. A wandering priest heard his slandering tirade and warned Caspar not to take the gods lightly. Caspar didnt want to hear and the same night during a storm, his house caught on fire. Caspar, in a furious rage, ran out and drew his dagger, pointed it towards the heavens and shouted blasphemous curses at the gods who had forsaken him, only to get hit by a bolt of lightning. Barely alive, he then crawled to a neighbours house and collapsed. As he woke up and told the neighbour his tale of missfortune and started to swear at the gods again. The neighbour brought him some stew, again warning him not to slander the gods, and left him to cool down while fetching some firewood. When the neighbour returned, he saw Caspar slumped over his chair, head down in the stew, dead. He had choked on a piece of meat.
52They say there’s a cult of thespians who meet in secrecy to perform the million year play. It is said they wear golden robes and the script is in an ancient, forgotten tongue spoken by the first gods. Any who watch the play become a part of it forever, and some believe that if the play reaches its conclusion, the world will end.
53The old drunk who sits on the docks claims a crab the size of a mountain tore the earth from the bottom of the ocean, and now the city rests on its back. He says that’s why no foreign ships reach these shores, and why those earthquakes keep happening.
54Somewhere out in the sea there is an ancient ship of the first captain, whose vessel is made of bone and whose hulls are filled with the treasured gifts of a hundred sea gods. Men who explore every shore will meet him on their journeys, and become members of his crew. That’s why sometimes great admirals and pirates disappear at sea.
55If you lose a fight to gnome you become one. There was just one in the beginning but he was a scrappy little guy.
56Have you guys heard of the lady of the lake? Campers beware! Every night, a lady, very slowly, so delicately, raises herself out of (local swampland), in fact, she takes so much care that the water is entirely undisturbed from it’s nightly slumber, the ethereal being proceeds to torment the dreams of the living, hunting the dreamers within their own minds.
57I heard that a eccentric pottery maker from the south would hide jewels in each pot he made so he could smuggle them out of the country and collect them later. So you gotta break any you can find, perhaps your fortune be waiting inside.
58The first elven king was so powerful and grew to be so old that his first name alone had 20 apostrophes in it.
59There was once an undead that went by the name Super Grave Osborn and he would tight rope walk great canyons, launch himself off of bridges, and one time he even fired himself from a trebuchet. He was dead so it didn’t really hurt, but it was impressive to watch none the less.
60It is said that the king who rules this land was murdered by his son who was possessed by a demon. When the king shows himself in public, they say it’s just a shapeshifter. The authorities still deny anything ever happened to this day.
61Out side of town, deep in the woods, there is a great stone statue of a man in full armor and weaponry. ‘Twas built centuries ago in honor of the first King of the land, who died fighting the great heathen armies from the north at that very spot. Though he died, he slew many of the horde, forcing them back from out lands. So great was his victory that the barbarians never dared return in all the last hundred years. It is said that if they do return, that statue will come to life and lead our armies to victory again. Course the new King doesn’t like that story, he says that he will lead the armies to victory and won’t give no stone monster his crown, but that’s a matter between kings, stone or not.
62There is a gnarled tree, deep in the woods, that looks almost like a person, and is said to be a person cursed long ago.
63The biggest house I ever saw was in a snail’s shell. There was an enchantment made by a drunken fairy on the shell, so that it could contain his hopes and dreams, and when you looked into the shell you could see a house that made a complete ring around a valley, all of the surrounding peaks had parts of this house built over them. And I swear it wasn’t snail venom making me hallucinate.
64You see that frail old man over there? Last year, he used to look just like you. That was, until he abused the spell Disguise Self! He cast it so flippantly, using it to deceive everyone in town until one day, it stuck! Now he walks around town all day, trying to avoid mirrors and shiny objects that would remind him of his terrible mistake.
65Make sure you don’t hurt or kill a mockingbird in this area! The wood elves of the land so love the sound of the mockingbird that they all learn druidic magic and become mockingbirds for much of the day, so be careful what you say around them!
66Tieflings don’t really have demon blood at all- they all come from a farmer’s daughter who was so amorous she took to her father’s goats!
67The old woman in that house is really a well-made flesh golem! She is always collecting parts to fix herself, so don’t go near her house alone!
68You see the old ruins of a castle over there? It’s actually the Baron’s castle, brought by terrible magic from the future! If you make changes to the Baron’s castle, it changes the ruins too!
69It isn’t just mice eating the grain in the silos. Those halflings in the caravan outside the city? They have a city of tiny people in one of the wagons, each person no taller than my palm. These people have trained the mice like horses and can open any lock!
70You see that tower over there? Well, there are seven sisters, princesses, locked in eternal sleep at the top of the tower. If a man fights his way to them using only his fists, he can wake them up and then he’d have his pick of ’em!
71You know how them wizards cast spells? They say it’s book learning, but it ain’t- knowing or not, they are making a pact with devils, and it’s their families that pay the price. Ain’t no wizards with happy families.
72You know why the wind wails through the canyon there? No? It’s because some of those Air Jenasee folk were trapped by a wizard in them stones. They are the wind’s children, and the wind is looking for them. If someone were to end the wizard’s spell, the wind would help them their whole lives.
73Goblins and gnomes- they are really the same race. Gnomes don’t want you to know it, but goblins are just dirty, angry gnomes. If you could clean up a goblin and get it to look you in the eye, you can turn it back into a gnome by making it sneeze three times.
74The Queen doesn’t really love the King. They are always smiling at each other, right? Well, the King is actually a powerful enchanter who is making her love him. It is why he’s so popular- but you didn’t hear it from me!
75Beware of the Merminotaurs! They will sink ships without warning and eat their captives. Some folk will tell thee there’s no such beast, but I’ve seen ’em! Half-shark, Half Minotaur, they are, and terribly deadly!
76The local smokeweed- monsters hate it. Hate the smell of it. Buy a bunch and throw it on your campfire at night and you’ll sleep safe.
77Elves aren’t actually people- they are really intelligent plants. If you cut one it bleeds sap, not blood.
78Necromancy isn’t just what magicians do. There’s a terrible curse on this land from one of the gods, and it makes it so every body that isn’t blessed with the proper last rites rises sooner or later. Some of them don’t know they are dead.
79If you meet a beautiful blonde woman on the road, take care- she is likely a cow maiden who will steal your soul.
80If kenku can steal enough, they can trade their treasures and regain their wings.
81Orcs don’t reproduce the way we do- they are like worms, and if you cut one in half it’ll slowly grow into 2 new orcs. Cutting their hearts out or burning the bodies is the only way to stop it.
82You know why Dwarves have such funny last names? It’s because their true clan names was stolen by a powerful wizard and hidden deep underground somewheres. That is what they are looking for down there.
83Most dwarves have no toes.
84Don’t ever sleep in the same room as a Warlock! Their dark patrons come at night, and anyone else they see is considered a sacrifice.
85There is a powerful stone called the Wishing Stone lost somewhere by the river. It looks like a normal stone, but if you grab it and hold it tight, you’ll get whatever you wish for.
86You can tell if someone is secretly a doppleganger by holding a glowing coal to their lips and making them repeat a divine chant.
87Stirges – nasty creatures. They have psychic powers, you know, and if you bleed in a cave, they’ll develop a taste for you. There ain’t nowhere safe to hide from them.
88There’s an old woman who wanders these roads who’s a fairy queen in disguise. She’ll ask you for something, and if you don’t give it or you are rude to her, she’ll turn you and your whole household into living objects!
89If you outdrink a dwarf in a drink-for-drink contest, they will have to serve you for as many days as drinks you finish.
90There was a red dragon that was raised by gnomes, they say he tried to stay with them as long as he could, but then he grew too big. Some say he still lives in the mountains, helping lost travellers and doing good deeds like he was taught. Some say that he turned to his inner greed and burned the gnome village down, and that’s why there’s no gnomes in our village.
91Have you ever heard of Glenn of the Glen? An elf who was the smartest attorney there ever was! He was so good at contracts that he outsmarted Asmodeus Himself with a 10,000 page contract, and he now owns a piece of each of the Nine Hells. He is in Arcadia now, but he keeps up his control in Hades as a waystation for lost souls.
92Have you ever seen a half-dwarf? No? Didn’t think so. That’s because they are born with shapeshifting powers and can pass as anyone, or go invisible just like that. You may have passed one on the street today, but you’d never know.
93Ever heard the legend of the invisledge? I haven’t either but I know it’s out there somewhere and one day I will be able to tell it.
94Have you ever heard of the astral giants of Sun, Moon, and Star? They’re said to be the direct sons of Annam the All-Father, himself, each wielding a third of his power.
95Have you heard how trolltooth mountain came to be? It’s literally made out of the teeth that Erinkek The Invincible lost in battle, but they always grew back ye see, because he was a troll.
96Have I told you the tale of the strongest elf who ever lived? No one could best her in battle, she only ever died because she tried to climb trolltooth mountain and froze to death due to the cold winds.
97There once lived a woman who on the first Dawn following a fool moon would transform into magical bird of fire. She would fly up to Sun and recharge it with her fiery passion to fight back the creeping power of night. Because of that the following night the Moon would begin to shrink again.
98You ever seen that town very yonder hill? Folks say it appeared over night one morn filled with people, the seem nice enough but when the sea fog floods in the town smells….. fishy.
99Once a traveler came upon a frog who claimed to be a powerful princess,who had been turned into a frog and that if he would only kiss her she could return to her kingdom and they would live together as king and queen. Well he did, and that frog was a princess, but a Bullywug princess. But a vow is a vow and now this human is king of an entire swamp of Bullywugs.
100A vile barbarian once killed a merchant over a slight. He went to jail peacefully, but he peed the whole way there, and it wasn’t close by! We had to close the street, the smell was horrible.
Encounters

