Heat Metal Spell in Sundered Cosmos | World Anvil
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Heat Metal

Effect

This spell heats the targeted metal to become red-hot for a moment, burning creatures and objects that are in contact with it.

Source

Arcane Magic 

Arcane components evoke the smelting of the metal returning the heat of its creation for a moment.

Deities 

  • Gorvag - the Ravager imbues his hatred of technology into a metal object granting a searing heat that burns whatever it touches.

Primal Magic 

The spell components evoke the molten core from which the metal's ore was ripped. Primal heat recalls the metal's home.
Related School
Related Element
Fire
Effect Duration
Instant
Effect Casting Time
Double Action
Range
30 ft
Level
2nd

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Heat Metal - Evocation 2
FIRE

Traditions Components
arcane primal somatic verbal
Cast Range Target Duration Saving Throw

30 Feet 1 metal item or metal creature Instant Reflex
Description
This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals 4d6 fire damage and 2d4 persistent fire damage to the creature, which must attempt a Reflex saving throw.   If you target an item held by the creature, the creature can Release the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up.  
  • Critical Success The creature is unaffected.
  • SuccessThe creature takes half damage and the object deals no persistent fire damage.
  • Failure The creature takes full damage and the object deals full persistent damage.
  • Critical Failure As failure, but the creature takes double damage and the object deals double persistent damage.

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