Adapted From Ranger- PathfinderWiki
Rangers walk the line between Warrior, Hunter, and Thief. Like the Fighter, the ranger is a highly trained combatant, with skill wielding ranged weapons or using a weapon in each hand. Like the Druid, the ranger has strong ties to the natural world, gaining the trust of animals, moving through the wild with ease, and eventually channeling the divine power of nature. Finally, like the Rogue, the ranger has some ability in learning the skills necessary to survive in the world.   Unlike the druids, rangers are more closely linked with civilization. They often favor the people of border areas, helping them to settle and protect small communities at the limits of expansion. Rangers might be more inclined to interact with such peoples, often taking residence in or near towns, and making frequent visits to trade goods or information. Rangers can be protectors, guides, hunters, spies, or even just wild hermits.   Rangers often find employ with militias or armies as scouts and spies, or simply skilled warriors. They compliment the ability of the fighter with their knack for moving through rough areas undetected, and providing quick precision striking.


Other Benefits

Class Features

Hunter's Edge

  • Flurry Edge
  • Outwit Edge

First Level

  • Hunt Prey
    Hunt Prey - Class Feature

    Requirements Ranger
    Description You designate a single creature as your prey and focus your attacks against that creature. 
    Applications You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.


Pathfinder 2e, Class, Ranger

Hit Points


Key Ability

Dexterity or Strength


Level Benefits
1st Ancestry and background initial proficiencies hunt prey hunter’s edge
2nd Ranger feat skill feat
3rd General feat iron will skill increase
4th Ranger feat skill feat
5th Ability boosts ancestry feat skill increase trackless step
6th Ranger feat skill feat
7th Evasion general feat skill increase vigilant senses
8th Ranger feat skill feat
9th Ancestry feat nature’s edge ranger expertise skill increase
10th General feat juggernaut medium armor expertise skill increase
11th General feat rogue expertise skill feat skill increase
12th Ranger feat skill feat
13th Ancestry feat skill increase weapon mastery
14th Ranger feat skill feat
15th Ability boosts general feat greater weapon specialization improved evasion
16th Ranger feat skill feat
17th Ancestry feat masterful hunter skill increase
18th Ranger feat skill feat
19th General feat second skin skill increase swift prey
20th Ability boosts ranger feat skill feat



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