Welcome to Paranis in Stellaria Aeterna | World Anvil
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Welcome to Paranis

Paranis is a constantly evolving sector, acting like a gigantic biosphere where everything interconnects and interacts. Nothing there is made of black or white, all is made of different shades of greys both in mind and abilities spread out. Individually. Egotistically. And everyone impact the world with their personal wills, traits and ambitions.
  From intestine civilisation wars colliding to reactive Aferchites actions, there are on one hand brutal and direct conflicts. On another hand, technologies and movements impact more and more morality on more subtle scales. Whatever the type of impact, individuals are implied, and everytime they hold the destiny of what they represent.
  Individuals make a change.
  They are the expressive heart of Stellaria Aeterna.

Introduction

Stellaria Aeterna, as in 2476 is a Space Fantasy universe rocked by wars, mainly instigated by the meritocratic ideology from the Kharises, building up a world of characters and individuality. To this day, 4 factions make up for the majority of the dynamics in the Paranis Sector. On the southern part, 2 majors factions and cultural poles were born under the aegis of Psi (which gave notably the Psikharians in Arenmal) and Grimmis (which gave notably the Grimms in Sarcholia) Energiones, being in constant conflict, may it be through diplomacy, scientific development or more commonly, combat.
  The whole Paranis Sector on a wider scheme is heavily influenced by various creatures seeking equilibrium in their surroundings packed in colonies under the name of Aferchites, or all the metaphysical events under the heavy name of the Kromlez breaking the balance of The Wilds and the everlasting and fulgurant apparition of new factions such as the Priases or the Consortium, applying violent pression to the development of the world.
 

A World of Progress

Paranis is always shaped by changes, either coming from the Aferchites and their constant evolution that shapes every ecosystem in Paranis, or the ever improving civilizations from knowledge through experimentations researches while conflicting values and interests create constant changes. Some of the best-known examples of this dynamic are the Kharis Schism of 113, the birth of the Afernian Cult ripping appart Omnifeus or the recent case of Sancta's War, breaking and then unifying races and factions under Evhunter's aegis. Now each of them follows their roads, and remains an example of progress that influenced many others changes, like the foundation of CSUN, the rebirth of the Grimms society or more recently the reunification of Sancta’s races under the Evhunters banner. Each faction got their own way of going through time, but all is within the wing of the Progress.
 

A World of Variety

Whoever you are, from a peasant, worker to nobles, bureaucrats, bosses or people from known families, everyone can find their way, those who are fascinated by Aferchites goes easily into the Afernian Cult, those interested by some “legal” piracy you can choose the Consortium.

If you prefer to pledge loyalty to superior and powerful entities, the Warlockism path is always welcoming. Those who are into cybernetic additions can see Cybnios. Others will follow Memnark’s take on a transhumanist and ideological view legacy while seek extreme body perfection or the Scryns for sheer augmentations, and for those who don’t care of the Priases, well, okay, you can subdue yourself to these crazy, weird and chaotic beasts.

PRIMER RACES TABLE

Ansvalais Anurakis Asichores Daleneis
Elvirs Humans Illeonials Kayfens
Kharises Lasiors Metalneis Nilnahrs
Opyarions Zufalians Zaroks

A World of Tension and Differences

No path is straight and conflict is common in the world of Stellaria Aeterna. Where many may dream of peace or many other virtuous ideals, conflict always declares itself upon worlds and factions. Often, people are deeply convinced and exhorted to dive deeply into their opinions and objectives, often reaching upon extreme to achieve themselves. It is even basic whatever their forms, from the newest Prias threat, to the deteriorating Omnifeus Triumvirat, everything seems to be the tensions between the Afernarians to themselves or local leaders from other factions, the Sinoniomen silent actions or the millennial tension between Pure Kharises and Grimms which remain a huge weight on everyone’s head.
 

