HeavenChaser Room Upgrades Document in Stellarium | World Anvil
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HeavenChaser Room Upgrades

A ship is not particularly useful without passengers and crew, and those passengers and crew require space to live and work in. So does everything else that goes inside of a ship, from space for cargo to facilities to for dining. This space is rated in tons. The ship's tonnage is 126, with 120 left available for use.   As designers, you must decide what to do with this free space. Space for the crew to rest, and eat in, as well as space to prepare food, is generally considered minimal but ultimately affects the morale, mood, and dedication of your crew and passengers.   Below are descriptions of rooms, their uses, and how much space they use:  

ROOMS

 

Standard Crew Quarters

These are the standard quarters for most members of the crew. It includes space for a bunk, personal storage, and room to dress and move about in, as well as space for a chair. Quarters are typically grouped together in one or more room. (Includes: Bunk, chair, storage cabinet.)
Space: 0.5 tons per 2 men

 

Cramped Crew Quarters

These are the same as the Standard Crew quarters, but with less personal space. There is enough room for a moderate size chest for personal belongings, plus room to dress, but little else. (Includes: bunk.)
Space: 0.25 tons per 2 men

 

Bunk Only

This is simply a bunk in a while, and includes no space for anything by sleeping. Storage is Below the bunk. Privacy is through a curtain, and there is no room to stand; dressing is done in the hall or room where the bank is. (Includes: bunk.)
Space: 0.10 tons per 2 men

 

Standard Room

A standard room differs from standard quarters in size, giving additional room for a dresser and a small desk. Like quarters they can be grouped together, but are just as often in their own rooms. (Includes, bunk, storage cabinet, dresser, small table, chair.)
Space: 0.5 tons per man

 

Spacious Room

The spacious room is like a standard room, with more space for additional chairs and a table, or for other larger furniture. It has enough room that it could be considered a birth or dorm. It is often used as captains captains quarters, or as a room on the passenger liners. (Includes: bunk, storage cabinet, dresser, small table, Chair. Other furniture items will have to be provided.)
Space: 1 ton

 

Luxurious Room

A larger version of the spacious room, it has enough space for both additional furniture such as a couch and a large stuff chair plus a table with several chairs around it. (Includes: bunk, storage cabinet, dresser, large table, chair. Other furniture items will have to be provided.)
Space: 1.5 tons

 

Suite

Basically a fair size room you would find in a house; space enough for everything in a luxurious room, plus space for luxuries like more couches, stuff chairs and self-serve bars. It has a separate room for the sleeping chambers. (Includes: bed, storage cabinet, dresser, large table, several chairs, bar. Other furniture items will have to be provided.)
Space: 3 tons

 

FACILITIES

 

Mess Hall

Simply space for people to eat. It is a room with tables and chairs. Most facilities allocate enough room for a half or less of its normal crew to eat, since others will be asleep or working. Some let’s man eats on deck or in their rooms, and assign no room to dining facilities. Three times as many people can be packed and if there are simply there to talk, and it is often used for ship meetings. (Included: benches and tables.)
Space: .25 tons per 2 men

 

Fine Dining Facility

The same as the standards dining facilities, except design for more spacious accommodations. Almost never use for anything other than luxury passenger liners. (Includes: tables and chairs.)
Space: .25 tons per man

 

Kitchen

This is the cooking facilities for the ship. The amount of space depends on how many people they expect to serve in an hour. It has space for storage for pots, pans and utensils, plus standard cooking ingredients. (Includes: stove, oven, cooking appliances.)
Space: 0.5 tons per 10 men per hour

 

Restrooms & Showers

Simply space used for people to clean themselves. While this facility is not as large as land based showers and bathrooms, it is enough for the basic essentials. Toilets, sinks, showers and mirrors are included.
Space: 0.5 tons per 2 men
   

Holding Cell

A room designed to hold creatures of various sizes. It can securely hold any small to large creature. It includes a cot, sink and toilet. A key or passcode is required to enter the room.
Space: 0.25 tons per man

 

Anti-Magic Holding Cell

A holding cell specifically designed to suppress any and all magical traits within the room. It holds the same dimensions and furniture as a regular holding cell.
Space: 0.50 tons per man

 

Security Wards

Even the utmost of organizations has security cameras. This facility provides protection within the ship from any stragglers or suspicious persons. Wards will be implemented within the ship to provide protection from scrying. All other facilities will be arcanely secured and will send an alert if a room was forcibly opened. A security room will be implemented for central data.
Space: 5 tons
 

Cleaning Facility

Most ships will not have any sort of laundry or cleaning facilities, as most space fairs tend to do little in the way of washing their clothes and will generally do it themselves. These facilities are generally not as capable as land-based laundry, as water is use sparingly. It includes laundromat and other cleaning equipment used for cleaning and maintenance.
Space: 0.5 tons per 10 men per day.

