Mountain environments also include hills, which share many aspects of mountains, though not their more extreme features. The most common disasters here are avalanches.
ChasmsChasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across.
CliffsCliffs and rock walls require creatures to Climb to ascend or descend. Without extensive safety precautions, a critical failure can result in significant falling damage.
RubbleMountains often have extremely rocky areas or shifting, gravelly scree that makes for difficult terrain. Especially deep or pervasive rubble is uneven ground.
SlopesSlopes vary from the gentle rises of normal terrain to difficult terrain and inclines, depending on the angle of elevation. Moving down a slope is typically normal terrain, but characters might need to Climb up particularly steep slopes.
UndergrowthLight undergrowth is common in mountains. It is difficult terrain and allows a character to Take Cover
- Terrain typically greater difficult terrain, or difficult terrain for hills
- Resources minerals (including gold, silver, and gemstones)
- Secrets hidden pass, watchtower or waypoint constructed by a nearby empire, dragon’s lair, bandit hideout
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