Nations Physical / Metaphysical Law in Sundered Cosmos | World Anvil
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Nations

From the smallest of city-states to a continent-spanning empire, nations define the political landscape of a setting and inform local culture and traditions. Knowing the details of a nation can help you as a Game Master, whether your game revolves around international disputes or you simply need to know what languages the common people are likely to speak.
  Nations vary tremendously, from massive empires to isolated island realms, and their characteristics can give flavor and depth to your story and the PCs’ adventures.   Nations can also provide adventuring inspiration and hooks. When the heroes are caught in the crossfire between two nations in conflict, national concerns become their own. Learning more about a nation’s history or practices might lead to a great finding—or a loathsome practice the characters want to eradicate. A party might get involved in the political machinations of a nation’s elite power mongers, or they might fall out of favor and find themselves on the run from the law!   Nations also influence a character’s story on a personal level. A nation can suggest a character’s ancestry, inform the languages they speak, and influence their choice of deity. As a GM, the relationship between a character and a nation can provide opportunities to better hook that character into your campaign. Has the character always lived there, or have they emigrated from elsewhere—and why? A character who fled due to political persecution might have long‑standing enemies, while a hero who left due to ideological differences might have friends and family who seek to return them to the fold.

Nation Name Nation Lvl

  • Alignment- As with any stat block, a nation has a list of traits that convey its properties at a glance. The most significant of these is the nation’s alignment trait, which indicates the alignment of the nation and its government as a whole. This doesn’t necessarily reflect the alignment of its people, though—a nation is rarely monolithic, and the alignments of its people may differ drastically from those of the nation as a whole.
  • Government- This names the formal government and describes the nation’s governmental structure, such as a hereditary monarchy, an elected council, or a theocratic dictatorship.
  • Capital- This is the established seat of the nation’s government, with the city’s population in parentheses.
  • Population The predominant ancestries of the nation are listed here, ordered from most to least common.
  • Languages The languages commonly spoken in the nation appear here, listed alphabetically.
  • Religions This lists the religions and philosophies commonly practiced in the nation. If a nation has a state religion, this is indicated in parentheses following that religion. If a nation has prohibited any religions, those are listed in a Prohibited entry following the common religions.
  • Other Characteristics A nation might have distinctive features that set it apart from other nations, such as the predominance of firearms. Each such feature is detailed in this entry, though a nation rarely has more than one or two of these entries, and many don’t have any.
  • Primary Exports This lists the nation’s primary exports, such as raw materials, finished goods, services, and other resources. If the nation has no exports of note, this entry is omitted.
  • Primary Imports Much like primary exports, this entry details the resources commonly imported by the nation. Like exports, if the nation has no imports of note, this entry is omitted.
  • Allies This entry lists other nations, and occasionally large organizations, allied with the nation. It is omitted for nations with no significant relationships.
  • Enemies Other nations (and sometimes organizations) that oppose the nation appear here. This entry is omitted for nations with no enemies to speak of.
  • Factions Any significant organizations or factions operating within the nation are listed in this entry.
  • Threats This entry lists various threats the nation faces, such as aggression from neighboring nations, natural disasters, economic instability, magical anomalies, and so on.
  • Significant NPCs The final section of the nation’s stat block presents the most significant NPCs of that nation, including its ruler. These may not be the most powerful or influential individuals in the nation, and instead are those most likely to be known by people within and outside of the nation.

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