Tavern encounters

Roll the Dice
1Tonight is the 10th annual Dragonfire Drinking contest! The person who can stomach the most Dragonfire Ale (very, VERY hot) will win the grand prize!
2A group in the back corner of the tavern are arm wrestling.
3An elven bard is playing on stage tonight and asking for requests.
4A travelling gnome from a far away land has made a deal with the tavern, and is selling exotic and strange drinks in a wooden stand they have set up in the corner of the room.
5It is the monthly wild magic surge brew drinking contest. If you can get the most down, you win. You may lose your hair and grow an extra arm but hey, the prize is 30 gp.
6Local criminals hangout in this tavern. They try to sell drugs. One criminal pours red dust in the drinks of the guest while they are not watching.
7The tavern is know for gambling. One guy is on a big winsteak and pays drinks for everybody. Nobody knows yet that he plays with loaded dice.
8Some tables are flipped over. In the middle of the room is a young orc girl on the ground surrounded by a few people. Her water just broke. She is about to receive twins. Nobody knows what to do.
9The owner of the tavern is an old lady. She owns about 5d20 cats. She cant serve you drinks or food right now because she has to feed her cats first.
10There is a cow in the middle of the tavern. Everybody is wasted and nobody knows how the cow got there or who owns the cow.
11The ‘bartender’ is handing out free drinks and food. The owner is looked into the storage room.
12A 10-year old girl is running the tavern. Everybody is afraid of her.
13A half-elf sitting alone seems to be muttering to themselves but is actually decribing the comings and goings of the tavern to a sentient weapon on their lap.
14Two separate people are drinking alone. Neither seems at all suspicious on their own, but together they happen to be watching every single patron, as well as every entrance/exit.
15A soldier is dressed in plainclothes, watching a deal going on at another table. The disguise is not fooling anyone.
16It’s the annual ‘Food Frenzy’. For two silver pieces (one of which goes to the house, the other to the pot), participants compete to eat the most meatballs in 10 minutes. There are six heats, and a then final. The winner of the gets the pot.
17It’s the annual Ferret-legging Endurance competition. In the sport of ferret-legging, competitors tie their trousers at the ankles before placing two ferrets inside and securely fastening their belts to prevent the ferrets from escaping. Each competitor then stands in front of the judges for as long as he can. Competitors cannot be drunk or drugged, nor can the ferrets be sedated. In addition, competitors are not allowed to wear underwear beneath their trousers which must allow the ferrets free access from one leg to the other and the ferrets must have a full set of teeth that must not have been filed or otherwise blunted. The winner is the person who lasts the longest.
18In the annual Bonny Beard Competition, the most elaborately styled beard, as judged by the patrons, nets the winner a night of free drinks. The losers have to shave their beards off.
19The Annual Greased Piglet Game requires that a 15x15ft pen is set up in the tavern. Participants pay a small fee to compete to catch a lard greased piglet in the quickest time. The winner keeps the piglet.
20A crossbow bolt crashes through the window and strikes a merchant who came to the city from far away.
21You hear an explosion from across the tavern. The blast knocked out a male gnome for 1d6 minutes. Once the gnome wakes up he starts madly raving, saying things like ‘I was so close!’ and ‘that was my last chance.’ and ‘it’s too late now.’
22A ventriloquist starts preforming. The puppet looks very old and is wearing clothes that were quite fashionable about a century ago. The performance satirizes current events and culture and has the whole tavern laughing, but if you are observant for about half an hour, whenever the ventriloquist suggests wrapping up the performance the puppet dismisses his concerns. The show goes on for three hours until the puppet is finally satisfied, at which point the ventriloquist is extremely tired and looks terrified.
23It’s a only milk tavern, including milk derivatives.
24Off in the corner a group is gathering around an intense card game. At the table are a wise cracking dwarf, an elf who invented ‘poker face’, and a burly half orc about to loss all him gold.
25An old, friendly sea-hag offers a free sample of stew, with more to come if the taster guesses the secret ingredient. The stew gives a positive magical boon on a DC15 CON save and a negative effect on a failure.
26As the party walks in they hear a Bard who is recounting there recent adventures as if he was there for all of them. (This is good for a low renown party as it adds an air of mystery).
27An old man can be overheard telling a ragtag group of mixed races about a dungeon. After some discussion, and a handshake, he hands them a map.
28An old man challenges you to a game of wizard’s chess. The wooden pieces are enchanted, gesturing and shouting as they fight, though you can’t make out what they say. It is fascinating to watch. The man promises who can win from him will win the chess set, though if you lose, it will not be easy to stop playing. He offers no further explanation. (If you lose, you become a chess piece, trapped in the game).
29A puritan priest comes in and berates the patrons for their behavior, preaching a path of holiness and purity. The old innkeep tells him ‘Yer aff yer heid, ya wee bawface!’ and proceeds to flash her boobs at him. The priest flees in horror, muttering protective chants.
30It’s ‘Bear Night’. There are mounted bear heads on the wall, bear furs on the chairs and your drinks are served in bear-decorated goblets. After a while you begin to notice the bar is packed exclusively with hairy middleaged men, who are all acting rather familiar with each other…
31There’s a haggis eating competition. Winner gets free whisky till sunrise.
32A scruffy looking man slips something into a drink before returning to the woman at his table.
33It’s a busy night and the bar is packed. Suddenly everyone turns around as several squealing greased pigs are released into the tavern. They have numbers painted on their backs. The staff begins chasing them to much hilarity of the patrons. After a while, they have caught the pigs numbered 1, 2 and 4 but there is no sign of number 3.
34All the windows of the Inn slam open as the candle light dims, only to be undone a few moments later. Then a small girl stands and shouts her apologies for the disturbance.
35Knife throwing competition! D20+DEX: 1-10 miss the target. 10-14 outer ring. 14-18 middle ring. 18-19 inner ring. 20 bullseye. 3 throws each. PCs can play each other or NPCs for gold / rewards etc.
36It’s a two for one special night and the tavern is packed, making easy targets for thieves and pickpockets.
37A drunk half-orc starts taunting the innkeeper, who’s cut him off.
38The tavern has a black board on one of the walls, with the names of each person present, and current bets. It’s a deadpool, in which people bet on your death.
39There’s a discussion going on at the bar. One of the customers seems to be underage, and the bartender won’t get them a drink, unless he sees something that confirms they’re old enough to drink. The customer has a way to prove that, but made a bet with the other customers, giving 10 gp to each one that gets it right, and takes 10gp from each who gets it wrong.
40A group of exquisitely dressed people walk into the tavern, judging people’s outfits, generally in a negative way.
41A portal opens in the middle of the tavern. A man wearing pajamas comes out of it, orders a drink, and leaves through the portal, that closes behind him. If the players ask anyone, they will just say he shows up sometimes.
42The tavern’s owner runs into the tavern, saying they won the lottery, and will get everyone free drinks.
43A fight breaks out, between two big strong men. The bartender sighs, and gives each a free drink, separating them.
44The customers are all looking over their shoulders, with small smiles on their faces, and seem ready to… do something. Suddenly, someone screams ‘FOOD FIGHT!’ and everyone starts throwing food at each other. In the end, the owner gets pissed, and makes everyone clean up the mess.
45The tavern is hosting a weekly poker tournament. If the players win, they get gold and gossip possibly leading to a quest.
46A man in a dark trench coat is skulking in the back, selling contraband to anyone who asks.
47A man in a dark trench coat is skulking in the back, selling contraband to anyone who asks. However, he is part of a sting, and the local guard snatches up the buyers on their way out of the tavern.
48Someone playing the knife-fingers stabbing game accidentally stabs their own hand, possibly cutting off a finger.
49One of the patrons has gathered a sizable crowd with their exotic pet and its tricks.
50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.
51Two drunken wizards come to blows over a perceived slight. Parts of the tavern catch fire or are otherwise affected by magical effects.
52A shadowy figure enters and orders a drink. The only problem is, there seem to be a mass of tentacles where feet should be.
53This tavern exists in multiple dimensions, it has at least 20 different doors which connect to the outside world, but as you guessed, different ones. The owner is a mad wizard with the longest and most unkempt beard youve ever seen. Over each of the entries, there is a sign to where it leads. One of the doors is barred and kept shut at all times, the sign reads: dont open, dead inside.
54Tonight’s the local Battle of the Bards, where the prize pool includes a set of fine platinum strings.
55The first batch of beer from the halfling brewery in the next town is very lively. A bit too lively. A tide of hoppy foam bursts from the barrel and up into the bar, showing no signs of slowing down.
56After a few drinks, you could swear all the patrons in the bar have the exact same face. You shake your head. Must be the wine.
57The barkeep here has a very literal approach to lock-ins. Sure, you can drink past closing time—as long as you didn’t want to leave again, ever.
58The Tavern menu has a ‘Mystery Special’. When ordered it is a large stack of pancakes covered in various fruit that looks like a big smiling face. When eaten the player is reminded of their mother/father/paternal guardian.
59A female drow in common clothes and a big hat (to block the sun) walks into the tavern and an uncomfortable silence ensues. After it is clear that the drow doesn’t want any trouble the tavern slowly goes back to normal and the drow woman orders a drink and sits down with a wealthy half elf merchant.
60A wrestling ring has been erected in the middle of the tavern. The current champion drinks nearby, and accepts all challengers.
61An old drow tells stories about his long life in the Underdark. He tells tales of other drow, kuo toa, mind flayers, flumphs, and even a purple worm he encountered.
62The local beastmaster has arranged an animal show. He starts off with a raven, a giant frog, and a blood hawk. He finishes with a bulette, an owlbear, and a displacer beast. Each animal loves him like a family member.
63Part of the tavern is under construction after a battle or large fight. Builders are constantly moving planks of wood between tables and sometimes hitting patrons. Roll improvised weapon attacks vs players AC at various points in the visit.
64The inn is flooded with people. Survivers of a battle not far off. Some seem to only have superficial wounds while others are not as lucky. Over the sounds of heavy breathing and mouning the party hears a voice ring out ‘CLERIC!! We need a cleric!’
65A health inspector busts in and attempts to shut the bar down due to health code violations.
66Inside the Tavern the party finds about 60 people stuffed inside this small three room tavern all gathered around the bar. The tavern just recently hired a barmaid to work full time.
67After several drinks the party realizes that they’re the only non-monster creatures in the tavern.
68After several minutes inside the tavern the party can hear a thunder storm rolling into the area. The whether gets increasing worse the longer they stay inside, and after 45 minutes a tree crashes into the side of the tavern.
69A religious group comes inside to preach about the sin of consuming alcohol.
70The musicians plating inside the tavern draw in a large enough crowd that the that the bartenders have to start kicking people who are to drunk.
71After the party sits down for a drink or two, a group of guards come inside searching for several highway robbers. The robbers descriptions match those of the party members; so they’er handcuffed, dragged to prison, waiting for a trial.
72The Half-Orc chef near a large fire pit offers the party a sample of the roasting boar he has over a spit.
73A Tabaxi hunter set up in the corner offers to sell the party wild pheasants and other game birds for the Tavern cook to make.
74Two Warforged start fighting one another. Watch out for their partner the Gnome pickpocket. She’s the brains of the operation.
75A fire elemental moves into the hearth!
76This is a thieve’s guild’s secret hideout in plain sight. Tonight, the corpses of the dead they left beneath the floorboards arise!
77The tavernkeep is a vampire. One of his servants accidentally begins pouring a bottle of his finest blood.
78A group of overzealous paladins springs a sudden raid on the tavern, breaking casks and arresting people, slamming them into cage-carts they parked in the back.
79One of the patrons is a werewolf, and he begins to turn.
80An ancient legend is (figuratively) brought to life by a traveling team of a bard and an illusion wizard.
81Once a month the neighboring warlords meet in this tavern to discuss… literature.
82Tavern is holding bar tending classes once a week to train new staff as well as supply competent labor to the noble houses – top of the class gets to pick their assignment.
83Tavern acts as a clearinghouse for counterfeit currency. Next shipment arrives two days from today.
84A polymorphed silver dragon walks in, orders a drink with no ice, and then he just frosts up his drink whenever. He only has one drink, and when he finishes his drink, you can see him switching from creature to creature , but only minorly.
85The tavern begins a ‘you break it, we hire a bounty hunter to make you pay’ policy today. No one wants to be the first person to break the rule.
86That Elven barmaid, that’s been slapped on the ass one to many times, turns out to be a shapeshifter. And she’s just transformed into a raging ogre.
87A notorious criminal duo known as the Grimshade Brothers have arrived to the tavern to celebrate which is in the neighboring village of the city they just robbed. Their known for robbing banks and causing mayhem wherever they go.
88Two goblins are on stage doing a juggling act. The juggling act involves flaming torches, hand axes, and vials of strange green goo. No one seems concerned.
89A love potion is accidentally slipped into one of your party’s drinks instead of the beautiful lady at the next table….
90It is a roast night. Have the players take turns roasting either each other’s characters, or the DM.
91A talent agent is holding auditions for the midwinter festival play. Bonus points for singing and dancing!
92After 1d6 drinks gravity seems to hold no sway over the bar patrons. Everyone starts to float and the regular drinks keep drinking on the ceiling as if this is a normal occurrence.
93Book signing for the new release ‘Quest for Annihilation : How Adventuring is Destroying Our Moral Fabric’
94The drunk mage in the corner is passed out and talking in his sleep. Roll for wild magic effect.
95The tavern is about to run out of ale. Your party is discretely asked to procure some more within 1d4 hours to avoid a riot.
96A member of your party is mistaken for a local celebrity. People are constantly asking for autographs etc for the whole night.
97It’s the owners birthday! Reduced drink prices and free cake!
98You stumble into the middle of a wake, complete with the body of the deceased on ice next to the bar. Bonus points if that’s the ice used in the drinks!
99The owner makes it very clear he don’t want no trouble in his bar. Will not serve adventurers if they don’t relinquish their weapons.
100The barkeep leaves a single coin with a tiny dragon at your table, he says ‘be sure to spend him quick, he likes to travel’ the dragon is friendly but will not separate from the coin.
 

