The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
- Fence's Eye - Fences live by their ability to recognize a viable trade.
- Quick Rummage- Used to handling multiple items, a fence can fluidly draw and strike.
- Scoundrel's Feint-
- Sneak Attack- Fences take advantage of every opportunity and their strikes do more damage against unwitting targets
Fences sponsor small scale Guild Sets and secure revenue streams for larger sets. Fences are typically trained in Crafting, Deception, Thievery, and Lore A Fence runs the day-to-day operation of a Thieves’ set: basic administration, training recruits, managing current operations and devising new schemes.
- Wage Fences buy goods at a severe discount and resell them at full value or more.