To acquire a grade, one must have super powers of some kind. Super Powers must be acquired by Suprium radiation or exposure, or by other means that alter one’s biology or abilities. Super powers must be beneficial in some way, even if it is obscure. People with super powers are referred to as ‘supers’, and can range from level 1 to level 5.
Level 1 supers are the least powerful. In fact, if they weren’t, by definition, supers, they would have been considered civilians. Level 1 powers are usually highly circumstantial, and even then may not help much, and are therefore not required to even register as a known super. It’s theorized that at least 60% of the civilian population is level 1 on the grade system, and they simply haven’t registered.
Level 1 power examples include, but are not limited to:
Good luck when searching for a certain item of personal value
Reading body language well
Remembering trivial trivia with above average skill
Being able to hear an above average frequency compared to others
Level 2 supers are slightly more powerful than level 1 supers, but still are not required to register, although it is recommended. This level of power is somewhat circumstantial, but gets the job done nonetheless. Level 2 supers tend to do jobs that cater to their abilities, and are occasionally even hired specifically for their powers.
Level 2 power examples include, but are not limited to:
Low-level empathy ability, such as feeling a strong emotion of someone near you
Low-range/low-power magnetic field
Heating and cooling objects by a few degrees, up to 5 degrees as a guideline
Level 3 supers are required to register their powers. The registration process is completed at a government facility, usually a local support center for supers, and requires a description of one’s powers and how they, to one’s best ability, acquired them. At this level and above, a super may officially be considered a Caped Super
if they wish. A Caped super is an umbrella term for a super hero or super villain, or a super rank in-between. Level 3 powers aren’t bound by situation, but still aren’t helpful at some or many times.
Level 3 power examples include, but are not limited to:
High level empathy abilities, able to feel even slight changes in emotion
- Light mind reading, able to read conscious and active thoughts
- Power boosting, able to boost the strength of nearby supers’ powers within a certain radius or at a touch
Power cancelling, able to stop the usage of a power when it makes contact with the super
Level 4 supers are also required to register their powers, or risk being apprehended by local law enforcement. They are considered amongst most dangerous supers categorically, second only to Level 5 supers.
Level 4 powers are not bound by situation, and tend to be helpful in most situations. A lot of harm can be done with Level 4 powers as well.
Level 4 power examples include, but are not limited to:
Powers that create AND manipulate the semi-prevalent elements (ex: ice, fire, water, air, etc.)
Powerful suggestion abilities, semi-hypnosis, NOT mind control
Level 5 supers must register their powers, or face retribution from international law enforcement, including rehabilitation at The Box
. Supers at this level are few and far between, but even then they are sometimes under surveillance if they prove or are suspected to be dangerous.
Level 5 powers are not bound by situation, are useful in almost all circumstances, can be incredibly dangerous if left unchecked, and use of these powers may alarm the public.
Level 5 power examples include, but are not limited to:
Control of prevalent elements (ex: light, shadow, energy, etc.)