Town flavor

Town Secrets

Roll the Dice
1They are harboring a fugitive from the law, someone who has won the trust and respect of the community.
2They are harboring a political refugee, either a person or their heir who was displaced by a coup or an attempted one.
3A number of their community are lycanthropes, grudgingly tolerated, but fiercely defended as their own.
4All but one are impersonating the majority species of the region when in fact they belong to a race of shapeshifters.
5They all recognize that their famous local delicacy is awful but continue to serve it on request by gourmands or polite visitors, though they really wish they would stop.
6They are collectively responsible for a massacre orchrestrated by a malign fey creature. The fey creature is no longer present and they have made a pact never to speak of it.
7A curse inflicts a random child every generation causing it to transform into an aberrant beast.
8A hidden spring confers miraculous benefits to many who imbibe its waters, but its location and properties are jealously guarded.
9A magical creature that is feared or outlawed is sheltered, protected or otherwise shielded from outsiders.
10A creature that is revered or protected in the realm is secretly poached and consumed for its meat.
11One well in the village is a portal to a demiplane which young people explore as a rite of passage.
12The most infamous villain in this world is a native son. Some still hold hope for his redemption. Some are secretly proud.
13They are friendly cannibals. Usually consume folks who had it coming. But sometimes, visitors just look so delectable.
14They have imprisoned an insane immortal being and extract its essence to heal the sick.
15For generations, they have faithfully passed down the four of the seven words of power that will bring upon the End Times. And one of the community has discerned two others.
16They possess a heretical text whose veracity is ironclad but contradicts the most strongly held positions of the reigning faith.
17They worship a demon lord faithfully.
18They have enslaved a race of highly intelligent but easily dominated diminutive fey creatures. The fey creatures remain invisible to most outsiders but are capable of feats of incredible magic.
19A rite of unspeakable violence is performed regularly. Calamity is threatened—and will come to pass—if the rite ever fails.
20They worship a religion outlawed or abhorred by most, despite the general goodness of the population.
21They are all related.
22All the villagers are actually just reanimated corpses being controlled by a powerful necromancer who does this to conceal his experiments.
23The entire population is a series of illusions and disguise made by one mad fey who uses them to pretend the village is populated. An elderly drunk rambles this fact to passersbys.
24They made a deal with a hag to avoid famine.
25Once a villager goes into maturity an enchanted lock is cast into their chest. This lock prevents them from wandering too far into the wilderness and thus, exposing them to most of the outside world and makes them dependent on an official royal escort as a punishment for a crime generations passed. All keys are kept at the royal family’s treasure in a specially assigned chest.
26The people are all actually doppelgangers, and when visitors aren’t passing through they “let their hair down” and go about their business in their natural form. Some insist that they shouldn’t have to change for outsiders, and always stay in their natural form, igniting fierce controversy in the community.
27The village is actually hiding its existence from the local baron, and hasn’t ever paid taxes as a result. This leaves them vulnerable to predation and banditry, but the villagers consider this worth the risk.
28What at first appears to be a village of unusually slim dwarves that wear long, dragging capes turns out to be a village of humans all walking on their knees.
29On the first visit, all of the adults are middle-aged with several children in each family. On the second visit a couple of years later, all of the villagers are young adults with no children.
30The village elders are in cahoots with a local bandit clan, and many of the bandits are native sons of the village. The alliance has brought ill-gained prosperity and riches to the bandits and the village, at the cost of declining commerce in the region and increasing poverty in surrounding villages.
31They are all unageing as long as they stay within 1 mile of the village. If they go beyond the 1 mile point they rapidly age and die.
32They are a secret clan of demon hunters.
33They are a secret clan of ninja.
34They are from a world with advanced technology. When their ship crashed landed on this world, the survivors attempted to blend in with the natives. The wreckage of the ship is buried under the village. The villagers occasionally use it to perform “miracles” An extraplanar outsider (angel, demon, or another powerful entity) sleeps under the village. Power radiating off of it causes all the crops to grow bountiful.
35They are part of a massive drug cartel which is their main source of income.
36There’s a large tree in the center of the village. Climbing or otherwise disturbing the tree is cause for execution. The large tree is actually a dormant treant. The village is very careful not to disturb his rest because he has saved the village from marauders in the past, and they rely on his favor to protect them.
37There is a giant creature that lives in the basement of a local manor. Once a month, they must satisfy its hunger.
38Last year, a few of the town’s eldest houses conspired and murdered every last person of their rival families.
39A seemingly peaceful village with almost no crime. They actually turn the criminals into sheep with the rest of the herd and eat them. The whole village knows but accepts it. There’s a slim chance that isn’t mutton you’re eating…
40Every single one of the villagers secretly believes they are a shapeshifted clone of Manshoon (or someone similar). They’re correct.
41The village elders are redeemed devils, trying to live a life of peace and good.
42The village has a secret recipe for peach pie. It’s really good pie.
43Ant Farm – There is no village. It’s all a very elaborate illusion created by a very lonely and slightly deranged demigod.
44Xanadu – by outward appearances, the village is a normal, thriving, bustling village. On a very high perception check, it becomes readily apparent that there are no adolescents. Children and adults, but no one between the ages of 11 and 16. Investigation ultimately determines that during those years, the children are sent into the underdark where they are trained in languages, stealth, forgery, poisoning, disguise, and assassination.
45Haven – They’re all shifters just trying to live normal lives without persecution.
46It’s secretly a town entirely made up of runaway youths with illusions on making them appear older. They will go from 0 to Lord of the Flies in about 2 seconds.
47The village leader is actually a powerful good-aligned vampire. He has protected the village for a number of years. The villagers prefer one person pay a pint of blood every other week than half of everyone’s income every month.
48The town is made entirely out of mimics and shapeshifters. The buildings, the people, everything you see and hear is made up on the spot. The moment you turn your back, the building that you were just in disappears, and is now that well down the end of the street. None of its inhabitants and objects are evil, they merely want a life without conflict, and disguising as a village seemed to be the best way to achieve this.
49A medieval hamlet, that seems a bit too advanced to be medieval. The villagers are crazy efficient at everything they do, and each one of them seems is really intelligent. Upon closer inspection, or being a close friend of everyone in the hamlet, they will reveal that they are a group of time travelers who ended up in the wrong time, with no way back home. As such, they decided to replicate a medieval village from what they’ve learned, and they’re working on a time machine in an underground lab beneath the village.
50Once a ten-day, they have a massive orgy.
51The towns people have started to develop laughing sickness (kuru) from eating the towns most coveted dish with the most secret recipe.
52No one in the village has died for 20 years. This hadn’t been noticed at first but now the eldest of the village are getting old enough to draw attention. The villagers don’t know why, but see their secret as sacred and fear it’s revelation will lead to it’s ruin.
53There are no birds within the limits of the town. No sparrows or chickens or hawks or pigeons. In every house above every bed there is a dream catcher with feathers on it.
54The old town mayor, and wealthy noble, is mad. Absolutely bonkers. But all the townsfolk humour this madness because he can be very generous with his gold when appeased. (Possible twist: He is a cunning trickster fey, all the gold is fools gold that will disappear outside town limits).
55The village of Aton is famous for the entrance to a deep and dungeon filled with powerful creatures. Many adventurers have gone in and not come out, and their items are added to the loot the dungeon denizens create on their own, much of which is stored in a secure treasure room. But the village of Beton, a halfling village several miles away also has an entrance to this dungeon. The villagers that know about it (the local Smith, the elder chief, a gnome artificer, and a pair of halfling thieves) jealously guard the secret. Because their entrance secretly goes directly to the treasure room. A hidden artificer device lets the thieves know it is safe to sneak in. What they steal goes to the Smith who markets the items to passing adventurers as his own work. Every one gets a cut of the money made. The elder looks the other way when the thieves are caught in other heists.
56After an incident with some wandering magic caster and their local livestock, the villagers now have an unspeakable, deep-seated fear of chickens. The very mention of the animal’s name causes them to break out in a sweat. Mimicking the sounds they make has been known to cause bouts of screaming, fainting and hysteria. In addition, if they eat anything unknown they liken the taste to crocodile instead of chicken.
57The hamlet has a hive mind, and plans to take over the world… the fact that anybody born in the village who leaves loses their connection to the hive & dies, as well as outsiders being not effected, is lost on the poor thing.
58The village’s sheriff/law enforcer was murdered recently. As the PCs arrive to assume the role of new law enforcer, they find the townsfolk very pleasant and forward in trying to integrate the new arrivals. The Secret: The sheriff was murdered by the village folk who are quietly anarchists who despise all authority figures. They pretend to be nice to the PCs in order to gather information about them… to make them easier to kill later.
59Through a strange quirk of magic and geography, the village you find is actually another village three hundred miles to the west. Fearing the interest this might bring to their village, the locals attempt to discern which of the two villages travelers are expecting, and pretend to be that village when in their presence.
60A god once died here, and its blood is pooled beneath the town. It grants them peace, good crops, and safety… but those with greedy intentions would slay every inhabitant there to possess such a treasure.
61An ancient demon came here to live out the final three years of its life and has become attached to the town and its people. When a rival town came to attack, the entirety of the town was reported as missing.
62They’re a part of a interplanar underground railroad, for slaves trying to escape masters on other planes, ie a lot of Genies of the various elements keep slaves. They plane hop to cover their tracks, and this town is near a place where the barrier between worlds is thin. Strange happenings occur if the escaping slave is not native to the Material plane…
63There is a colony of advanced elves living in the tree canopy next to another village. The elves observe people in the lower village, and do social experiments on the townsfolk.
64A powerful archfey has enclosed an entire town in massive overgrowth until someone confesses to stealing her favorite spork. It has been 21 years…
65The hamlet’s somewhat famed ale is made by a misanthrope that takes a good long piss in every barrel they export from the hamlet.
66It appears to be the perfect image of a quaint fantasy village, known for having the lowest crime rate in the region. It has even won “Village of the Year” multiple years in a row. However, the local “Village Watch” seems suspicious, and there are a surprising number of “accidents” that seem to happen in the village, usually involving people or creatures that were seen as a threat to the quaint charm of the community.
67They once lynched a 4 year old girl for being a “witch”. She lies buried in a well below a storage building. They were proven wrong since her death did not lift the curse.
68They sacrifice children to a dark power. Everyone knows it and no one talks about it. The elder selects the offers in counsel of an old wizard.
69They control tourists in their sleep to dance a rite that controls the weather, preventing hurricanes.
70The village supplies the local assassins guild. The gentle herbalist actually creates deadly toxins, the simple blacksmith has a under the counter line in all manner of concealed weapons and the local seamstress seems only to have cloth in various shades of black.
71They take in/consist of old extremely powerful lawbreakers/murder hobos that are done with that lifestyle and just want to retire and live the rest of their days in peace and quiet.
72The shop in town sells a suspiciously good selection of high quality magical equipment. For a small fee, the shopkeeper will send his assistant to guide the party through a nearby dungeon. What people don’t know is that the assistant’s job is to get the party killed, and loot their corpses to restock the shop.
73A cave nearby houses a massive hoard of gold. This belongs to a dragon, and anyone that the village members dislike are told about the secrets that await them in this cave.
74The villagers live in total symbiotic harmony with the nearby fae, and forest, with many even being part fae from previous unions. They all have some small level in wood shaping magic, and do not use iron. They justify this to the local top dog religion, to whom this would be very heretical, by saying the village is cursed and all iron disappears inside the bounds (it is merely phased into another plane and returned to you outside the city bounds).
75There is a sign outside the village proclaiming that murder is allowed under law. There are no guards and everyone is peaceful. That is, unless somebody breaks the law or acts too far outside of the social order. If that happens, the entire village will take up arms against the culprit.
76They are highwaymen who kill travelers and fucked up once by killing a noble which is not so good. The bodies are in the cave.
77The whole village is actually a haunting, when the party awakens in the morning, they are in the ruins of an inn, and all the buildings in the village are similarly aged.
78The villagers grow their young in the fields, pick them like watermelons and bring them home. When cut all the villagers bled sap.
79All the villagers are animals turned human by a lonely old wizard, who has now passed. They live out normal lives expect for a few odd behaviors.
80Several villagers robbed and murdered a small party that passed through town a decade or so ago. Among the stolen goods was a sentient weapon, which remembers everything and is just bursting to snitch on them. For lack of a good way to destroy and/or silence the sentient weapon, they buried it in an unmarked location out in the sheep pastures. Sometimes, when the wind is just right, you can still hear it calling for help.
81The true heir to the throne is being kept in the village, under the effect of a permanent Feeblemind or Amnesia type spell.
82The village gets most of its food by stealing from nearby farms and making it look like a blight.
83The entire village is a single organisms (such as an advanced mimic or powerful illusioner) attempt to lure in and trap wanderers.
84Everyone in the village is sterile. Because of this, they take an unusual route to grow their population. They transform local wildlife or objects into more people
85Everyone in the village is sterile. Because of this, they take an unusual route to grow their population. They clone or kidnapping wanders.
86Everyone in the village is sterile. Because of this, they take an unusual route to grow their population. They raise the dead and just pretend they are alive.
87The entire village is just a front for a organized crime group.
88The local well’s water makes the town’s residents eternally youthful, and they will protect that secret at all costs.
89They secretly support a group of outlaws or pirates.
90The king of the realm sent one of his heirs to live in secret in this town. Most of village folk are bodyguards.
91The village randomly hops between another magical realm. The townsfolk are natives of both realms.
92The village is the creation of a wish of dying mother giving birth alone by a genie “I wish my child will be safe and loved.” The wish summoned powerful spirits to build and maintain a village to raise the now orphaned child. The village is slightly quirky, even more antiquated than a normal isolated village, but friendly. The village will turn overly protective when anyone seems overly interested in the child.
93An odd quirk of displacement magic shifts the shops locations in town at random at dawn, causing the villagers to build all buildings exactly the same to be able to house all the different shop requirements. The villagers try to pass this off as the local food “doesn’t agree with outsiders” and causes the confusion.
94Once a month the village is visited by an incorporeal entity to collect a ‘soul tax’. The villagers lure in adventurers to serve as the sacrifice. The village all appear helpful but are ultimately working against the party.
95All the people in the village are actually polymorphed dragons, their houses are just filled with stuff, like they belong to hoarders.
96The mayor of the village was selected by the king, the population didn’t like him so they all got together and murdered the mayor, they elected a known changeling to replace him.
97The village potter is a secret hag that has made pots connected to the lifeforce of each villager. If the pot breaks, the villager dies.
98As you spend time in the village you begin to get the sense that something is off. Try as you might you can’t shake the feeling that you don’t fit in. It’s as if the whole village is set up to work ever so slightly in a way that you’re unfamiliar with. If you roll a high enough perception you notice….. they are all left-handed. Burn them, burn them all!
99Unusually quite a few of the villagers are blind in one eye or both. No one dares to talk about it. They are also afraid of chickens. The village is secretly governed by an awakened chicken and her brood. Justice is harsh, anyone caught stepping out of line has an eye pecked out.
100This village is just an ordinary village. Ashamed of their ordinariness, the villagers cover up this self imposed secret by acting towards outsiders in a variety sinister and menacing ways.
 

Fun

Fair

Activities at the Fair

Roll the Dice
1An Axe-Throwing (or similar projectile) Contest. (Dexterity Check)
2An Archery competition. The contestants are trying to shoot an apple off the head of a gnome. (Dexterity Check)
3Raffle Lottery. 1gp to enter!
4A great Tug of War over a pit of mud. (Strength Check)
5A booth disguised as a pie stall that buys and sells illegal goods (drugs, banned religious symbols, etc.)
6Arm Wrestling Contest. (Strength Check)
7A Pick Pocketing Challenge. Everyone attending the fair is given a bright piece of cloth to be put in their belt/pocket. If you keep hold of yours, you win a prize at the end of the day. If you are able to pickpocket other people’s cloth, then you could win the grand prize. (Sleight of Hand Check)
8An ale-drinking contest. (Constitution Check)
9Fencing with wooden swords. Three hits, and you’re out! (Standard Combat Rules)
10Lockpicking contest – while blindfolded! (Thieves Tools Check)
11Rope Climbing Conpetition. (Dexterity or Strength Check)
12A Log Balancing contest. The winners of the contest face off in a pool filled with water elementals. (Dexterity Check)
13A music contest between individual performers or ‘bands’. (Performance Check)
14Bull riding contest. Stay on the longest to win! (Athletics or Strength Check)
15A scavenger hunt. A special golden coin has been hidden somewhere on the fairgrounds. Can you find it? (Perception Check)
16Lumberjack Games. Who is the fastest at chopping these massive logs? (Strength Check)
17Exotic Animal Show. Come see fantastical animals from all across the realm!
18Animal races. Which one do you bet on to win the race?
19A man dressed in a jester costume is sitting above a dunk tank. Can you hit the target?
20Loose Livestock Catching (Oiled Pig, Chickens, Etc.) (Strength, Dexterity, or Animal Handling Check)
21Carriage Rides (for the kids)
22Carriage Rides (romantic for couples)
23Horse Racing. Race against some of the most experienced horse-riders in the realm! (Animal Handling Check)
24Gambling/Card/Dice Games. This is most likely illegal, so they take place in a closed tent in the back of the fair.
25The Big Hammer And Bell Contest. (Strength Check)
26House of Mirrors. Can you escape? (Perception Check)
27Jousting on Horseback. Can you knock your opponent off their horse? (Animal Handling and Dexterity Check)
28Every year, a particularly skilled Minotaur makes a hedgemaze. She is a gardner and spends the season making labyrinths for the townsfolks festival. There is a plate of cookies in the center, and her calf (young son) is patrolling inside to help people who become lost. The Minotaur charges 1 copper for entry, and donates the money to charity.
29Bobbing for apples. Some apples are injected with a polymorph potion.
30Wife/Husband-Carrying Race. (Dexterity/Strength Check)
31Dance Competition. (Performance Check)
32Pie Baking Competition. (Cooking Check)
33A Popcorn/Kettlecorn Booth. Don’t let it get stuck in your teeth!
34A Hair Braiding Booth. Any braid you like, even those fancy Elven ones!
35Prize Vegetable Contests (largest pumpkin, heaviest cabbage, tastiest tomato, hottest pepper, sweetest corn, juiciest peach, etc.)
36Liar’s Contest: spin the wildest tale you can think of and the crowd votes on the best one based on belivability, complexity and incredibility. (Bluff/Deception Check)
37The tent of ‘long rests’ in 20 minutes!
38Prettiest Baby Pageant.
39Deep-Fried Foods on a Stick.
40Puppet show using Minor Illusion and Mage Hand.
41A booth selling Potions of Thirst Quenching (water).
42A bored-looking devil sitting at a booth with a sign saying ‘Anything you want: $Your Soul’. Be very careful here, as what he offers starts out seeming great, but eventually is just terrible.
43A “Guess the mimic” game. Players are brought into a fake house and must determine which object is the mimic. Maybe the mimic is the house itself? (Perception Check)
44A Guess Your Weight stand.
45A rogue favourite; Hide and Seek competition. (Stealth Check)
46Cunning Linguists; replace a language at random (pick a random; non-common, language the player knows replace it randomly from a list as large as you want, if they crit, they keep their original language, if they crit fail, they lose their original language, and gain nothing)
47Feat for Curse? (Your player can buy an extra feat, but they are stricken with a curse. Can be a strong curse or as simple as a new character flaw.)
48Greased Pole Climbing contest – there’s a tree trunk liberally coated in grease and the first person to reach the top is the winner. Everyone tries to climb at the same time.
49There is a kenku hermit from the neighboring hills who has a large wagon filled with nuts and berries. They are selling a handfull for 1 copper each.
50There is a wizard who is running a -make your own potion- stall. The wizard will help players make any potion they want at half price.
51There is a beefy half orc chef selling 2gp firewater, an ale that gives +1 strength for 1d8 hours to anyone with a con modifier of +3 or higher.
52The town guard is giving free fighting lessons for ablebodied citizens. There is a list where the festival goers write their contact information for the towns militia.
53A gnome trinket master is making clockwork trinkets for the townsfolk.
54The local Thieves Guild is smuggling cheap ale off the back of a wagon and will pay the party to help them carry the items before the guard comes back with a warrant.
55The mayor is letting the winner of the children’s foot race hit him with a custard pie.
56There is a booth where town officals can be found. The booth is a guard station, water station, first aid station, lost and found, (one random item from the party can be found here) and fair management station. There is a donation jar. The officals have a few errands they ask of the party such as collecting late dues from some of the fairground shopkeepers.
57A ‘Fungeon’ full of ‘Funsters’ and ‘Treasure’. Look out for the ‘Traps’ and the pickpockets.
58A literal haunted house of past carnival workers, so they know not kill anyone.
59Gurning competition. (Seriously, it’s a real thing. Compete to pull the most ridiculous face.) (Performance Check)
60Living tower – teams of (your party size) need to build the highest tower out of their bodies. (Athletics Check)
61A Fortune Telling Booth.
62Cooking contest – player(s) need to prepare some exotic dish and the only thing they know is the dish name. (Cooking Check – and perhaps History, to see if they recognize the meal?)
63Tag a Guard – you need to kick a guard and not get caught.
64A table with bored guards looking for recruits, people are clearly walking around it.
65A chess-playing chicken. 5 silvers to play, beat the chicken and double your money. (Intelligence Check)
66Bake sale for the local orphanage.
67Displays of the local children’s artwork.
68Goldfish Scooping. Some say the goldfish are actually polymorphed fair-goers who were caught cheating some of the other games.
69Exotic Nuts and Fruits Stall.
70Sitting-On-Top-Of-A-10ft-Wooden-Pole-Competition. (Athletics Check)
71A divination stand with an old lady with a crystal ball… Or she reads the lines in your hands… Either way, it’s up to the DM whether it’s true divination.
72A stall that sells mildly enchanted jewelry that can change colors at will.
73A lavender-skinned tiefling does palm readings while their (Make both parties male or female, whichever you choose) dwarven friend polishes weapons and armor for people who are having their palms read.
74A nearby tent displays various works of art. The artists are there for questions about their pieces.
75A team of 3-5 people are allowed to compete in an eating contest against a local hill giant. The hill giant rolls 2d100. Each player rolls 1d20+Con. Whichever team’s total is higher wins the contest. The party becomes fatigued for 24 hours if they compete.
76A Magician. (No actual magic, just smoke and mirrors)
77A Mead Maker’s Competition. They’re short a couple of judges, and will offer the job to anyone who looks to have a strong constitution.
78A simple cloth is laid out in front of a famous local hermit. He magically mends objects and performs low level spells at a deep discount. He uses the money to buy supplies so he can avoid town the rest of the year.
79A booth is staffed by students from a local magic academy. They take requests for magic assistance but can’t really do anything themselves. An appropriate level mage will visit each customer within a few days. The students get a cut of the revenue towards their tuition, so they can be very pushy.
80A Sparring Ring. Locals can take out whatever frustration they’ve had on each other over the past year here!
81A Fancy Dress Competition. Tailors get to show off what they’ve been working on over the past year.
82A small number of goblins can occasionally be seen sneaking around the fair, sometimes they will be spotted oh-ing and ah-ing at some of the attractions. If questioned, they flee. If found again later and questioned, they are doing research for their own Carnival.
83There are temporary shrines from many different Gods and Goddesses. They can be prayed to for small blessings.
84A group of local Living Trees are handing out apples and giving advice in their deep voices such as ‘make sure you plant the seeds’, and ‘don’t play with fire’.
85A group of Yuan-Ti have set up an exotic (lightly cursed) amulet shop.
86Some sprites and pixies are letting people fly in exchange for hunting equipment. They have a large furnace with a baby firenewt inside where they dispose of the hunting gear.
87The town guard is hosting a make-your-own banner booth. An enchanter can be hired to enchant the banner.
88There is a costume booth where a master tailor, doppleganger, illusionist, and thief work together to give anyone a makeover, haircut, or costume of their choosing.
89Exotic pet rock dealer. (1 in D8 rocks is an elemental pet!)
90There is a Slap-a-Guard booth. Once a year, the citizens can pay 50gp to slap a guard in the face that they don’t like. The players can choose any guard they’ve met. There is a small ledger where the citizens can write their names and become a guard. The guards are instructed to say ‘If you think you’re better than me, then you can prove it by signing the ledger’.
91A male half-orc conjurer, a female tiefling monster hunter, and a female elf beast trainer are all locals in the town. Each year they meet for drinks at the fair, before competing in their own special game: Ooze Cruise. Each participant is required to bring an ooze to the event. 3 premade stone towers are erected at the outskirts of the fair. The participants climb some scaffolding to place their ooze at the top. The first ooze to eat their way to the bottom of the tower wins. Over the past few years, this selfmade competition has attracted the attention of the townsfolk who enjoy betting on the competition.
92Underwater Wrestling. Contestants meet in a large glass tank. They both have to wrestle underwater. The first to surface loses. Some towns use a giant octopus as a champion for an added twist. (Strength/Dexterity Check)
93Test your might booth; Challengers are tasked to lift an impossibly heavy rock for 1G, if you can the prize is 50g. (Strength Check)
94Midsommar Maypole: Here, drink this. Bad things start happening.
95Filthy-Filch’N: The local Thieves Guild branch’s secret booth. The local constabulary have had items reverse pick pocketed into their pouches. Bring them all back for a prize! (Sleight of Hand Check)
96Greased Pole Climbing contest – there’s a tree trunk liberally coated in grease and the first person to reach the top is the winner. Everyone tries to climb at the same time. (Athletics Check)
97Gnome Tossing contest – a gnome suitable dressed in padding and helmet can be tossed. The aim is to toss the gnome furthest or to a target. Various bonuses or penalties could be applied to the thrower. Does the gnome co-operate or not ? There are rules in some other subreddits on gnome tossing.
98Mimic Or Money. 10gp per game. Players are sat in front of 3 chests and are told to choose one to open. Upon choosing one, the gamemaster will reveal one mimic and ask if they would like to change their answer to the other chest. If the player chooses correctly, they get what they bet plus 10. Upon choosing incorrectly, players have to fight a mimic, the battle lasts until the mimic dies or the player gets defeated, however, the player shouldn’t die.
99The Cheese Race: Out run the old cheeses rolling down the hill.
100A Freak Show. Come see some of the most gruesome sights in the realms! (It’s all illusion spells, don’t worry!)
Graffiti

