Skitterlings are a race of peaceful mammalian humanoids from the planet Skeetah. They are instinctually helpful, which vexed the Yurian to no end when they tried to invade their homeworld.   They appreciate teamwork and love doing their job, but once they get done with it, they don't feel the need to report back to their employer. When they find someone new they can help, that is much more important to them.

Playing a Skitterling

You likely
  • Can't dully grasp the concept of permanent goverment/employment and might even switch employers mid job.
  • Enjoy helping others, even if they won't appreciate it.
  • Are hyperactive and always need to move, play around with your gear or keep yourself entertained in one way or another.
  • Aee always on the lookout for something to eat and love tasting new kinds of food.
Other Species probably
  • Can't actually take you seriously, not matter how hard you try.
  • Tend to underestimate you based on your small body and friendly nature.
  • Get majorly confused by your helpful and non-resisting attitude.
  • Like keeping you around to lift up their mood.

Basic Information

Biological Traits

Skitterlings are six-armed, furry creatures. Skitterlings living in hot climes have short, soft fur, while that of their arctic cousins are tough and shaggy. Their colouration is variable, with blue, green and violet being the most common, but with no obvious correlation to their surroundings.   Skittermanders begin life in a larval stage. A skittermander whelp looks like a miniature version of an adult, but with more prominent ears and a tiny, secondary mouth on its abdomen which can attach itself to prey and secretes a numbing mucus.

Growth Rate & Stages

Though skitterlings are mammals, they begin life in something akin to a larval stage. A skitterling whelp looks like a miniature version of an adult, but with more prominent ears and a tiny, secondary mouth on its abdomen. Once born, whelps are left to fend for themselves. They are truly omnivorous, capable of digesting fruits, leaves, raw meat, and seeds. Additionally, a whelp’s secondary mouth allows it to attach itself to large prey and feed at its leisure. Thanks to a numbing mucus secreted by this mouth, less intelligent animals rarely even notice the whelp’s samplings. A swarm of skitterling whelps has been known to bring down a trundling bovine monoux in a matter of minutes.   After 6 years, whelps mature into adult skitterlings, begin to walk upright, and lose their secondary mouths, but they maintain their taste for anything remotely edible.

Dietary Needs and Habits

Skitterlings are able to eat and process almost anything that is edible at all. So they enjoy trying new tastes as often as possible and spend much of their days preparing food, cooking and eating.

Additional Information

Social Structure

They have a unique outlook: individualistic without being anarchic, and somehow unable (or perhaps unwilling) to grasp the concept of permanent governance. They understand and enjoy teamwork, and naturally follow a qualified leader to undertake large projects such as the building of domiciles, but once that task has been completed, the leader doesn’t continue to hold sway over the others. Coupled with their unusual life cycle, it would seem as if skitterlings would be very difficult to rule. But such is not exactly the case.

Civilization and Culture


Near-ubiquitous inhabitants of the planet Skeetah, skitterlings led a simple, mostly agrarian lifestyle before the Yuranium annexed their planet.  
When Yurian warships appeared in the sky, skitterlings across Skeetah were more than happy to get out of the invaders’ way—not out of fear, but more because of their innate desire to help. Skitterlings instinctively recognized the Yuranium’s superior strength and felt they could best aid the empire by simply not being in the same location as its soldiers. In this way, skitterlings believed the Yurian could quickly achieve their goals and move on. They didn’t understand the Yurian’s aim was to subdue their world. Since Yurian’s code of honor forbade them from shooting the cheerfully acquiescent skitterlings in the back, the invaders were confused and infuriated by the situation.   Eventually, in a meeting that the empire notes as the official date that Skeetah was conquered, a Yurian general plainly told a group of skitterlings that the Yuranium ruled their planet. The skitterlings nodded and got back to their lives. Since then, the empire has ruled Skeetah, though it hasn’t truly been in control of it. Skitterlings cheerfully accept jobs given to them by Yurian, but never truly acknowledge the Yurian as being in charge. Some outside the Yuranium believe skitterlings are being deliberately obtuse, reaping all the technological and social benefits the empire offers while still partially maintaining their freedom as a society, but no skitterling has ever confirmed this theory.   Today, skitterlings can be found throughout the Yuranium, often serving in positions that allow them to aid as many people as possible. They have fully embraced technology and enjoy the many sights the galaxy has to offer, traveling the known galaxy and beyond. Those who employ skitterlings quickly learn to give them missions that have open-ended parameters, as a skitterling who feels she has completed a task won’t necessarily report back to a superior for further instructions if she finds someone else who needs her help first. Outsiders often find them cheerfully manic.
Galactic Population
~130 Mrd (2,6%)
Scientific Name
Skeetis Skitrin
over 60 years
Average Height
~ 0,8 - 1,0 meters
Average Weight
~ 17 - 22 kg


Species Point Cost:

Attribute Ranges



Body Type
Small (+25% Lifestyle Cost)
Standard Vision
Basic, Skit



Cost: 1 Point
Skitterlings are especially good at grappling and clinging on to their targets. They gain a +2 dice pool modifier for tests to grapple or subdue a target.


Cost: 1 Point
Skitterlings have a hard time standing still or focusing on the same thing for any prolonged time. Skitterlings can take the Walk-Action on each of their Action Phases, instead of once per Initative Pass and only need to take the Run-Action (or Sprint) when they want to move multiple times during the same Action Phase.   On the downside, Skitterlings suffer a -3 dice pool penalty when sustaining Biotic Powers or Resonance Abilities, instead of the normal -2.


Cost: 1 Point
Skitterlings have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attack actions they can take during an Action Phase.


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