A World Lived by Personalities, using the Quadracet

In Stellaria Aeterna, individuals are known for their sheer strength and philosophies. However, all living beings are dictated by 4 major concepts, corresponding to most of the evolution in the world, even surpassing conventional technology overall. By principle, everyone has their own abilities and predispositions to anything and can express their skills, especially on the warmongering side.
  This quadricephalic system conventionally defines a living being, composed of the Body (manipulated through Ubervia using Kyne), the Spirit (created and altered through Exorcism with Endymion), the Energiotic Network (using Energiones in Energiotics), and the Intravertue (activated by Soma consumption by Paranitics). Those are the 4 domains of alteration of the world, themselves contained in the 7 Flames of the Crown

Ubervia

Ubervia is a way to explore one's physical abilities and limits by using Kyne, allowing to reach extreme levels of raw physical abilities, and modify the strict definition of its own body while exercizing new rules onto it, including the development of additional corporal abilities.

Most notably, while Metamorphism, Antivector, Etherealism, Fusion and Link-Breaks but also the construction of Sangrevilla, Llovars or others specific powers like Centennial Eyesare made through re-definition and rewriting of the body rules.

Spirit

Exorcism alters Spirits and vibrates Silver Cords to transmit powers. It especially allows mental attacks and reinforcement, creating links between individuals, affecting Feelings, instant communications or even transfer thoughts into physical interactions.

It is especially known for being the basis of Warlockism, Iconisation & Idolism but also act through Eidolons and be the gateway to Phantasmagoria and the Nox.

Energiotic

Energiotic corresponds to how one manipulates raw energy under the forms of Psi, Grimmis, or Magiinaa through his Energiotic Network. It is often said that Energiotic is a way to induce paranormal phenomons or reactions to the world by inducing pure and crafted energy in the physical real world.

Through emission and manipulation, Energiones can gain properties in the forms of weapons, projectiles, beams, or crafted effect-bearing spells. Specifically, it is also often used as Shields, power sources or sheer energetic destructive power.

Parangon

Paranitics is the usage of Soma to create resonance with the world or its own Intravertue, using an innate power of one ; the Ordical, representing the specific ability of a race, often outside the bounds of the habitual Quadracet.

Some of the more flagrant examples of Ordicals are the Chaos Manipulation, Absorptia Materia, Structuralis or even the Incantalios. Sideways, the resonance with the world allows to use Kromlez phenomenons such as Styx, Zeph or bind with Melenis Artifacts or allow Thaumaturgy or even Alchemy.

 

A World dictated by the Flames of the Crown

While individuals evolve by using the Quadracet, those are only a part of a greater system bounding the gears of the World, the 7 Flames of the Crown and its 7 Principles. Each of these Flames corresponds to a fundamental gear of the world. It is said that some individuals attained clear-sightedness of a Flame and is allowed to use the whole flame without any limit...
 
While each part of the Quadracet corresponds to a Flame -- the Ubervian, Spiritual, Energiotic and Paranitic Flames of the Crown --, 3 others don't and are not directly interactible with; Those are the External Flames of the Crown -- the Imaginal, Fundamental and Umbral Flames. Rare are those able to directly interact with parts of these Flames, even though some concepts of the Quadracet directly interact with them, like Thaumaturgy or Phantasmagoria.
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As a Life

Even if we want to do something in our lives, it can be really difficult to know exactly if its what we want because of the infinite possibilites that sector offers, even if we seek a domain, either general or precisely, it implies many other topics or things to consider that it can be harder to embrace this path we wanted.

An Open World

Paranis has a lot to offer, and none who passed here didn’t have their dreams fullfilled, but can be easy to loose yourself on and for those who asks, you could see in the following 3 main rising zone or brands in term of possibilites, employment and success.
Erebos
Geographic Location | Jul 3, 2020

Recently explored due to its which settlements of every race, Erebos is a very weird planet frequently changing while producing Melenis Guardians, but also scattered with many anomalies like Portal of Growth or Aüsla Cythus.