Graffiti (Dungeon)

Roll the Dice
1‘Here Lies Big Benson – Didn’t Bring His Ten Foot Pole And Paid The Price’
2‘For a good time teleport to sequence [SIGIL SEQUENCE]’
3‘Sneek Atak Heer’ with an arrow pointing behind a rock.
4‘Kobold Pride’ in draconic.
5‘Your Mother Is A Succubus’
6‘Here lies Tom – ‘There’s no way that door can be a mimic’.’
7‘Here may be found the last words of Joseph of Aramathia. He who is valiant and pure of spirit may find the holy grail in the Castle of Aaauuuggghhh… ‘
8‘Dwarves Suck’ written 8 feet up a wall.
9‘Don’t bother trying to grave rob. The corpses don’t like visitors. Come to think of it, they don’t like anything living at all’.
10On the ceiling, ‘Beware of Trappers’
11On the floor, ‘Beware of Piercers’
12‘Archmage Drachnar and his Meat-Shields were here’
13On the side of the passage, ‘Only the penitent man shall pass …’
14A map of the dungeon that at first glance seems correct, but either upon closer inspection or actually trying to use it flaws are revealed, secret doors marked where there isn’t one, hallways/staircases connecting the wrong rooms, etc.
15‘I’ll make yer skeleton exit yer meat’, in Orcish.
16‘Do not open.’ on a door (door opens to a small, empty closet). ‘Can you not read?’ on closet wall.
17‘Don’t Dead, Open inside’ written in the same manner as on the show. While there’s probably undead on the other side, the more or less garentees the room hasnt been looted.
18‘You don’t matter! Give up!’ Placed on a pair of small signs outside of the dungeon. Left by a well intentioned, if a bit stupid, bard.
19‘Sorry about your wall!’ Place this one near either some blood from a prior battle or a hole in the wall for added effect.
20‘Fuck you!’ placed behind a false door with a booby trap rigged to the door. Maybe a explosive/grenade/fire trap or a rockfall trap.
21‘Sharg’s wife is most beautiful,’ in orcish script, next to a crude picture of a fang-mawed dog.
22A crude drawing of a kobold ‘in congress’ with a dragon. It isn’t clear from the context and art quality whether this is a good or bad thing for the kobold.
2368 tally marks scratched with incredible neatness. The last one looks very fresh and is shorter than the others…
24‘2 to the left, 3 to the right and straight below’ in the language of a subservient race to the main dungeon dwelling race.
25‘[Cheif’s right hand lackeys name] is [impotent/illiterate/part-human/vegetarian/a bookworm/short-sighted/other dire embarrasing trait for one of their species or job] ‘ this is a horrible rumour around the dungeon which (s)he has worked hard to stamp out and is now largely forgotton or at least unspoken. It is also 100% true. Make sure you introduce them by name when the PCs meet them!
26‘Trouble reading this? Try Lothar’s Lights for all your torch and lantern needs. Just a short ride from this dungeon.’
27‘That last bit of graffiti was written by a [setting appropriate expletive]ing liar’. On a successful spot check, evidence of dried blood can be seen on the floor below the graffiti.
28Originally a crude carving of a penis, someone painted over it to turn it into a kitten. If the paint is removed, the original carved design remains.
29‘Block the path RUN’
30‘Take off that hat.’
31‘It sees NO EYES’
32‘You have to burn the rope.’
33‘It hurts.’
34‘OVER THINKING IT’
35‘REDRUM’
36‘NILBOG’
37‘See you next Wednesday.’
38‘There is no such thing as Majestic-12.’
39‘How’s my dungeoneering?’
40‘Welcome to Hell. We accept payment in paper or plastic.’
41‘I must not tell lies.’
42‘Wash your boots, don’t leave any footprints behind.’
43‘I am so grateful to be alive. I am in a world of shit, yes, but I am alive. And I am not afraid.’
44‘She’s lying to you.’
45‘Did I ever tell you the definition of insanity?’
46‘Let me in. I’m scared.’
47In tiny lettering: ‘If you can read this, it’s already too late.’
48‘The Minotaur is not what he seems.’
49‘Secret door here.’
50‘Joreth – I’ve gone back for her. Meet me at the Frog and Jester in Pennyworth Lane.’
51‘Look behind you. Now!’
52‘I am the last of us. Do not think ill of me but I cannot go on alone. Do not choose the black door if you wish to see sunlight again. Good luck.’
53‘Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn’
54‘No hope for those who proceed forward’
55‘Watch for the pit trap’
56In scribbled writing: ‘Don’t eat the mushrooms’
57Turn ‘wright’ at the fork’
58In blood: ‘Zed’s dead’
59‘100 gold to anyone who finds my sword – [insert name and location of npc]’
60‘Brother, She’s not here- she is apparently in another dungeon.’
61‘You’re lucky someone already read these Explosive Runes.’
62‘Here lies Gilbert – ‘The mushrooms clearly aren’t poisonous, that rat just ate some and it was fine. Look, I’ll show you.’
63‘The skeletons are not dead’ hastily written halfway down a hallway of skeletons.
64‘The Great Necromage Vilicous and his coterie of foolishly moral companions were here’
65‘Treat the dungeon with courtesy, and it will do the same’
66‘Worm Path – Look both ways before crossing’ chalked on the floor on both sides of a large, circular tunnel intersecting a hall.
67‘Mind the gaps’ written in large letters before an otherwise empty stretch of hallway.
68‘If you are reading this, do NOT look behind you until you exit the room’ scrawled in shaky letters on the back wall of a dead end room.
69‘Please step on me’ carved onto the surface of random rocks and tiles on the dungeon floor. The words are seen multiple times throughout the dungeon’s exploration, and seem to disappear when no one is looking. The words constantly reappear no matter what, but if stepped on, helpful and relevant graffiti is found before the next encounter, puzzle, or junction of pathways.
70‘Grall Stonebringer was here.’
71A picture of a gelatinous cube eating a person.
72A cartoonish picture of a dwarf running away from a rust monster.
73Written in very tiny letters: ‘If you can read this, you can’t see the goblin sneaking up behind you.’
74There is a short and narrow room; the long-rotted remains of a door hang off hinges at the entrance. Scrawled along one wall, in an ancient language the party must translate is ‘[Name of some long-dead king] gobbles donkey goobers’. The opposite wall is also marked, with ‘[Name of long-dead queen] does the nasty.’ If the party succeeds on a perception check they realize they’re standing in a toilet stall.
75A scribbled map of the dungeon, with a big X in one room and directions to a treasure. But it’s a trick; when the party stands at that spot they trigger a trap.
76‘Abandon hope all ye who enter here.’
77‘Artival. Waited 3 days for you. Ran out of supplies. Moving on to the next level (or whatever floor is the one below.’
78‘There’s a safe room in the center. Left food and supplies.’ (an obvious trap)
79‘On this day, Brumr Goldbeard killed ninety-three kobolds.’
80‘Who built this place?’
81‘Vampires don’t care about daylight when live indoors.’
82‘Stick to the center halls. They’re safer.’
83‘Tika isn’t dead. She’s with us.’
84‘WHERE IS THE EXIT’
85‘None are so blind that they cannot see the darkness of this place. Look not upon the face of the weeping one, Tread not on the bones of mad men.’
86‘We are the real monsters.’
87‘This corner secured by the Mighty Woodchucks.’
88‘This was all already written. You are being controlled. They know what you’re doing. We’re all just pawns in their little game. They decide who lives and who dies. None of us are safe. None of us have free will. Don’t let them win.’
89‘Jessedo R.I.P.’
90‘If you find my body, tell Matin I loved him.’
91‘God bless the Zentarim.’
92‘Here rests two good men — Nissus and Camom. Respect their souls.’
93‘Let it be known that I, Luip Salazom, screwed every barmaid in Neverwinter.’
94Drawings of butts, each one from a different race.
95A symbol in thieves cant that means it is safe to rest, with ‘r rouge died so I cant right this in yur theves speak, but go fuck yurself with a rusted spyke dipshit.’ painted over it.
96‘There is a secret door somewhere on this passageway- I hope you have better luck finding it.’
97Large scrawled lettering that says ‘Droop woz heer’
98Crimson red letters that are still oddly sticky, ‘Don’t ask about the price’
99An oddly phallic image that seems to have been painted on in bold white paint.
100Bloody scrawled writing say ‘The secret chamber has been opened.’
 