 

Lounge Area

This is a place for the crew or passengers to relax and have a drink and have fun. It is generally more spacious than the mess hall, and may have a bar in it. It is essentially the same thing as fine dining, the main difference is the quality of the tables and chairs. With an entertainer, the lounge can be converted into a spa, theatre, casino, etc. (Includes: bar, tables and chairs.)
Space: 0.25 tons per man

 

Standard Engineering Room

There is enough space for a one-man shop. Most engineers would require a room of this size to work on their profession. (Includes: shelves and workbenches. Tools are separate.)
Space: 1.5 tons

 

Advanced Engineering Room

Like the standard version, but supports a three-man shop and more equipment. It is much larger as well. A Library, Forge, Training hall, and Medical bay will require a room of this size. (Includes: shells and workbenches. Other furniture items will have to be provided. Tools are separate.)
Space: 3 tons

Communications Center

Allows long distance communication with major capitols of Stellarium. Provides up to date information from nation capitols and patron requests while outside the capitols comms towers. Includes holographic projections, emails, voice and video calls and mailbox. (Researcher + Mechanical + Engineer required) Space: 3 tons | Cost: 250

Inter-Planar Communication Center

Allows for communications between planes of existence. Provides holographic communications and recorded messages in video and text form. (Sage + Mechanical engineer + Communication Center Required) Space: 5 tons | Cost: 550
   

STORAGE

 

Cargo Garage Space

Simply open space to store goods. Includes: a variety of rings and pinons mounted on walls, floors and beams to tie cargo off to. Note that cargo space can be used for a variety of things besides cargo. People can sleep in the cargo bay, food can be eaten in courses can be extra gated. It is just that the cargo area does not fully support such actions. There are no walls for privacy, no shelves or desks for working at and so on.
Space: 15 tons

 

Weapons Locker

Any cargo space can be used as a weapon storage, but a weapons locker includes cabinets and racks for weapons and armor. All weapons and lockers are secured and can only be opened by the weapon's owner, Captain or a Commander. 1 ton can generally hold weapons and armor up to 50 men, or weapons only for up to 100 men. (Includes: racks and cabinets.)

Larder

The larder is simply a room with a large number of shelves and slots for crates and packages to hold mass amounts of food, water and supplies for the kitchen. Kitchens on smaller vessels won’t need one; generally a rule of thumb is 0.5 ton of Larder per 3 tons of kitchen works fine. (Includes: shelves, crates and barrel holders.)
A minimum of 1 week is required for component installation or room customizations.   The SpellJammer will not be operational during any upgrade process and downtime will commence.  
HeavenChaser Upgrades & Job Positions
Document | Sep 3, 2022

ENGINEERING ROOMS

Med-Bay

A facility to treat injuries and conditions. Storage for medical supplies. Required for Doctor (Cost: 100 credits)  

Passengers Compartments

Lodging area for passengers aboard the ship. Includes seats, beds, and toilets. (Cost: 5 credits)  

Arcane Study Room

Required for Sage (Cost: 34 credits)  

Chapel

Required for Priest (Cost: 100 credits)  

Green House

Required for Herbalist (Cost: 10 credits)  

Lounge Area

Required for Entertainer (Cost: 15 credits)  

Library

Required for Researcher, Cultural Linguist (Cost: 10 credits)  

Alchemy Laboratory

Required for Alchemist (Cost: 10 credits)  

Training Hall

Required for Trainer (Cost: 15 credits)  

Cleaning Facilities

Required for Cleaners (Cost: 5 credits)  

Service Hangar

Required for Mechanical Engineer, Gunsmith (Cost: 34 credits)  

Forge

Required for Weaponsmith, Armorer, & Craftsman (Cost: 24 credits)
Type
Guide, How-to

OTHER TONNAGE USAGE

SpellJammer Customizations

designs  

Weapon Systems

Space: 1 ton per weapon installed  

Defense Mechanisms

Space: 2 tons per mechanism installed.

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