The Primentis Front
Organization | Dec 27, 2021

The Primentis Front often considered as an Adventurer Guild serving as mercenaries to prevent Primentis onslaughts (mainly Aferchites), and always in need of volunteers to serve as interim in sensitive zones.

Olympian Hub Corporations
Organization | Jul 29, 2020

Main industrial brand, in the possession of a majority of manufactured products sold and bought in Paranis, heavily bound to most factions and lowkey allowing some king of peace.

Key Geography

 
Paranis Sector Map
It's a sector map, the Paranis stellar one. Click on the stars or astral objects to have more precise information on any star system.   With the layers, you can toggle the visibility of the different key components of the map, like the Kazamans, Travel Gates and Stars.

Capital Planets

  [hlink]Oxelis[/hlink] Pure Kharises’s Capital Planet located in Kerinag, Oxelis is a very important planet, its capital has the Knowledge Pinnacle, where many known personalities went through, but is also known for its buildings which composed of dozen floors, several biodomes and because it was the planet leader of business, but this specifity has changed several times for another planets in other sectors. [hlink]Sorakarios[/hlink] Grimm’s Capital Planet located in Atenio system, its capital is Archevelial, the city in honor of Archos’Vagal. Its known for its variated environments, a Aferchites hive specially made for “tourism”, but also for the very organized sectors on the planet that went redesigned by Zhar’Dark when he went into Grimms leadership. [hlink]Etiopj[/hlink] CSUN’s Capital Planet located in Nerchio’Nes, Etiopj is known to be one of the only CSUN planets with a fully allied countries that compose the planet government, the Council takes place there and the planet environment is based on Oxelis way of acting, but as its own specificities, such like highways which goes near skiescrapers, but also cities which forms geometrical or mathematical forms, mainly in the western side of the planet. [hlink]Caerfyddin[/hlink] Evhunters’s Capital Planet since Sanctarians races unifications after Sancta’s War, located in Cochadius system. Known to have Myrddinn living there since almost 2 millenias, but also the capital city being in harmony with all races that lives in Sancta, its tourisma is one of the most high in terme of urbanism, and the Asteroskope shines within the city skies. [hlink]Zhakul’Das[/hlink] Original planet of Priases and huge Pok’Rias workshop, contains a lot of Prias experiments but also other civilisations races which wanted to live far from politics and civilisations typical problems. [hlink]Eccyria[/hlink] Omnifuries Capital Planet, the result of a chaotic union from the nation after conquering and uniting other races and all the problems that went with them.

Tension Zones

[hlink]Prias Borders[/hlink] Prias Borders are zones that delimiters Prias territories with other factions territories, those borders are known to be unstable and variating because of the Priases conquer thirst. Contrary to Aferchites coloniesproblems which are generally because of another reasons, the Prias Borders are only temporaries borders, and are always sources of problems.
Sancta's War
Military Conflict | Dec 2, 2021

Recent global internal conflict led by Ar’Feanor to overthrow governments and unite under his watch Sancta, exploding numerous underground local political intrigues and marking the birth of Feanor and the return of native personnalities.

Kayfeuris Line
Geographic Location | Dec 2, 2021

Historical territory that has been conquered by Omnifeus in Kayfeuris' times took back nowadays through Khentibnis' Crusades and source of numerous international tensions with Arenmal and Sarcholia since then.


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Comments

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Jan 31, 2022 22:42 by Tris (necromancertris)

I really like the focus on the individual even though you are trying to create vast interconnected space universe thingie. I love science fantasy and I must say that after this primer (even though it is still a WIP) it will be very interesting to see this world grow.   I would consider moving the map in the main body instead of the sidebar. It's sooo squished in there. If you put it at the bottom article, it will be more inviting to new readers to start exploring and play around with it.   (And yes, I might be interested in some "legal" piracy in space. Who wouldn't!)