Market

Shopkeeper

Interesting Shopkeepers

Roll the Dice
1A tall and husky Gold Dragonborn, clad in bright colored and decorative clothing, sits on an equally ornate rug. He’s fidgeting with something in his mouth. It’s has a small garnet, chipped by his teeth and covered in spit. He has a small pouch in his vest full of these gross little gems. He sells very beautiful jewelry, thankfully with no bite marks.
2Two very young Halfling brothers are making dumplings. The dumplings are way too big even for a normal sized person, but they taste pretty good.
3A tiefling who’s missing a tooth smiles quite charismatically. He’s selling potions and poisons, but they’re stored in old, reused liquor bottles. Kinda weird, but mostly harmless.
4This human-elf couple makes soap. They’re super happy because of their soap, which is always enchanted into putting anyone who uses it into a good mood.
5This scrawny kobold is making guns. He loves his firearms to death, despite being too small to wield a majority of them. He just loves his craft.
6A bald, female wizard doesn’t actually sell anything, but she enchants items for others. She also has a hairless cat, probably related to the same incident. She has looks that could kill, but she is super sensitive when someone brings up her lack of hair.
7A young, quiet librarian sits behind a desk reading a book. When the player gets closer, they notice that she’s actually a centaur. She’s quite dainty and gentle for her size.
8A disabled dwarf creates small trinkets from bed. His half human daughter takes care of him, but a network of clockwork beasts run his store front, taking care of sales and maintaining each other so they’ll sell for a pretty penny. Rumors about him creating a chair with wheels are spreading, so he’ll finally be mobile again.
9An unlikely pair of merchants run an apothecary, alternatingly with one working on baubles while the other deals with customers. The dwarf is a grumpy old man, nearly unapproachable, and usually berates his half-orc apprentice even when in front of the customers. When asked, he typically overprices and generally shuts down any attempts at haggling. The half-orc apprentice is suspicious and intimidating in appearance, and sound threatening when replying to his dwarf master, but is actually much more cordial to the customers and is more lenient when haggling. Both, however, like their beer.
10A gnome tinker who has all kinds of different scrounged and jury-rigged magic items. He appears on his cart every couple hours until the party buys something.
11An aarakocra resembling a vulture who sells things he finds. By ‘finds’, he means he takes stuff off of dead bodies and whatever else he sees lying around. He’ll sell random pieces of armor, weapons, books, and food he cooks himself with scavenged meats and the like. He’s a great cook and a cynical old coot. His coyote & pepper stew is quite popular.
12A thin man wearing a backpack seemingly too large to carry. Inside are various minor magic items which he sells as novelties to anyone with the cash to buy them. He is dressed in flamboyant clothing.
13A homeless man gives advice on the town and strange trinkets in exchange for coin.
14A cheerful dragonborn who runs a sandwich shop in a tavern. He is obsessed with incredibly spicy food, and tries to push spices on customers to ‘keep the fire burning in their stomachs’. Cooks all of his food with his breath weapon.
15A young half elf alchemist selling concoctions out of a small bag. Her accessories include a bandolier that holds different vials, leaf shaped earrings, and a purple headband. She promises that her creations work, however the shakiness of her voice don’t inspire confidence. She’ll get overly excited when she makes a sale.
16A scarred, brutish orc selling finely crafted jewelry. if engaged in conversation, he reveals that he only took up the barbaric ways of his people because of peer pressure. Eventually he went adventuring and then decided to pursue his lifelong hobby of crafting rings and necklaces and the like. His clan must believe he is long dead by now.
17A young human wizard, yet to lose his baby fat and with no sign of facial hair can provide advanced spell scrolls, but always refers to customers as ‘youngster’ or ‘whippersnapper’. When asked about it, he becomes very upset, muttering about curses and kids not respecting their elders anymore.
18A old human luthier with a grey mustache and coke bottle glasses. He’s always working on something and refuses to look away from what he’s working on for more than a second. His teenaged son does most of the dealing, however he spend most of his time playing with the merchandise. The son will keep playing when spoken to and will inform everyone that his band is playing at the tavern that night. Before making any deal he will walk over and ask his father if the deal is fair.
19A slender, well-mannered man sells curiosities in a travelling carriage. He has a pet mimic that has taken the form of a small lockbox, which is somehow very well trained and obedient.
20A female high elf with shoulder length auburn hair and named Mary Jane sells herbs, fruits and vegetables from a large wagon pulled by a pair of mechanical oxen. Many of the herbs are seasoning; some have medicinal uses and a few have ‘recreational uses’. Her partner, a shy male Halfling named Timmy who barely speaks to anyone, but, if you can befriend him, he can sell you a few herbs and roots that are useful in toxin manufacture.
21A sphinx who sells minor magical items in exchange for new riddles.
22A quick tongued elven female who has a reputation of being a snob. She often wears a colorful dress that’s skirt reaches down to her knees, several different pieces of jewelry, and a small leather bag that has the symbol of her merchant clan on it.
23A halfling peddler who roams town to town selling wears from his ‘many adventures’. If the party sells him something, say a blanket, they might find it for sale in the next town over. The blanket will have some story such as how hiding below it prevents ghosts and goblins from seeing you, or maybe it had kept him warm in the snow capped mountains and was the warmest blanket ever. He will be selling for three times what he paid for it at the least. If you want to add another layer of mystery. The things he says the objects can do actually happen. Aside from the obvious abilities the goods have, they are clearly the same goods the adventures and townsfolk sell him. Down to a wierd stain or carved initial. He is smart enough not to sell goods in the places he bought them.
24A smith, a ’90s waif who only weighs 90 pounds if she’s carrying hammer and tongs. She’s tiny, the size of a human ten-year-old. She makes big, heavy things such as plate armor, tower shields, pole arms. They’re of masterwork quality. She’s not deceptively strong, either: she can barely raise the hammer above her shoulder. There’s no enchantment or anything else involved; nobody has ever been able to figure out how she does it.
25A kobold sells ‘Enhanced’ potions at a discount from a dingy shop sandwiched between two larger, more reputable stores. The proprietor is somewhat vague on exactly how the potions have been enhanced. They do exactly what the label implies, though (‘Ideally,’ the proprietor insists,) they frequently come with an additional effect. This ‘Enhancement’ can range from enhancing the user’s physical and mental faculties, to making the user’s skin turn blue for hours, to making the user’s tongue taste like bathwater. A particularly intelligent user may be able to determine the side-effect before using it. The rest simply have to hold their breath, drink, and pray.
26A tall lanky shop owner who can’t seem to get warm. He wears several sets of clothes at once.
27A very grumpy half-orc who gives customers what they want, but does not take requests. His prices are excellent, but he will only sell one item of his own choosing to each PC.
28A toothless, vegetarian lizardfolk who sells poultices and other herbal remedies. He claims that he was cursed to have no teeth and took up a different diet out of necessity, and he grinds up his food into a puree so he can eat it properly. His scales are a sickly yellow and he’s almost always bent over his table, grinding up and boiling down various common and exotic plants, all of which he grows or buys himself.
29A bizarrely dressed human with a strange beard and haircut. He brews coffee and spends hours perfecting it so he could find the purest, most flavorful blend. In reality, it’s just normal coffee. When being told this, he responds by saying that they aren’t cultured enough to understand the depth of the flavor. He’s incredibly cranky and pretentious for his age, so almost nobody likes him.
30A dust genasi who sells a huge variety of cleaning supplies. Brooms, mops, soaps, various scented oils, you name it. He’s constantly leaving a trail of dust around and cleans it up as it gets made. When it’s pointed out that he’s doing a fruitless task, he becomes extremely sarcastic and thanks them for pointing out the obvious. Other than that, he’s pretty laid back.
31A Warforged merchant that sells scrap metal, logs, wagons and parts to assemble your own Warforged bodyguard. Oh, and he has some healing potions at discounted prices because ‘What would anyone use them for?’
32This unidentifiable person is clad in a bright blue robe and an opaline mask. Their hands and feet are bright blue as well. They sit on a pretty standard rug, cross legged and swaying side to side. His rug is NOT for sale, because he always mentions it before talking to a customer, along with a large tag that says ‘NOT FOR SALE’ on the side. He sells various items, all with some sort of minor magical effect. He doesn’t say much except for strange things like, ‘What’s your favorite color? Mine’s blue.’ and ‘I like your haircut.’ When the party leaves, he quietly hums to himself and disappears as soon as he’s out of earshot. Nobody knows who or what you’re talking about when you try to mention him.
33A strangely happy man in a cart pulled by horses. He smiles extremely wide and creepily. He’ll offer free items to the party, like food, if they come into his cart and grab it. You probably should’ve noticed this was a highly advanced mimic, due to his mouth not moving when he talks and the walls of his carriage looking kinda fleshy.
34A quiet woman lies lazily on the back of a smooth-shelled ankylosaurus. The anky’s name is Bailey, and she’s just a big puppy dog who likes being pet. The merchant (named Rachael) sells books, and buys books. She also gladly accepts food for her anky. Bailey likes corn a lot.
35A triton fisherman riding the back of a colossal catfish, with a small tent on its back. He has wide variety of fish stored in small barrels in preserving salts. He and his catfish have been friends since they were both born, and he takes great offense when someone insults his fish (both the ones he’s selling and the one he’s riding).
36A butcher who enjoys his job a little too much. He’s super creepy, but he hasn’t done anything wrong and he is well respected by those who’ve known him for a while.
37A huge man wearing sunglasses made of red quartz claims to be the best sculptor in the world. He can prove it too, all his statues are carved from the exact same type of granite and look scarily like the real thing. They always look scared for some reason too. As it turns out, he has a gorgon held hostage in his basement, and he uses her to freeze various animals and people he captures. From raccoons and chickens to cows and people, he’s kidnapping them and petrifying them. Somebody should stop him. He sells his statues for a whole lot of money.
38Subtle slave trader. The ‘products’ are actually transformed into animals or trinkets. Upon purchase, the trader will give the new owner a scroll or item to transform the trinket into the slave (maybe even back again). A clever way to smuggle slaves through check points and/or through lands that don’t support slavery.
39A cowpuncher with a heavy accent. She sells common livestock, along with a few exotic things like special built saddles and animal barding. She claims to be from a place called ‘Wyoming’, which everyone knows doesn’t exist. She’s completely sane however.
40A bearded chef who’s incredibly skinny despite the fact he’s always eating. He’s a very prestigious chef who’s famous for his dragon egg, orange, and tomato omelet. He has a pouch of granola clusters on him that he’s constantly munching on. He jokes about being cursed by a witch when he was younger, but he’s actually correct.
41You stumble upon a giant clam shell placed near a road by the beach. Knocking on it, a sleepy man opens the lid and rubs his eyes, asking who’s there. He’ll sell you things he finds in and around the ocean before closing the clam and going back to sleep.
42A painfully average man who sells painfully average things. Any magic items sold to him will lose their properties.
43A wandering hunter wielding a crossbow who will sell her wares to the party, or the nearest town. She’ll seem to travel in the same path as the party, showing signs of her travels (new scars, new pelts, maybe even a new friend).
44An older human male approximately 60 years old, hulking frame, thick biceps, bald as a bowling ball and wears a gold chain running from earring to nose-ring, nicknamed ‘Bull’ runs a shop with his wife, a delicate grey-haired human woman of medium height, but thin as a rail and speaking with a raspy voice which tells of her advanced age. In this shop, you can find the finest china service sets and tableware in the province. From platters to plates, from pitchers to spoons, from cups to cutlery, everything you need to put out the best spread is available at Bull’s China Shop.
45A figure, roughly 5’5”, covered in heavy winter clothing. His(?) voice can be understood, but is muffled by layers of scarves. In actuality, there is nothing underneath the clothing; he’s a modified enchanted armor. They sell a huge variety of armor.
46A half-elf wizard with a crow on his shoulder. The wizard turns his head rapidly and jerkily to look at anything that moves, but stays silent. If a customer approaches, the crow speaks to them, disgruntled by the change of bodies between him and his familiar. They sells wants and books, typical wizarding gear.
47A vampire couple. They don’t feed off humans, instead coming out at night to hunt elk, rabbits, and other game so they can feed. They say it tastes like stale water mixed with iron shavings and beef broth, but they also say the bad taste is more than worth it so they stay in good standings with the mortals they live near. They sell timber as well as high quality furniture they make themselves. They’ll sell other things like knives, small whittled figures, and furniture polish, if you ask. The community loves them for being so helpful and not causing any problems.
48A dwarf with insane eyes, charred hair, and a lack of eyebrows. He has an insane look in his eyes, and is attempting to sell gunpowder and explosives to all who walk by. He keeps sizing up the local buildings with his eyes, especially the wooden ones.
49A very articulate bald man with glasses. He has an obscene amount of knowledge on the most useless things, like music and technology. He’s a comedian with a small food business on the side. He has a short and sweet wife who makes the delicious food that he sells. They have two long hair cats, who they call their sons. They use strange words and phrases that nobody else understands, like ‘acquiesce’ and ‘get dusted’.
50Armiton, very calm minded human who sells the crops he grows on his farm. His workers are all homunculi.
51A stout burly man with a slightly singed brown beard and tanned, scarred complexion; he’s wearing a faded motley cloak and sells a variety of odds and ends. When discussing his goods, he shows off the mundane objects at his stall as if they were exotic wonders. The magical items however, are dismissed as ‘silly pish-posh’ and he hardly acknowledges them.
52A half-elf, half-dryad who’s mother was a willow. He has long, flowing hair with flowers scattered in it. His dryad nature shows through, as patches of his skin are textured like wood and his hair is a light green, among other things. He is always sitting down, whether it’s crisscross on the floor or on a nearby branch. Around his neck is a small heart made of amber with a tiny blue flower embedded inside. He’ll sell you various traveling provisions and other useful, mundane things, like shovels and lanterns.
53A short haired woman with a light voice. She plays the ukulele and sings as a street performer. She’ll play any song on request, for a price. She seems to know every song imaginable by heart even when she has no possible way of knowing it, and she never falters in her performance. She NEVER lets her prized ukulele out of sight. She’s a folk hero for making an ogre run away crying after playing a song that it’s mother sang to him as a baby, among other rumors and tales.
54Eddy and Johny’s cabinet of curios A gnome and half-orc couple who sell small nik-naks some of which give off slight magic. (They sell things off the millions of trinket tables you can find)
