Green-Eyed Herald's Chamber Building / Landmark in Sundered Cosmos | World Anvil
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Green-Eyed Herald's Chamber

South of the kitchen behind a locked stone door is the atypically comfortable personal quarters of Culttegsu, Herald of the Green-Eyed Prophesy

Design

This room shaped into the Coral of the temple has stone tiles on the floor, lit through the fireplace the chamber shares with the kitchen. Culttegsu's room holds his bed, an exquisitely cushioned chair, a Dresser, a wardrobe, and a chest. A Stairwell centered in the room leads down to the next level

Entries

North Entry

A Locked Stone Door (DC 15 to open, Hardness 15 (BT 30) 60 hp) leads into the Kitchen.  

Central Stairwell

Locked Brass Door (DC 25 to open; Hardness 18 72 hp) opens to a stair leading down to the Green-Eyed prophecy's living area.

Denizens

Culttegsu, Herald of the Green-Eyed Prophesy
Culttegsu, Herald of the Green-Eyed Prophesy - Mystic 5
COMMON, UPACHBLACK, GREENSMALLGRIPILLIHUMANOID

Dulöltü Rarch's representative on the surface, Culttegsu, introduces new members to the community below and protects the cult from outside influences.
Perception +12 ; Low-Light Vision
Languages Common, Upach
Skills Acrobatics +12 , Athletics +10 , Deception +13 , Diplomacy +12 , Nature +12 , Occultism +8 , Performance +13 , Society +8

STR +1 , DEX +4 , CON +4 , INT +1 , WIS +2 , CHA +4

Items Adze, Cloak, Hand Crossbow
AC 21
Saving Throws Fort +12, Ref +13, Will +11
HP71
Speed 25 feet
Melee Adze +12 +7 / +2 (Forceful, Sweep), Damage Slashing
Ranged hand crossbow +12 +7 / +2 (range increment 60 feet, reload 1), Damage Piercing
Special Abilities Gripilli Weapon Familiarity
Gripilli Weapon Innovator
Vine Familiar (Minion, Tiny) The prophesy's Patron grants some of their followers a portion of their essence as a vine familiar, that is typically entwined around the cultist. Burrower, Climber, Plant Form Tree Shape; Perception +4, Athletics +4, Stealth +4; AC 21, Fort +12, Ref +13, Will +11; HP 25;
Toxic Skin Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes 3d4 poison damage (DC 19 Fortitude save).
Deceiver's Surprise On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest.
Fickle Prophecy (emotion, mental) The false priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.
Sneak Attack The false priest deals an extra precision damage to flat-footed creatures. This increases to 2d6 against creatures flat-footed due to the false priest's Feint or deceiver's surprise. The Jig Is Up Frequency once per hour; Trigger The false priest critically fails a Deception or Performance check; Effect The false priest Strides.
Spells Primal Spells DC 19, attack +11 ; 3rd summon plant or fungus, Noxious Vapors; 2nd Fungal Infestation, Noxious Vapors, Summon plant or fungus; 1st Fear, Noxious Vapors, Pummeling Rubble, summon plant or fungus, Swampcall; cantrips (3rd) Acid Splash, Gouging Claw, Puff of Poison, Spout, Tanglefoot
Focus Spells 2 Focus Points, cantrips (3rd) phase familiar, wilding word  

Influence

Discovery
Discovery DC 18 Occultism, DC 20 Society, DC 23 Perception
Influence Skills DC 16 Occultism (Understanding the nature of patron relationships), DC 16 Society, DC 20 Intimidation, DC 20 Performance, DC 22 Diplomacy, DC 24 Deception
Resistances The Green-Eyed Prophecy is inherently suspicious of Humans, Elves, and Dwarves. Influence Appeals by these ancestries increase the check’s DC by 2.
Weaknesses Culttegsu is easily impressed by magical displays, a magical display of a spell unfamiliar to Culttegsu reduces the Occultism DC by 2.
Penalty Antagonizing Culttegsu causes him to cut the meeting short, reducing it to 2 rounds instead of 3.  
Influence Thresholds
Influence 4 Culttegsu will assure safe passage for the party back out of the temple, and safe passage for the party through the Nakaya Marshes.
Influence 6 Culttegsu will escort the party through this level of the dungeon. (to an Ambush)
Influence 8 Culttegsu will present the party to the community below for membership in the Green-Eyed Prophecy.
, spends most of his time here. He is the only Gripilli on this floor that speaks Tordic (Common if the party is relatively unscathed when they encounter Culttegsu, he will negotiate with them, in bad faith

Valuables

Culttegsu possesses a Bonze key that opens the stairwell in this room and the Brass slab in the Temple Procession. A Flask of Fellowship can be found in the chest in this room

Heralds Chamber

Extreme 1
Type
Room, Common, Bedroom
Additional Rulers/Owners

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