“I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?” —Yeisbjörn, Elder Druid of the Circle of WinterAs the Cleric serves the peoples and settlements of Gradus , the druid serves the wilderness. Druids seek to maintain the balance between the natural world: the elements, plants, animals, and sentient creatures alike. But like the capricious world they protect and serve, druids vary in nature from avenging anger to gentle guardians. Druids generally are rare. The reclusive nature of most groves, along with the demanding and very introspective nature of their lives means very few beings are suited to the faith. Most druids avoid interaction with things outside of nature - politics, economics, and even organized religion are foreign concepts to most.
- Key Wisdom HP:8 plus Constitution:
- Perception Trained
- Fortitude Trained, Reflex Trained, Will Expert
- SkillsTrained in Nature; Trained in one skill determined by your Order; Trained in a number of additional skills equal to 2 plus your Intelligence modifier
- Attacks Trained in Simple Weapons; Trained in Unarmed Attacks
- Defenses Trained in Light Armor, Medium Armor; Trained in Unarmored Defense
- Primal Spells Trained
AnathemaAs stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your Primal Spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an Atone ritual. The following acts are anathema to all druids:
- Using metal armor or shields.
- Despoiling natural places.
- Teaching the Druidic Language to non-druids.