55A young Goblin merchant that is constantly trying to sell the random scraps and knickknacks he finds lying around from the massive burlap sack on his back. Many of his goods tend to be in poor condition or are junk, and a good amount of them were found through more liberal interpretations of the phrase “lying around”. Despite this, he is a hard worker that is just trying to make a living in any way he can manage, and genuinely appreciates anyone who acknowledges that. Those who do usually end up with better deals on more junk, as well as the opportunity to purchase first when he truly finds something of value. Every time someone browses his wares, he proudly proclaims that he’s got the best deals anywhere, despite his tendency to slightly overprice all his goods.
56A middle-aged Human blacksmith hawks his weapons and armor from the side of a small indoor arena that he owns. The portly man is eager to draw in customers, and is very proud of his works, inviting people in from off the streets to admire their impressive appearances. He is always eager to sell his normal merchandise, but those who wish to purchase his most ornate works must prove that they are capable of handling themselves in combat against a battered set of animated armor, and are challenged to push the construct out of the 15-foot radius arena without getting knocked prone by it. Only if you can do it will he allow a customer to purchase his masterpieces, all of which are beautifully yet practically designed, made from exotic materials that are perfect for enchanting.
57A tottering old Halfling woman often found heavily bundled up on the corners of busy streets. Despite being nearly blind, she sews repairs to cloaks and clothing in exchange for stories and tales. She is incredibly good-hearted and refers to everyone she meets as “Dearie”. She insists that she doesn’t need money and that the stories she hears make her the wealthiest woman alive, but her customers always tend to leave her some coin anyway. The repairs she makes seem patchwork and haphazard, but are surprisingly durable in addition to making the fabric much more homey and comfortable. All of the locals consider to be a staple of the community, and are very protective of her.
58An Earth Genasi and his cart of cabbages. Only sells cabbages and is mysteriously in every large town you visit.
59A small iron golem smith, who exclusively crafts razor sharp longswords (crit range 18-20, cost 200 gp, otherwise same as normal longswords). His hammer is actually an intelligent magic item that gives instructions to him in a way the players can’t perceive. The golem always talks about the hammer, not himself (‘he has this for sale, he would charge you that, etc.’) Upon receiving payment the golem throws the gold in a pot in the forge and later, if the party pays attention, mixes bronze into it after hours to produce gold bars, if it doesn’t know the party is watching.
60A blue-skinned tiefling who works as a glassblower. He has a lot of beautiful pots, jars, and bottles, all of which are made in stunning colors and dazzling designs. Aside from these, he also has glass weapons and armor. They’re really clunk, but they’re as powerful as they are beautiful. He keeps these a secret from his teenage female apprentice, named Sydney, to keep her focused on the basic craft. If asked about this, he says, ‘She needs to walk before she can run.’
61A gangling, calm, quiet man who speaks slowly. He drags a cart full of various snails and snail shells. His clothing is adorned with many shells, but otherwise he dresses modestly and is kind-hearted. His name is Escar-Joe.
62A halfling man who runs the printing business in town. His printing press is unlike any you’ve ever seen, about the size of a carriage and constantly clicking and whirring quietly as it prints like clockwork, and where he got it is a mystery. When asked, he’ll change the subject in an attempt to sell scribing tools, like pens, ink, and paper.
63An orc who lives in the overgrown skeleton of a giant, sleeping in the skull. He sells game he hunts and ‘clothes’ he makes out of the bones and hides.
64A human child, around 8-9, with long, brown pigtails. Her name is Bethany, and she claims to be a healer. She’ll cure curses, disease, and other aliments. She’ll fail sometimes, but she’s still learning. She lives in a local monastery with several other priests. They say they found her as a baby and have raised her since, and she shows great promise for her abilities.
65A short, bald, wizened old man who runs a pet shop. None of the animals are in cages and are all free-roaming. Despite appearing to be conversing with the humans who enter his shop, he is actually talking to his real customers – the animals. When he completes a deal, the pets scratch or bite their new owners and pay him in drops of blood.
66A shaggy, humanoid shambling mound imbued with sentience by an unknown master. They can’t speak, rather carrying around a chalkboard around to communicate. They’re wearing loose common garb, but you can barely tell. They sell various herbal teas and remedies, and they’ll give you a haircut too if you ask. They have the ashes of their master in a small vial around their neck.
67A lizardfolk blacksmith who’s obsessed with fire. Her skin is a deep blue, and her neck and frills behind her ears are orange. She’ll cuddle up to her roaring forge at night to make sure she stays toasty.
68A mute tailor who is a total hermit. The clothes he sells are enchanted to become as heavy as lead if someone tries to steal them. He never leaves his house above his shop, only coming down to silently stock up his wares when nobody is around to see him. Purchases are made by putting the coins into a slot build into his desk, then the enchantment will wear off, allowing you to take your clothes.
69A well dressed woman with a veil over her face pulls you into an alley before commanding you to buy something. A shelf of potions accompanies her, all unmarked. If you try to ask a question, she pushes you out. If you don’t buy something, she pushes you out. Turning around after she pushes you away reveals that there was never an alley there to begin with.
70A steampunk dwarf artificer with two crude tentacles crafted onto a small hydrator engine attached to his lower spine. Wears a brown trench coat, bald and grey beard and drinks copious amounts of coffee. Quite friendly and talented with a blunderbuss also runs and operates Loch & Load artificing shop.
71A short woman who makes tea. Her tea is mostly normal, but if you ask she’ll show you all sorts of exotic plants made into tea bags. Banana leaf tea, cactus sap tea, goodberry tea, spicy honey tea, venus fly trap tea… these are getting weird.
72A fire genasi who’s obsessed with smoke. He sells cigars, smoked meats, and tinderboxes. He smells like smoke, his eyes and skin are a dusty orange.
73You open the door to a large shop, and it’s empty. Save for a single table, with a quiche. A singular quiche. There’s a note that says, ‘Pay what you want’ with a smiley face in crude handwriting. You can smell a goblin in here somewhere. Did she make this?
74A man with a pet rust monster buys metal scraps and sells the chitin his pet drops. Maybe there’s a use for it. The rust monster is extremely well behaved, with little bows around its antenna. It’s kinda cute.
75A gruff, stereotypical strongman runs a bar. A normal bar.
76A dark skinned goliath woman who runs a daycare. She sells the arts and crafts that her children make that they don’t take home, and she’ll take care of your kids if you have any. Everyone calls her Mama.
77A young witch who smells of alcohol. For some reason, she cursed herself to be constantly intoxicated. She only uses fire magic and anything to get her more drunk.
78A fat man who yells a lot. He sells mead he homebrews himself. Is he deaf? Maybe he’s deaf.
79This kid claims to have an invisible cow, and he sells the milk. When you try and prove him wrong, a long moo comes from seemingly all around you. I guess he does have an invisible cow. Drinking the milk turns you invisible for a few minutes.
80This man sells wagons of all shapes and sizes. From wheelbarrows to horse drawn carriages, he makes them all by hand. He’s known for being very precise when he stains the wood, also by hand.
81A tabaxi with shaggy fur sells livestock, who are all acting strange and annoyed. She swears they aren’t stolen. Stop asking.
82A royal guard with a scrawny body and weak chin. He’ll give you the latest gossip on the town for a few coins. He’ll tell you regardless, then get annoyed when you don’t pay.
83An aarakocra chicken who sells healing potions. The potions are contained in eggshells and look like normal eggs, if a bit larger than the usual. The merchant will fluff up and squawk indignantly if a PC wonders whether the merchant laid the eggs. She will scratch in the dirt and wave a feathered arm angrily. ‘NOT my—bawk!—CHILDREN.’ The potions all heal an extra 2 HP, but the shells are fragile.
84Legitimate Larry. He’s so legitimate that his collection of obviously stole items obviously must have just fallen off the back of a cart.
85A Halfling Artificer and Tinker, with a broad smile and gregarious nature. He produces intricate, ingenious mechanical devices for adventurers. The shop he operates out of is built-to-halfling-scale, though. To broaden his customer base, he has fitted every shelf, display, and even the front wall of the building with a complex system of rails and slides, allowing him to do business with anyone, and display anything, all at the customer’s eye level.
86What appears to be an EXTREMELY tall halfling woman, but when she walks around the counter, she is simply wearing the tallest pair of platform shoes you’ve ever seen. All she sells is shoes. Some of the shoes are enchanted, but many are just ‘fashionable’.
87A tortle that, when it approaches, it appears the shell has been carved to look like tattoos. When he speaks, he has a deep slow tone to his voice (imagine Johnny Cash). He sells books and scrolls and writing equipment. He is never in a rush to make a sale as he enjoys the act of bartering but always ensures he makes a profit. His stock often holds rare or even forbidden books. When asked, he will just shrug and say something about not knowing or forgetting the book was there. He of course houses lots of spell scrolls at different levels and will even sell a few spellbooks from wizards that gave either passed or given up that life.
88Bobbik and Bimbeck’s Curiosities: Mr. Bobbik is a bespectacled Beholder with a friendly and inquisitive nature. A true oddity in his species and as such shunned entirely from polite underdark society. In his travels, he met Mr. Bimbeck, who was exploring caverns looking for interesting rocks and a lifelong friendship was formed. The two of them sell all manner of strange and unique things. They probably don’t have EXACTLY what you are looking for, but they certainly have something of interest. Example Inventory: A potted plant with a bell on it (So it can’t sneak up on you), a warhammer that you can fill with angry bees, Aardvark poison, Aardvark medicine, a clockwork thing you don’t know what it does that has a bell on it so it can’t sneak up on you.
89Sister Elma: She claims to be a Nun and sells holy symbols and dubious reliquaries to travelers. Example Inventory: Martyr’s Big Toe on a string, desicrated left testicle of a legendary bard, mostly accurate holy symbols at discount prices, bag of bones from a legendary warrior (or a chicken, depending on perception checks).
90Bob and Rob Oblah (And Hobble their Goblin assistant): An Ettin with 4 eyes for values! Not the brightest, but with a natural sense for what things are worth and if they are being cheated or short-changed. The two heads can be played off of each other in the process of haggling. Hobble the Goblin mostly just stares daggers at the customer and polishes the counter. Example Inventory: Magic Items, hand made Goblin crafts.
91A new gnomish invention that automatically dispenses a piece of gum that works as a healing potion if the proper amount of gold is inserted. Roll a d20 when using the machine. On a 20, two pieces of gum come out. On a 1 the machine jams and no gum comes out. Has tamper resistance enchantments that destroy the gum if the machine is broken into.
92A dwarven barber that uses magical shears. Cuts their client’s hair to be longer, not shorter.
93A Tabaxi merchant sells beautiful glassware and fine china, things that an adventurer would probably never use. Symbols on his shop in thieves’ cant suggest he may also be a fence, although they are confusing, crossed out and re-written. The Tabaxi, a dark-coated young merchant named Many Hidden Knives, is boisterous and eager to gossip.
94The shopkeeper is clearly two gnomes with one on the other’s shoulders, but they will never admit it. The two, Foggi Ysbeten and Grogel Grogelhome, take turns being the one on top, but never acknowledge the difference. They sell ‘human-sized’ equipment.
95The Broad’s Boards: An extremely tall, stunningly attractive blonde woman named Nyss sells shields of different makes and models. Has some magic shields, some bucklers, and some tower shields too big for the average man.
96A Goliath, considered large even among his own tall people, known only as ‘The Builder.’ He crafts intricate toys, gadgets, and trinkets. Working from inside a wagon pulled by two Clydesdale horses, he hunches over his desk with a lantern and a magnifying glass, working his massive fingers to build tiny, detailed devices. If he meets a child, he always gives them a toy for free. He never accepts gold as payment, only more materials for crafting, or if the need arises, a personal favor. He can be commissioned to build specific devices, but prefers not to unless he knows the person well. He sticks to rural towns and villages and defends himself with a myriad of clockwork like devices that are beyond most people’s understanding.
97Azaeli, A devilish tradesmen. A man of true evil. Holds some of the best gear around and sells them very low as well, but they come at a cost, Azaeli gives the buyer a quest of true evil intentions. Rather it be spreading a plague, or allowing crime syndicates to florish, a seemingly useless action that has large impact on the nearby areas. Azaeli has a pair of seemingly burning eyes, is often found to be wearing a top hat and very expensive silk clothing. In his backstory Azaeli, was once a normal True neutral, human warlock, until one day Azaeli attempted to banish a powerful demon. It succeeded but as soon as he cast it he was possessed causing a merge of souls. Azaeli became a devilish sellsman who roams the globe causing mayhem.
98Whilst walking through through the run down boroughs of a large city you spy a strange exchange down one of the numerous labyrinthine alleys. A rather large and motley crow sits upon a busted crate. At the base of the crate an alley cat, accompanied by a scraggly litter of kittens, approaches the crow and drops what looks to be a shiny piece rubbish. You look on as both the cat and the crow seem to converse, the low cawing of the crow meeting the desperate meows of the cat. Eventually some sort of accord seems to be struck, and the crow produces a large half eaten fish, dragging it from the crate and letting it plop down on the dirty ground bellow. Immediately the mother alley cat picks up the fish and darts off, her kittens tumbling along behind her. Those who wish to stay and observe the crow for longer will discover that all manner of strays, ferals and other wild denizens of the alleys approach the crow throughout the day, including one or two beggars and street kids. Each time something shiny is produced, and an item from the box given. Sometimes food, sometimes junk, and at one point even a dagger (given to a street kid) is pulled from the crate. At sundown several more crows gather at the spot in the alley and begin to fuss around the crate. Eventually they all take flight, labouring under a sack clearly laden with goods. They cary the sack high above the roof tops, eventually disappearing from sight, their mysterious trade having officially closed for the day.
99A series of animals who seem to run every magic shop the party goes’s to. They’re capable of communicating via telepathy, but mostly prefer to make animal noises. Probably the familiars of some old mage.
100A very short wizened old man with a wispy mustache. He runs a pet shop and seems to always be talking to himself. When someone enters his shop he will grab them by the elbow and begin walking them around to all the cages and kennels and tanks. No matter what they say, he’ll respond with things like ‘Yes, he is a bit tall, isn’t he?’ or ‘Now don’t be rude, he doesn’t smell that bad.’ or ‘Ah yes, I remember. You don’t want a single pet, you want to adopt a whole family.’ Finally he gets to one animal and says ‘Eh? This one looks good to you? Excellent!’ He then picks them up out of the cage, hands them to the person – again, regardless of whatever the person is saying – and then says ‘Now there is just the little matter of payment …’. Which is when the animal bites or claws the person and then gives the store owner a single drop of blood. Because he doesn’t sell pets to people, he sells people to pets.
Market stalls

