Outer Rim - Calaron Sector - Mneon System

Written by Kittymonster

  Geran is the homeworld of the massive Geranites. An Isolated and relatively unknown planet located off the east edge of the explored region of space, it was discovered only shy of 50 years ago. Imperial prospectors scoured the regions near their prison colony Bnach for suitable sites to start new mining operations.   With no true night-time, and five suns competing to drenching the planet in blinding light for most of the year, the native plant- and wildlife have had to adapt in spectacular ways to survive and thrive. This has made it a desirable site for study but the equipment necessary to for outsiders to visit the planet has limited the amount of research conducted there.   The imperials abandoned most of their initial mining operations and now only keep to regions so rich in valuable resources it's considered worth all the imposed dangers.  


Geran is a high-gravity planet with a narrow scope of climates and a lot of tectonic movement. It's climate zones range from subtropical along the equator to polar at it's north and south caps.  

Yearly Cycle

Planet - Geran - Mneon-System - Sunlight.png
Geran Daylight Allocation by BlueTyger
Geran has four distinct seasons a year, with it's orbital cycle of 360 days split between roughly 72 days each of summer and winter, and 108 days each of spring and autumn.   The planet has a rotation speed of 20 standard hours, and due to the configuration of it's five suns the two summer months sees no dark hours at all - not even twilight. Spring and autumn, roughly 3 months each in length, only has about 4 hours of twilight and 16 hours of varying levels of daylight. Even the two winter months usually has no true nighttime, just 8 hours of twilight on average.   While the native plant- and wildlife is well adapted to their incredibly bright planet, most outsiders will need specialized equipment to be able to see anything during the brightest periods of a day. A number of species, like the Tjaetsiimaj, spend most of their lives in deep caverns and underground tunnels, only coming out during the twilight hours.  

The Moon

Some distance from the planetary rings, a lone moon orbits Geran. It's movement isn't entirely cylindrical but will for most of the year appear as a tiny, distant red disc in the twilight sky. It's too far away normally to have any meaningful impact on the planet's magnetic field and weather patterns.   During the winter months the moon creeps the closest, and can become the cause of some erratic, dangerous weather.  

The Rings

The planet features a set of equatorial planetary rings that, depending on one's current location, can take up most of the visible sky. When not drowned out by the brilliant, intense light of the suns, the rings have a soft pinkish hue during the daytime hours. Approaching twilight they will gradually shift over to a more menacing red coloration.   From time to time, especially while the moon is the closest to the planet, ice blocks or asteroids will break loose from the ring and fall down into the planet's atmosphere. Most are too small to make it all the way down to the surface, but the landscape features a number of strange valleys that were former meteor impact sites.  


When either set of binary suns eclipses the planet will become considerably darker for a while. The inner set of binary suns regularly eclipses once a week for a couple of hours. The outer and much, much brighter pair of suns eclipse once every year and this eclipse can last up to five days.  
Geranahkjai and Atansukka blind us with their radiance while they look down upon their children.   As they blink, Juoyl reaches out to steal the earth and sky.   Helsiinak and Vuhttnja stretch out their arms, comforting us with their warmth and love. Nuuhavaj would too, had he not been wandering lost.   As they sleep, Seempola stalks closer and opens its maw to devour us all.
— Native myth about the suns, the moon and the aurora.


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Geran Average Temperatures by BlueTyger


The equator band sees the least temperature variance between the different seasons, and usually range from roughly 0 to +10 celsius in the winter and +20 to +35 celsius in the summer. Summers tend to be wet and commonly sees heavy downpour and a lot of storms. Winters are considerably calmer.  


North and south of the subtropical zone runs a wide band with a temperate climate. During winter the temperature usually range from -10 to 0 celsius, while summers most commonly lean toward +18 to +25 celsius. Tectonic movement is the most frequent in these zones, resulting in earthquakes, volcanic eruptions, tornadoes and hurricanes all year around.  


Temperature drops drastically in the narrower subartic bands separating the temperate zones with the polar ones, however the weather patterns appear more stable here. Summers vary from +5 to +15 celsius, and winters typically drop as far down as between -30 to -40. Snowstorms during winter and hailstorms during winter, spring and autumn is common. Volcano eruptions occur in some mountainous areas and there are plenty of hot-water geysers.  


At the north and south caps of the planet are the polar regions, which never sees temperatures above -30 celsius. During the coldest time of year it can drop down to a staggering -70 celsius. These zones see no native plant- or wildlife aside the Vojjsakka's during their yearly migration to the mountain chains close to it's outskirts. Snow and ice storms are frequent.  

Natural Resources

When it comes to resources, Geran is known for having rich deposits of several desirable minerals and crystals, which has spurred several attempts to raise mining facilities by the Sith Empire - with mixed success.   So far Carvanium, Lommite, Kyberite and Coal has been detected fairly close to the planet's surface. Diamond and Quartz also appears unusually common, and there's been a few finds of the rare gemstone Chrysopaz.   A neutral company operating with the Sith Empire's permission also runs a minor logging business. The color and marbling of the native boreal trees are considered very beautiful and exotic, and are used for making luxury decorations and furniture at a smaller scale. They also have a facility producing "hydron-three" gas canisters to supply the Empire with and sell to outside parties - basically just a pressurized mixture of the planet's atmosphere necessary for off-planet Geranite to survive.  


