Form I: Shii-Cho in Star Wars: Shards | World Anvil

Form I: Shii-Cho

GM Note: this and all other Tera Kasai forms are under review from a game mechanics point of view ma

  Younglings, the Jedi initiate rank, first learn Form I before they begin a Padawan apprenticeship with a Jedi Master. Younglings are taught Shii-Cho first because of its simplicity and versatility. Form I, like its succeeding forms, includes the following basic techniques and concepts:
Sense: Life Sense, Danger Sense, Combat Sense
Control: Concentrate, Remain Conscious, Enhance Attribute (Dexterity) ea, Resist Stun, Emptiness
Alter: Telekinesis
Control and Sense: Lightsaber Combat
  General Skills:
Dexterity: Melee Combat ( Lightsaber ) gs
Dexterity: Melee Parry ( Lightsaber ) gs
Dexterity: Dodge
Physicalph Martial Skills (as described in the Star Wars SpecOps book):
  • Punch
  • Kick
  • Disarm
  • Weapon Block
  • Nerve Punch
  • Elbow Smash
  • Instant Stand
  There were two known masters of Form I according to the Jedi Archives: Kit Fisto and Stass Allie. Though Kit Fisto was a master of Shii-Cho, he could not defeat Darth Sidious during their duel on Coruscant.   The Shii-Cho form is good versus many enemies wielding conventional blaster weaponry. Its simplicity is its strength, making it a very good style to use if all else fails.   Known practitioners: Kit Fisto, Stass Allie, Jedi Younglings

OOC Editing notes:

  ma
One option we have considered is to split "Shii-Cho" into two separate game mechanics:
  • the martial arts Specialization skill studied by all Younglings, which lays the physical and mental foundation for all of the Forms;
  • the Advanced Skill of Form I: Shii-Cho, of which Jedi Master Kit Fisto was a noted master long before he was murdered 30 years ago, and of which Council member Stass Allie is the currently recognized most-skilled Master. (Master Allie presumably has double digits worth of dice in this Form.)
This would necessarily mean a split on what's listed here, and probably heavy rewrites on both sides. Younglings do need to learn the list of Force Powers and General Skills, but will not get the Benefits we're going to attach to this Form and so will not have to meet the prerequesites. On the other hand, normally a martial art teaches techniques, so these should go with the Specialization -- and then be mentioned in the Advanced Skill's benefits.
Critically: we need to review how much of this list is mandatory and how much of it is optional (if strongly encouraged) before one can progress. Vanya never picked up most of this list, for example. Neither did So'Zen. Yet they're both Jedi Knights, one of them trained up by a former Temple Guardian and the other trained up by two veterans of the traditional system.
  ea
Note: While taught how to enhance their own physical form in general, this style focuses on the ability to be highly mobile. As such the practitioner is limited to just this one attribute. In addition to the usual description for the ability, the practitioner suffers a -1D to their Dexterity until they are able to either rest or use Emptiness to meditate.
The question to be resolved during rewrite would be, does this penalty apply to the martial art version learned by Younglings? Does it apply to practitioners of the Form? Both?
  gs
Both of the Melee Combat Dexterity skills need to be replaced with the Dexterity skill Lightsaber melee.
  ph
I'm not sure what we meant by this. All of the General Skills were originally one run-on paragraph, copied and pasted from another source. I went into the edit window and added "[br]" codes to the end of every line. Was the skill "Dodge Physical"? Was it "Physical Martial Skills"? And if so, what did we actually have in mind?
 


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