Market Stalls

Roll the Dice
1Vegetable Stall – Sells many different types of locally-grown vegetables.
2Flag/Tabard Stall – Custom made flags and tabards for sale.
3Gronba’s Fresh Fish Stand. A bullywug sells fish for 2-4 gp each fish.
4Lemonade stand – For some reason, the owner gets really frustrated when you ask for grapes.
5Sal’s salted meats – A place to buy preserved meats for long journeys. Staffed by a young man who is desperate to keep his job with his uncle Sal’s business. Is hesitant to lower prices because of this.
6Sandman stall. Sells sleepy time sand. Sprinkle on your eyes and fall into a magical relaxing sleep.
7Third Hand’s Third Hand Store – goblin selling knickknacks, junk, and random items.
8Istvaan’s Legitimate Enterprise – Market stall that seems busy, but never has anything for sale besides a few oddly shaped ‘lucky charms’.
9Lute the Room Musical Equipment.
10A cart with a pushy but charismatic foreign clerk with aggressive sales tactics who grabs passersby by the arm to test overpriced salves and salts on their skin.
11Farg Tusktaker’s Teeth and Scrimshaw
12Fishman’s Man Fry – A Triton with broken Common serves delectable seafood dishes. If asked about the name, he explains that it is food FOR men, not for fishes.
13Scrivener’s Arrow – A kenku sells calligraphy and cartography equipment, parchment, quills, and ink.
14Whisper’s Telogracy – A business started by a group of Academy students for transmitting letters and messages across the world. Insults are, for some reason, half price.
15A scribe, who once worked in a royal court but lost her job because she’s addicted to a narcotic. She has next-level drawing skills, and she’s very quick with them, so in addition to writing letters for the illiterate she can draw pictures of, e.g., new brides or children, and send them with the letter so that the recipients get the pictures as well. But all of this is only true before noon or so, once she gets enough money for her drugs. Then, she packs up and goes home. If you seek her out at home, rouse her and pay her 10x her normal price, she will scribe your letter or draw your picture, but everything she writes will be eldritch riddles (that might help the players) and everything she draws will be straight out of Acidland. Some of these drawings are attractive to a certain sort of decadent collector.
16Gibbem Geld’s Gold Exchange: A goblin with a bag of holding who will convert any currency to any other for a 5% fee.
17Finder’s Keepers Grave-robbing Equipment: A bemused-looking dwarf sells adventuring, spelunking and excavating gear, as well as thieves tools, or (with a raised eyebrow) ‘locksmithing equipment.’ While his name draws some ire, he shrugs and suggests that at least he is honest about it.
18Lost Soles – a charity cobbler stall where reformed monsters and the indigent are taught a marketable skill. Run by Horace Shemmelpeg, a master cobbler and Paladin of Redemption. Shoes and boots are sold here, and can be repaired for free, although one can choose to make a donation.
19An old looking stall run by an elderly women. She sells and dyes cheap linens, mostly to commoners.
20Guard Drake Eggs (Volo’s guide to monsters) Owned By Sinclair Redshore, a skinny human wizard who can also send the PCs on quests for difficult to find ritual componets.
21A bearded old man selling all sorts of bones and skulls from creatures across the land and beyond. Will sell ‘something more’ for the right price.
22Digby’s Dungeoneering emporium – A former explorer/adventurer selling dungeoneering kits and equipment, many of them unique to specific types of dungeons and environments, based on his experiences raiding dungeons. Digby would also have a lot of information/quests and could possibly be recruited as a dungeon guide.
23The Meat and Mash – a food stall run by two half Orcs who speak very little common. Their food is spiced fresh game meat atop a veggie mash.
24The Green Arrow – an elf wishing to barter for information sells individual magic arrows.
25Minor Intervention – a Ratfolk (or Halfling if there are no Ratfolk in your setting) sells found trash / trinkets. They worship a luck god and these trinkets have a knack for being useful.
26The Bleeding Hart – A surly half-elf named Tjatch sells game, bone, and skins. The shop is dark and forbidding, but the prices are good. Adventurers may learn from a druid with a bandaged shoulder that Tjatch is an excellent hunter, but also one who enjoys causing pain to animals and who will sometimes shoot to wound instead of to kill.
27The Four Finger Discount- A pale and easily startled man sells finger bones from various saints, heroes, and villains. Or so he claims. He is missing the index finger on his left hand.
28The Little Chisel – A young gnome lady selling hand carved statuettes. She has a set of statuettes containing every deity in the local pantheon. For some reason she has ten nigh identical statuettes of elephants.
29Leather worker. Will repair any damaged leather items and also has armor, bags, scabbards and the like for sale.
30The Sprig of Muslin – a middle-upper class hat and accessory shop.
31The dragon hoard – a small stall of various sized wooden boxes with holes in them, each one holds a different kind of small lizard. Most lizards are not actual dragons, one inconspicuous box actually does hold a dragon that will grow very larger very quickly.
32Stone and Iron Masonry – A collective of builders offering ‘Only True Dwarven Talent’.
33The Devil in the Details – Curtis Vaquiri, Tiefling barrister, solicitor, notary, insurance agent and Venture capitalist.
34The Shinies – a wooden barrel full of semi-precious stones, guarded by a flock of ravens, one of which apparently has good business sense. There is a skull nearby as a reminder of what happens if you try to take anything without leaving a shiny of greater or equal value.
35Annie, a halfling woman selling apples (fresh, canned and dried), cider, applesauce, candied apples, apple corers, apple tarts, Pork in Apple Skins, and apple memorabilia.
36C.M.O.T. Dibbler’s pies, sausages, and vittles. If you feel something crunchy in your sausage, just remember that times are hard and sometimes dibbler cant make both ends meat. Dibbler is also fluent in thieves cant and runs a black market on the sausage principle- ‘If you love something, don’t ask where it came from.’
37A wood elf ranger/forager that sells natural remedies to commoners. For the keen-eyed spellcaster they may have some quality natural spell components. They can also guide adventurers through difficult natural terrain and may even have seen some caves or ruins in their gathering that they didn’t feel equipped to explore on their own, and would be willing to show the party there for a cut.
38The Handy Man – He sells hands, all of them. You name it, he has it, somehow. Why? No idea.
39Flint- A stone golem sells adventuring gear and other useful items. He eats the money given him for the items.
40The Nasty Pastie- Grandma Ipswitch, a foul-tempered woman with piercing purple eyes, sells pasties and potions. The pasties are famously odd and yet strangely addictive, leading to people complaining about their poor quality while in line for a third or fourth.
41A fortune teller who is off by one customer. She will always tell the fortune of her next customer.
42Totally Legit Goods- Really shifty looking stall, all dirty and stuff. Merchant looks like a hobo, is really rude and annoying. Looks like he just sells junk. Everything is a magic item in disguise.
43Finn’s Churro Stand: Delicious fried dough dipped in cinnamon and sugar.
44Jill’s Flavored Popcorn: Sweet cheese and caramel covered popcorn is warm and perfect any day of the week.
45Piotr’s Picklemonger: Different spiced pickles and cucumber flowers are for sale at this stall. The only thing saltier than the barrels of pickles is the stall owner himself.
46Mary Jane Greenleaf’s Herbal Emporium. An attractive high elf named Mary Jane Greenleaf sells herbs of all kinds. Some for seasoning food, some medicinal, and some “recreational”.
47A shrimp stall (bonus points for the Forrest Gump quote: ‘You can barbecue it, boil it, broil it, bake it, saute it. Dey’s uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There’s pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich.’)
48Things on Sticks; popular with the local orcs/halforcs. It’s unidentifiable and stinky meat on a stick
49Banana stand; 10 gold per banana. If the NPC’s decide to burgle the place at night, there’s money hidden in the walls.
50Backstreet organ trader; I sell you guills, you breathe under water! You don’t need lungs anymore! I take lungs now guills come next week!
51DnD crypto; a guy tries to sell you magical coins and only a select few places accept them. Every time he says the price it swings up or down wildly.
52Exotic bottled water, right next to a well on the market square. He tries to sell to every person coming for water, but it’s extremely expensive because the water comes from far away. It tasted great but has no added benefit.
53A herb outlet; lots of dried herbs, spices, maybe potions, which are all past their due date. They smell and are probably bad. Roll dice to see their effect.
54Titian’s Toothpicks – A self-satisfied gnome in a scarlet cloak sells polearms, including magical ones.
55Straight from the Soil – a cart with various fruits and vegetables. Notable less for the produce and more for the proprieters, a human brother and sister, Clavald (20) and Iojen (18) (He runs it in the morning, she runs it in the afternoon; the other shops in the market or takes in the sights). They are both tall, blonde and stunningly attractive, with an earnest wholesomeness that makes them even more so.
56A Merc’s Mercantile- A Silver Dragonborn sells army surplus and adventuring gear. He is also a great contact for mercenaries and quest hooks.
57Alvi’s Discount Confessions- Healing items, atonement spells-while-you-wait, discount holy water, and basic cleric gear from a giant of a man with a black beard and a missing arm.
58Milo’s Menagerie: A deeply passionate Gnome Taxidermist who sells a wide variety of stuffed animals.
59Like Your Likeness- an elven portrait painter offers to record your adventuring party in paint. Roll a d6 to see the quality- 6- A masterpiece. 5- A good likeness 4- A caricature of the group. 3- A mediocre likeness 2- A terrible likeness; nearly unrecognizable. 1- Clearly not even your group.
60To Your Health- A potion shop specializing in poisons.
61Uatashi-Wa! An overly enthusiastic human sells swords, armor, monk gear, and other things clearly made poorly but decorated to look exotic.
62Big Rocks- A half-orc tries desperately to sell you a bread-loaf sized rock. ‘Great for head-mushin’!’
63Plowshares- an unassuming farm equipment stall, run by a man who is CLEARLY about to get a summons from a shadowy organization for ‘one last mission.’
64The Beholder’s Eye- jewelry store with very tasteful pieces. ‘High quality, high prices-Low quality, low tolerance’ is written unobtrusively in Thieves’ Cant in a bottom corner.
65Larson’s Lutes- a young luthier selling lutes and lute accessories. He tends to be playing more often than actually working though. He’s quick to let people know where his next performance is; they should come out to watch him.
66Thralgov’s Thrilling Thaumaturgic Threadwork: An upperclass clothing and fabric store, run by an old dwarf named Thralgov that is as surly and blunt as his creations are impressive. In addition to being quite talented, the elderly seamster has some small magical ability that allows him to sew certain arcane properties into the fabrics he makes. These can range from minor improvements such as an inability to get wrinkled or stained, all the way to stronger enchantments that raise AC or grant resistance to certain types of elemental damage. The stall itself is an elaborate creation composed of many brightly colored and beautifully decorated cloths, all of which he sewed himself. A testament to the power his work can have, the fabrics are unnaturally resistant to all forms of damage and inflictions, while also magically blocking out all noise that would pass through them. Thralgov always has a few choice pieces prepared to be sold at any given time, while also offering to do commissions given the appropriate time and compensation.
67Surprisingly Useful Stories- A bookseller with an impossibly long nose and brilliantly twinkling eyes offers you a dusty tome. It is a fictional story, yet has some magic in it that teaches a valuable skill or a hidden secret.
68Throk’s Threads: An ogre sells piles of intricate lace doilies. His nimble fingers and two fairy roommates makes sure they are never out of stock. Sleeping with the magic infused lace patterns over your face lets you wake up well rested no matter where you decide to sleep.
69Millie Monka’s: Sells chocolate and other trap candy. Has a veritable army of orange gnomes to do her bidding in a pocket dimension where her factory resides. Can move her stall to more than one city and can exist simultaneously in multiple locations.
70Yabba’s Yarns: An old, retired Tabaxi adventurer sells different patterns and magic infused yarn but also local legends, dungeon maps, and histories. She is famous at the market for pinning a thief to the wall with one well placed knitting needle.
71The Hands of Fate- A tiefling named Careful sells cards, dice and gaming equipment. She is happy to point the players to gambling places. She runs a small dice game at night, with a 20gp cap (once you have won or lost 20gp, you are finished).
72The Book Swap – An old dragonborn with glasses and a beard buys sells and trades books. His motto: ‘Books should be read not lie in dusty old libraries.’
73The Pull and Wind- Farragus Goldtrotter sells crossbows and bolts of all varieties. He has some special stock and will give a discount to an adventurer who succeeds on a straight Charisma check and who promises to brag about where he got his new weapon.
74Wanda’s: a small stall run by Wanda Wimple: a portly and cheerful witch with a bird familiar. She sells a variety of wands she made herself- and although the wands are pink with painted flowers in them- almost all of them do unpleasant spells…
75Solutions: a potion stall run by a hungover human named Alphonse- or Al for short. He will not be all set up until 11:30 And will ask the party to not speak so loudly whilst selling them potions. His stock is surprisingly comprehensive and has fair prices but if the party tries to haggle too much he’ll just close early without selling anything because of his headache.
76Ophelia’s: a beautiful flower stand run by a slightly ‘off’ human woman. If a player decides to inspect the stand, the woman running it will speak in the occasional rhyme and give the player ‘their’ bouquet that ‘they’d already paid for’. The bouquet, when inspected with a mind to their symbolic meanings, gives a an important message to the player. If they try to find the stand again later, it is gone.
77The Snowdrop – incredibly beautiful art and sculptures by a small goblin named Skamie. A clever tradesman could make a tidy profit selling the items in another city. Any insult to or question of his heritage sets him off and he will refuse to sell.
78The Profit Marsh – An inscrutable lizardman stares at the party under hooded lids. The shop sells nothing except ‘friendship’; investigation reveals that this means an introduction to lizardfolk traders, a handbook of trade routes, passwords for safe passage through swamps, access to job offers, and connections to a Lizardfolk Tribal Consortium. Levels of friendship are earned by conduct and require periodic dues.
79Lee Hyuns Stall of Sculptures – he sells hand sculpted animals and ornaments made of almost everything imaginable. From wood to gems, every piece enhances one attribute of the user for 1d4 hours, when looked at. (Only one buff can be active at the time) the item loses its magic after two uses. (Source: the legendary moonlight sculptor web novel/comic)
80Ebenhardt’s Antiquities – brooches, rings, lesser gems and lesser magical charms can be found in this stall. Most of it is fancy looking trash. Some truly magical items can be found on arcana checks. On a 20, your eyes fall onto a ragged cloak of dark greyish color mix in the back of the shop, it is used as a blanket for displaying daggers. It is a cloak of fog, which gives the level 1 spell (fog cloud) that can be used once a day by the wearer. He will always succed in stealth checks in fog.
81Albenas Herbs – a female druid sells herbs and crafting material for druids or herbalists, and some potions as well. She has an advanced herbalists guide, that helps the reader gain +1 proficiency when using nature and medicine checks for healing purposes. The lines vanish as the reader reads them. So only one PC can learn it.
82Paulto’s Gems and Jewels: A half elf sells, buys, and appraises all manner of precious and semiprecious stones, he even has five glowing crystals hanging in the back of his stall.
83Druids Suck- An angry-looking elf with an irregular scar across one cheek sells axes, saws, machetes, flint and tinder, torches, poison antidotes, fire spells, and staffs of withering. His name is Worinten, and if asked about the scar, he will wax eloquent on the dangers of the wilderness and of druids who raise shambling rosebushes.
84Ghost Face Killers – A Tiefling with a lisp sells silvered weapons and blessed ammunition, which deals radiant damage to undead creatures.
85Throkik’s Calfskins- A giant, heavily muscled minotaur sells baby and young child clothes and other baby goods. He loves babies and will coo adoringly over them. Some of his wear would fit an adult gnome or halfling.
86Nazim’s Trade Goods – A darkly beautiful half-elf sells a wide variety of items. She is incredibly shrewd, but has been cursed such that she must answer direct questions honestly. She is searching for the cure and will pay handsomely for help.
87A short human claims to be a powerful divination wizard, and will read the player’s future for a high price. In truth they only give fortunes that are vague enough to be left up to interpretation, and the only magic they know is minor illusion, as to better give the impression of real magic.
88A dwarf with a mechanical finger sits in one of the seedier corners of the market. They promise that they can crack any safe for the proper price, no questions asked.
89A butcher shop carries all types of exotic meats. If you ask for last week’s special they will show their true product, meat from the humanoid races.
90Notch-me-own-pegleg Dibbloor’s pie cart. Once a pirate on the high seas, with the loss of his leg Dibbloor turned entrepreneurial. He can be found near any crowd pushing his cart and haggling his wares. He’s sold many things (not all of which were his), but his specialty has always been rat pie. ‘Fresh off the ships!’ He says, and despite making most sick, it’s a staple food at any gathering. ‘I’ll give you two for three dubloons, and tha’s notchin me own pegleg, tha’ is.’
91Saleetha’s Apothecary – A lithe, attractive, female Yuan-ti sells a wide variety of poisons and a few potions of both Cure and Inflict wounds.
92Arcadia’s candles: a green haired elf woman sells candles that have potions mixed into the wax. If you light a candle then the effect of the potion it’s infused with begins to take place over the duration of the candle burning, and affects everyone that can smell it.
93Mother Gimble’s – A small old woman, bent and ancient, whose race cannot be determined, leads her overloaded wagon with a cantankerous donkey in the most remote places of the world. She always has precisely the items the party needs in stock, even if the item can’t possibly have been found by her (a key for the right door, water in the desert, that phoenix feather you need for your rejuvenation potion). In exchange for these items, she takes no gold but instead insists on telling each person their fortune, which is always something as terrible as the item is important to you.
94Cobb’s Stalls – A dapper human named Cobb sells equipment for market stall creation and operation.
95The Pouch – A spell component place that also serves as a hangout for magicians to talk shop, swap spells, and make connections.
96The Nicked Apple – A seedy-looking man named Marlin sells drinks and food. He also buys items of questionable legality, which is his real job- he is in fact an undercover guard, and the whole stall is part of an elaborate sting.
97Dann’s Furnace – A relatively slim half-orc sells winterwear and climbing gear. His Special Hand Furnaces can provide heat for a tent and are recharged whenever the holder casts a fire spell.
98Starlight’s Lost Wish- A white Aarakocra runs a large, eclectic stall. Once, upon being granted a wish by the genie Vur’nnon, Starlight wished for limitless wishes. As genies do, Vur’nnon altered her wish so that every day she magically receives something someone has wished for, ranging from powerful magic items to a horseshoe nail to an extra turnip. Making the best of a bad situation, Starlight has a permanent sale.
99The Unencumbring – An elf named Cavea Tvenditor ‘sells nothing, buys anything’. She offers a nearly fair price for all offerings. Anyone selling more than 3 things at a time must make a Wisdom Saving Throw or also sell something they didn’t intend to part with (an item, a memory, etc-DMs choice). The person realizes 1d4 minutes after leaving the shop, and Cavea does not let go of bargains easily…
100The Satyr’s Pipe – Giles of Sorania sells flowers, perfume, gifts, and sweets. For the lovelorn, he will also (for high prices) sell scrolls of minor illusion, diodems of charisma, and ‘virility and fertility aids’. If asked correctly, Giles also has charm person and domination spells for the right price…
Black Market