The planet features a single landmass dotted with seas and lakes, and lacks any major oceans. The exact landscape varies depending on climate, but is on average very rocky and features a lot of hills and mountains in between pockets of forests, plains, steppes, tundras and taigas.  


Geran, despite its limited climate zones, feature an astounding variety in plant-life.   The planet is most famous for the pine-like trees, Grenn, covering a lot of its boreal and taiga regions, whose lumber produces a very distinct alabaster wood with beautiful marbling. It's leaves, cones and sap is collected seasonally by the nomadic Geranite, and are are also a food source for many animals during the harsher months of the year. The rest of the subarctic and temperate regions see a lot of grasses, weeds, mosses and ferns but not a large variety of bushes or other trees. The landscape then gradually grows more barren the closer one gets to the polar zone.   Along the equator, the species of trees and other plants are more mixed up, shifting between the wetland, marsh, steppe, and mountainous terrains found here. While it's considered easier to find food in this region, due to higher abundance of fruits, berries and other edible plant-based foods - it's also teeming with more dangerous wildlife.   Uniform across most plant species is that most appear pale or washed out in coloration under normal light, while showing shining, bright tones of green, blue, magenta and violet when viewed through the ultraviolet spectrum. The few superficial studies that have been conducted has started to see a pattern of plants viewed as poisonous or toxic often have a much sharper, more distinct smell than other - and it may be the primary "danger" identification method on the planet rather than coloration.  


Amatolja crouched by the riverbank, staring at the water and it's mysterious darkness. Even though he knew that it was just waist deep and not that rapid, it looked so bottomless from up here.   He had come to this spot several times to stare at the water while the adults were not paying attention. Everyone was so busy doing the last preparations for the Lakkmasyaka. None of the kids were allowed close to the waters without being accompanied by a grown-up. They keep saying Juyol might come to take them if they weren't careful.   Amatolja snorted. Like he would show himself while the good gods were looking? He only dared to come during the Lakkmasyaka when they slept. He rinsed his fingers in the water, it was pleasantly warm. Much warmer than the breeze blowing across the steppe today.   Something caught his attention. A string of glittering blue that broke the water's surface. Was it a Piddes? It didn't move like one, and it seemed much bigger. Like a long, boneless arm just wiggling beneath the surface. He strained his eyes to see and leant forward just a little bit.   He was startled by a sudden, unexpected movement right beneath him. He was plunged into darkness, pain searing through his shoulder and his scream cut off as water filled his mouth.   The last thing he heard was someone shouting his name.
  The wildlife of Geran is heavily adapted to its higher than average gravity, and the near-blinding brightness enveloping the planet for most of the year. Many species, the Geranite included, host higher concentrations of iron which helps produce stronger, tougher skeletons. Paired with more muscle-mass or other specialized adaptions, the planet has managed to host a bigger number of large and robust creatures than would be expected. Since its usually far too bright to see normally, many animals rely either seeing in the ultraviolet spectrum, have specialized eyelids working as filters, or are blind and instead rely on other senses. Among the blind, sensing vibrations or working off smell and touch is the most common.   The forest-living Leijipolma and plains-living Hukhajya are large grazers native to the subtropic and temperate zones respectively that have been very important for the Geran clans, and many tend to base their nomadic travels on the migratory patterns of the herds of these animals. They are also commonly domesticated to be used for riding and as beasts of burdens.   Another common, albeit smaller, animal is the Taljakka - a reptilian omnivore featuring a pair of large finned sails on their backs for display and for regulating body heat. Taljakkan are known to issue scare tactics to frighten potential predators or mesmerize prey by spreading out their sails and have their undersides flash a sudden, intense violet color. It appears to be temporarily blinding many native species - similar to the effects of a flash grenade.   Featured richly in Geranite myths are the two species Vojjsakka and Tjaetsiimaj, which can be found in all regions of the planet aside the polar caps.   The Vojjsakka is the largest observed species so far to be found on the planet, and are gigantic, multi-legged and feathered reptiles. They feature higher than average intelligence, and appear inherently force-sensitive; the latter primarily seeing use by letting them gently and effortlessly float through the air. Living at high altitudes most of their lives, they are rarely seen, but are by the natives considered the prime vessels of the benevolent spirits called Ajovoun.  
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Tjaetsiimaj by BlueTyger
At the opposite stand the peculiar, primarily underground-dwelling Tjaetsiimaj. It's a winged reptile with a firm exoskeleton and also capable of flight through the use of inherent force-sensitivity. These are considered the prime vessel of the evil spirits called Oniijavat, and are normally only encountered above ground during the winter months when the twilight hours are the longest.   When twilight grows longer than four hours, and the temperature drops below 10 celsius, hundreds of individuals will start pouring out from their cavernous homes and underground tunnels to feast on whatever meat they can find - even their own if food proves scarce in the region.  