Black Market items

Roll the Dice
1A book full of strange markings said to have been taken from the dead head of a cult. In reality, it was a book scribbled in by a toddler.
2The Left Hand of Maaug – A large gauntlet covered in blades. It weighs a good 25 lbs., and as such is all but impossible to wear.
3The Bell of Beloved Fortune- Said to bring true love- to your best friends- when rung. Does not actually provide any romantic benefit to the  
4Seventeen Key Ring- Each key has a 5% chance of opening a lock you find. Once a key has opened something, it will not fit any other lock.
5The Loud Coin- This grimy copper coin, when thrown on the ground, loudly comments on everything within 60 feet of it in Common, giving an accurate (if unflattering) description of the room and all its occupants.
6Periapt of Porcine Attraction – This amulet makes the wearer adorable to pigs, boars, and similar beasts. The animals will not harm the wearer, nor are they romantically interested; instead, they simply cuddle up to the wearer and stare at them lovingly.
7Clod the Unburning – A large, roughly hewn table with “CLOD WUZ HERE” carved into one corner. The table is absolutely and utterly fireproof; even on the elemental plane of fire, it feels cool and firm. It’s also a heavy table.
8A six-pack of potions tied together. A note on one of the potions reads “This One Isn’t Poisoned!” The note magically moves between bottles when unexamined. The potions refill every evening at dusk.
9A wand that can give a wish at who ever is targeted but it got mixed up with 20 other wands some possibly deadly.
10Illegal alcoholic beverages spiked with Illithid blood. It is said to have a strong hallucinogen effect when consumed.
11Poisons derived from Beholder eyes, claimed to have the effects of the eyes they were brewed with.
12An unstable weapon, crafted from fusing multiple enchanted items together. The weapon is a powerful item, but has a 1d8 chance of shattering with a random spell effect cast upon the wielder (AOE spells affect wielder and all friendly/hostiles in range)
13Pocket (dimension) sand – a small bag of sand that is enchanted to open a doorway to a pocket dimension. To use, scatter the sand on a surface of your choosing, and utter the command word (shashasha!). A doorway equal to the space the sand covers (no greater than 10×10 feet) opens for 1d6 minutes. The sand falls into the pocket dimension on use and is consumed. There is enough sand to cover a 10×10 foot space, or 4 separate 5×5 foot spaces. If used multiple times, each doorway leads to the same pocket dimension.
148 stones in a small leather pouch. Red, orange, yellow, green, blue, indigo, violet, black. Each casts a spell at its base level. The stones have qualities which show the amount of times they can be used, ‘perfect’ =3 uses, ‘crazed’ =2 uses, ‘cracked’ =1 use. Once the final use is expended the stone shatters into fine dust. To use a stone, throw it at the target. (Red (crazed), fireball; Orange (perfect), cone of truth; Yellow (perfect), daylight; Green (perfect), plant growth; Blue (perfect), create/destroy water; Indigo (crazed), command; Violet (cracked), animate dead; Black (cracked), power word annihilate)
15A dwarven heart on ice. Great for health potions!
16Griffin Eggs for high class dining. They’ll leave you full all day.
17Ancient Forgotten Currency – valuable collectible coins thought to be lost to the ages for a millennia. On sale today only!
18A trained Quasit or Imp in a small cage.
19A vial of brass dragon’s blood – Blood, still warm, taken and preserved the moment it was slain. Those who consume are said to be able to detect lies Cast Zone of Truth once. The user is marked by the magic effects, and gains a mark on their skin.
20Diamond Blade (+1) – A blade made of diamonds. The tang of the blade is silver, its pommel diamond as well. It reflects and refracts light and magic mysteriously. If on an attack if you were to add acid, cold, fire, lightning, poison, thunder, necrotic or radiant damage to your weapon damage dice, roll a 1d8, that added weapon damage dice type is changed to (1- Acid, 2- Cold, 3- Fire, 4- Lightning, 5- Poison, 6- Thunder, 7 – necrotic, 8- radiant).
21Sphere of Great Divination – A black obsidian crystal sphere filled with a dark inky fluid. Inside the sphere is a small white dodecahedron with black text on each of its faces. The sphere gives off a faint divination aura. As an Action, it may be shaken and the resulting text on the dodecahedron may be read as it floats to the top of the sphere. Treat as the spell “Augury”, but may only be used once per day, and has a 1d4 chance on use to give a random result or one the DM chooses.
22An advanced innovation in the new field of gunsmithing- the Apache Revolver. Treat as a revolver (if you’re using 5e, the rules are on page 268 of the Dungeon Master’s Guide) with a built-in knife and brass knuckles. Probably not called the ‘Apache’ revolver unless that’s a place in your setting. And yes, it’s not a very practical weapon, but it seems to be selling fast.
23An unremarkable-looking prayer candle. A precise wax-shaping technique has been used to hide magic sigils inside the body of the candle, such that when the wick is burnt it generates a field from which no sound can escape in a 12-ft radius. The candle burns out faster than normal, though, usually in about 10 minutes. It’ll simply look like you and whoever else you’re meeting with are praying silently, provided you aren’t gesticulating at each other.
24A phial of aboleth mucus.
25A small ivory replica of a king’s crown. Its owner is able to participate in fractal chess, a version of the popular board game with no set number of players and an incomprehensibly large playing board. Players can communicate with each other, regardless of physical or planar distance, but can only do so when they make a turn, so messages by way of fractal chess are slow. There is only a single game going on, which started with its invention. There hasn’t been a winner for thousands of years, but there are plenty of losers.
26A petrified toad. When held in the cusp of one’s palm for a minute, the toad’s body warms up and comes back to life. Whoever did so can command it to go to a location and stay there for up to 12 hours. Afterwards, it attempts to travel back to its user. The user cups the toad again for a minute until it petrifies, and they gain access to the toad’s recent memories.
27A portable peephole fashioned like a circle of steel, about half as large as a human fist. The corrugated end is placed to the surface of a solid object, then rotated clockwise, causing it to sink into the surface. This creates a purely visual hole (it’s a visual illusion, rather than an actual aperture) all the way through to the other end of the object. To remove, one would grasp the blunted tines on the outward-facing end and rotate counter-clockwise.
28The services of a band of mercenary orcs.
29Prankster’s gold, a liquid that turns into 100gp in recently minted gold coins for 24 hours after being poured out of the vial, before turning into an odorless gas. The vials are sold both individually and in bulk, and in different sizes. Understandably no one in this marketplace accepts gold coins as a form of tender.
30A mirror or lens that can be used to see invisible things but has horrible glare when exposed to most light sources.
31Counterfeits of prestigious wines, spirits, cheeses, and the like. Well, surely they’re counterfeits- otherwise there wouldn’t be so much, sold at such discount prices.
32A ‘Calinic breed’ cat. Striped purplish, it can sense poison, and prefers to eat poisoned food, even if it is full. Luckily the cat seems to be immune to poisons, toxins, acids, and venoms. It will also eat oozes and slimes. Unfortunately, it otherwise behaves like a normal cat; there are very few people who want to take care of a cat and simultaneously find a Calinic’s abilities useful at this market, so the seller is probably offering the cat at a lowered price.
33The deed to a tavern, hostel, or other innocuous city building; it has a large, clean basement with hidden side rooms, perfect for a secret laboratory, meeting room, vault, torture chamber, or what-have-you.
34A scroll containing the secrets to finding and operating a magically hidden cavern base in the mountains.
35Maps of secret passageways in the underbelly of old cities or castles, sold next to maps of recorded passageways between the Underdark and the surface world. They have some warning symbols on them, but they probably don’t account for every danger. The maps are unreadable to those who haven’t purchased them.
36A writ granting one favor, within reason, from a criminal syndicate. Your payment helps keep them in business. The write can be magically tracked by them.
37A magical vellum parchment that can be wrapped around a limb to make it look like a wooden prosthetic, or around a weapon to make it look like an innocuous object of similar size and proportions.
38Binary poisons. Each is sold as a pair of dropper jars. Anyone who consumes an effective dosage of the first and second jars’ contents within 36 hours of each other suffers the effects of the full, original poison or drug. There are multiple different poisons and drugs being sold in this fashion.
39Dossiers of blackmail on city officials that magically update as more blackmail becomes known to the criminal underworld. The organizations that sell these magic envelopes censor information on the bribes they perform.
40A trained mimic.
41The Talking Fungi – a fungus that when eaten let’s you speak and understand all languages for 1 Hour. When the effects ends you forget how to speak for 1 day.
42A compass that points to the person who has the most money on them in a room. Doesn’t work outside.
43A dagger that always misses the target. Excellent for screwing over that special someone.
44The Tainted-Love Necklace – A silver necklace with a purple gem on it. Put one drop of your blood on the gem. Anyone who wears this necklace will be permanently charmed by you until they take it off. Wearing the necklace long-term causes the wearer to become greatly addicted to being charmed (to the giver specifically but also to charm spells in general). VERY illegal; punishment is life in jail in Neverwinter.
45A fake-lactery (aka – A Fool’s Phylactery). If you have the item on you (which is the size of your fist) and drop to 0 hp, your soul goes into the device and stays there for one long rest. Then you return into your body with 1 hp and 2 levels of exhaustion. The item breaks after.
46Back-water Love potions – Very effective (DC 15 wisdom save) and lasts for 1 week. The drinker falls head-over-heels (or heels-over-head if you’d prefer) in love with whoever gave them the drink. But there’s 10% chance of the drinker becomes obsessive, stalker-ish, even violent towards other potential suitors. If this occurs, the drinker will stay this way for a month instead of a week.
47A mirror that, when hung in a room, let’s you see through door and walls in the reflection.
48A kobold skull that grants you luck (1 re-roll of a d20 once per day). Being around kobolds will cause them to attack you en mass and with great rage.
49A small orb you keep in your pocket. It gently buzzes when someone talks about you with hatred or malicious intent (provided you’re within 250 feet of them).
50Torture Wine – Tastes like delicious fine wine. After a long rest, the user becomes overwhelmed with pain is unable to move or take any actions for 24 hours. During this time, they must make a wisdom save (DC 15) or they will be emotionally scarred from the horrible experience (-1 to charisma permanently)
51Doses of “Juiblex,” – Phials of a viscous black liquid that causes catatonic euphoria and is extremely hazardous to one’s health.
52A Clockwork Thing you Don’t Know what it does – It’s got sort of a brassy part and a springy part, and a glass tube, and the merchant is very insistent you keep it on the hush-hush that he’s selling it.
53Cutting of Carnivorous living plants – Just think, planted in the right soil you could have your very own assassin vine in your garden. That’ll chase the crows out.
54A dark scrying glass – Only shows you things you’re better off not seeing. This one came to the merchant after the previous owner looked in and fell into a suicidal depression.
55A Spherical puzzle box – Gives off a malevolent aura and certainly does not pass a “Detect Evil,” check. The Merchant assures you that it can be opened, but asks that you please not try it until you are well away from them.
56Elemental Spheres – Handheld glass spheres designed to be thrown and shattered to release the trapped (and quite upset about it) elemental inside. Their manufacture was officially prohibited after a number of grisly accidents, but there is always a market for an easily concealed destructive item.
57Lembas-style bread – An off brand Elvish baked good made by off-brand elves. They might just be goblins actually. Fairly sustaining, but tastes foul, as if it’s mostly rancid suet.
58A perfectly ordinary apple. It’s the only thing at this old woman’s stall, but you don’t quite trust it.
59A skull that produces a constant flow of ash from its sockets; produces one pound of ash per minute.
60A caged black cat, whom has an aura of dark energy; all creatures who come close to the cat have their life force sapped by the cat’s aura.
61A glove that allows you to rewrite an entire document in an instant when you touch it with the glove.
62A cursed jumpsuit; the jumpsuit cannot be removed, and if the wearer tries to perform any sort of crime it has that crime done to itself. For instance, if one wearing the jumpsuit tried to commit arson, their hair would be set on fire; if they tried to steal from someone, an object of theirs would disappear and reappear in someone else’s possession, et cetera.
63Bugbear saliva – when applied to the skin, makes the user take 2d4 damage but makes them resistant to fire, thunder, or acid damage for 1d6 hours.
64Religious artifacts that have been banned in the region.
65Books that have been banned in the region.
66Contracts from a local assassin’s guild.
67Forgery services – seal (search, impound, stop the bearer or this cargo at your own risk) / taxes paid / writ of safe passage.
68A stuffed Tabaxi Ranger, I call it Tabaxidermy.
69An old gnome that speaks in a raspy whisper. Sells necromantic spell scrolls and offers discounts if the buyer can provide blood.
70A nervous thief trying to sell a fake eye made of ivory with an opal iris that he stole from an old sea captain. Says that it brings bad dreams and whispers to him in the dark.
71A dwarf coated in what looks like a decade of dirt promises to be able to gain access to any building in the city, assuming money and cleanliness is no object.
72A Human with a mechanical arm claims they can crack any safe you bring them, for the right price and a share of the goods.
73Infernal Paradise – A painting depicting the infernal realms. If you splash it with blood, it opens a portal to said realms. If you are really unlucky some of the denizens will take the chance to come through the portal.
74The Old Flute – A strange, yet beautifully carved wooden flute. When played, it rouses the blood of allies and strikes a primal fear into the hearts of foes. When played under a Hunter’s Moon, it will summon the Wild Hunt.
75The Eldritch Key – Sold by a rather haggard and nervous looking ex-thief. She claims that the key can open any lock even ones that are magically protected. However what she doesn’t tell you, is that the more you use it, the more you see a shambling abomination, crawling out of the dark, in the corner of your eye. Naturally nothing is there when you look. Maybe.
76The Two-Faced Shield – A large metal shield with the image of two screaming faces opposing one another. While equipped, when damage is successfully blocked the shield casts Cutting Words on the attacker. While equipped, when the user takes damage the shield casts Cutting Words on the user.
77A kabuki style demon mask. It gives the user advantage on intimidation checks, but disadvantage on persuasion checks, and any investigation or perception check that relies on vision, as the eye slits are too small (that could be solved with spending time to file the eye holes larger). You could either curse it, or have some trickster line the inside of the mask with sovereign glue.
78Unicorn Horn. They say it’s a cure-all, but you’d have to be a real bastard to use it.
79A baby grimlock. Blind, mewling, and defenseless. Could possibly be raised to be a servant of some kind.
80A Hand of Glory – Any not evil aligned creature other than the wielder within 30 feet of the lit candle is subject to a DC 18 Hold Person spell. A creature paralyzed in this way loses 3d6 maximum health and the beginning of each of their turns.
81Powdered Roc’s Beak. Consume to polymorph into a giant eagle.
82A ring of keys, each cloned from a different room in a nearby manse.
83A favor from an oni.
84A six-pack of Potions of Greater Healing. Three of them are actually disguised Potions of Poison. 50/50 chance of drinking either.
85A strange, brown bar, about as thick as a bar of soap. The vendor claims it comes from a far-off land, and requires a deeply arcane ritual to create. It has a slightly sweet smell; biting into it, you find it has an incredibly sweet taste. All other foods and desserts pale in comparison evermore after tasting the glory of the Chocolate Bar.
86Eye of Spying – a mummified eye. Once attuned the eye can be placed in a location & the user can see what an eye sees
87Key of Mimicking – if key touches another key, it can take that keys shape
88Lantern of the Sneak Thief – light from the lantern can not be seen past “x” range to anyone outside of the range, the area appear to be unlit
89Skeleton Key – key fits in & can unlock or lock almost any normal lock.
90A pouch containing a blue powder that when sprinkled on an object makes it so that no spell or magic item can sense any magic or alignment from the object. The item still retains its magical abilities. The powder must be reapplied every 6 hours to maintain its effect.
91A powerful demon lord named Eas’thi’kaula who has been trapped in a tiny, unbreakable glass dome. It will plead to be released and to be allowed to do evil things.
92A bauble that looks as though there is a miniature universe inside. Looking into the bauble for too long can cause short-term madness, though tieflings are strangely immune.
93A bar of soap that was supposedly made from the stomach of a Basilisk.
94A seemingly ordinary marble. When a creature touches the marble with its bare skin, it feels a great searing pain, but the marble doesn’t actually physically harm them in any way.
95The left foot of a hanged man who was innocent. If put in a cauldron full of hot water will turn the content in a superb soup – those who eat the soup will not need any more food for the day and will not suffer from cold environment effect.
96Myconid’s Powder – literally pulverized myconids, great for empowering sleep-related spells. Side effect: the target of those spells will grow mushrooms on his body for a couple of days.
97A small vial that contains the hairs of a princess. They are said to bring luck to young brides.
98A goblin skull, which wears a leather muzzle. When removed, he tells the story of his death in a sassy, high-pitched voice. Every time he starts, he changes some details to best fit his listeners (if it has an elf in front of it, the merchants in its story will be elves etc.)
99The book of prayers of a priest violently killed. It is said to keep the ghosts away, but surely it stinks worse every day that passes.
100A leather glove. It is said to come from a pretty famous thief and to have brought his powers with it – every time the user removes it, there’s a 10% chance one of his fingers will disappear, forever stolen by that thief’s spirit.
101The bones of a nation’s mascot animal (eg. All swans in England belong to the queen, or Bald Eagles representing the USA). Said to have magical (get specific! Divining, enhancing, invoking, etc.), aphrodisiac, or male “potency” enhancing powers.
102A birch black orb that no one will get close to because the last 2 owners mysteriously died (nothing is wrong with it, it was just a coincidence).
103Sunglasses that can let you see everyone that is possibly interested in you.
104A ring that when put on someone’s finger your skin starts turning to steel and it spread quickly to stop it you have to amputate your finger/hand/arm.
105A caged faerie. Shake the cage for magic dust. The dust grants a luck bonus/advantage on one roll in the next hour. Every time you shake the cage there is a 5% chance the faerie dies from concussions.
106A farmers hat that when put on a scarecrow brings it to life under the hat owners command. It will follow any instructions but likes to be violent.
107The skull of a human who died from being struck by lightning twice. Its eyes shine in a 60 feet cone of light.
108A large eyeball suspended in a jar. It looks at shape changers and invisible creatures otherwise it does nothing.
109The memories of a dead guard. The object itself is the hilt of a dagger (no blade). When gripped firmly the holder sees a random memory from the deceased’s life. Hilt comes with the seller’s overly sincere guarantee that it was obtained in the most ethical of fashions.

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