It's been established that the Geranite aren't true natives to the planet, but have lived on it for significantly long enough for it to be considered their homeworld. As it's been proven that they are originally of human descent, it was long speculated and recently proven that they hailed from one of the Sleeper Ships lost over 27,000 years ago. Parts of the sleeper ship's wreck still exists and is considered a sacred place called Gaaijvla's Embrace.   Similar to the population of Rattatak, a small part of the Geranites were forcefully taken from their homeworld to be used as slave labor by the Sith Empire - their adaptions to high gravity and toughness considered especially useful traits to create hardy workers in asteroid mines. That they'd have to provide their slaves with breathing apparatuses wasn't considered too inconvenient - on the opposite it made them easier to control. It's difficult to be a nuisance or rebel when you can't breathe.  


By the Sith Empire's standards, the native population are not considered civilized as they still live in large, nomadic clans scattered around the planet. There are local gathering places for trade, religious events and cultural exchange. While fixed buildings exist, they are prone to being destroyed by earthquakes and storms, and are for that reason only used once a year - during the darkest hours of the winter months when they have to hide from the Tjaetsiimaj swarms.  


The majority of the Geranite population move around the temperate regions of the planet for most of the year. When winter draws close, it's common to travel down closer toward the subtropical zone where the weather is milder during that time of year and earthquakes less frequent.  


Considered barbaric and under-developed, the Geranite's technological advancements run between the use of simple stone tools to being able to forge metals, depending on region and cultural heritage. Being nomadic, living either as hunter/gatherers or as animal herders, they haven't developed any techniques for agriculture and irrigation.  


Gaaijvla Kilmpakki

Loosely translated to Gaaijvla's Embrace. It's thought to be the place where the ancestors of the Geranite were gently placed down onto the world by Gaaijvla.  

Oniij Tjakha

Loosely translated to Danger Rock. These are semi-permanent fixtures, usually a raised monolith painted in a non-reflective color, to serve as a warning that there's a Tjaetsiimaj burrow within a stone throw's distance. It's considered ill-advised and dangerous to remain in the nearby vicinity when twilight falls.  


These are permanent settlements that are utilized by the clans traveling through the region they're located in, but only during the Lakkmasyaka. A settlement can host anything from twenty to two-hundred stone and earth buildings, and its not uncommon for several clans to share a single Lamass between each other. Due to the unstable weather and frequent earthquakes, a Lamass is often in need of reparation prior to use, so clans will usually arrive a few weeks ahead in order to prepare for the Lakkmasyaka.

Generated using Space Engine.

Astrographical Information

Region: Outer Rim
Sector: Calaron Sector
System: Mneon System
Suns: Mneon I-V
Orbital Position: 1
Moons: 1 + 3 Shepherd Moons
Grid Coordinates: T-9
Trade Routes: Wolder's Drift
Rotation Speed: 20 Standard Hours
Orbital Period: 360 Local Days  

Planetary Information

Class: Terrestrial
Diameter: 12 683 kilometers
Atmosphere: Type II (Gas mask suggested)
Main Climate: Temperate and Subarctic
Gravity: High (2.1 Standard)
Primary Terrain: Tundras, Steppes, Taigas, Forests, Mountains
Surface Water: Seas, Lakes, Rivers
Fauna: Vojjsakka (Sun-krayts), Tjaetsiimaj (Shell-bats), Taljakka (Sail-backs), Hukhajya (Water-feet), Leijipolma (Red Bellowers)  

Societal Information

Native Sophonts: Geranite
Immigrated Sophonts:
Primary Languages Gjevasudit
Primary Religion: The Oajvolkijit (The Sky Seraphs)
Government: None
Population: 98% Geran, 2% Other
Major Cities: None
Major Imports: None
Major Exports: Minerals, Solagen Gas
Affiliation: Sith Empire

Time Counting

The Geranites only track time through signs in their surroundings that shows the shifting of the seasons.   Ajovam
This is the brightest and warmest time of year, when daylight lasts the longest and can reach past blinding levels. Its considered the safest and most benevolent time of the year. It's when the great gods Geranahkjai and Atansukka is the most vigilant in their watch over the world. This is when food is usually most abundant.   Juyoaalem
These are the months leading up to the Lakmasyakka, when the daylight gradually starts to grow dimmer and the twilight grows longer. It's common to see auroras in many regions of the planet during this time, and its seen as an ominous foreboding of Juyol's coming.   Lakmasyakka
This is the cold season, and is considered most dangerous time of year as the days are not only shorter but considerably darker too. It's during this time of year the benevolent gods sleep, and as such the evil Juyol and his ever-hungry son Seempola will try to descent on the world and claim it.   Geranite clans stay put in a Lamass and wait out the winter, making sure their houses are tight and secure in order to ward off the Tjaetsiimaj swarms that'll come out during the twilight hours.   Uoalapanyk
These are the months leading up to the Ajovam, when the twilight gradually grows shorter and the daylight grows longer and brighter. It's the time when Uoalapa breaks free of Juyol's grip to sing the other gods awake. Many Geranite cultures it's considered the most favorable time to consider parenthood.

Cover image: by Mike Suarez C.


Author's Notes

Sources of Inspiration  

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