Skeledroid Species in Star System Epsylon | World Anvil
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Skeledroid

Necromechanical minions

A necromantic experiment, fusing the wholesome advancements of science with an unholy abomination of walking bones, skeledroids are semi-mechanical grunts for necromancers. They have hands instead of feet, extremely flexible and extendible limbs, a reinforced ribcage and robotic sensors capable of seeing spirits. The few organic bones used, the hands, skull, ribs, and pelvis, allow a necromancer to give it more power without expending extra energy.

 

While they are capable of massive damage, they're relatively frail, and don't last long in a direct fight. This makes them good scouts and assassins, but not so good in a direct fight for long.

Basic Information

Anatomy

Skeledroids have a ribcage reinforced with metal, usually steel or titanium, hands that are half robotic, half organic on all four of their limbs, and extremely flexible extendible limbs. Their skulls have at at least one robotic eye implanted in them, and their pelvis is connected to their ribcage using a less flexible, but more durable, version of the limbs.

Additional Information

Uses, Products & Exploitation

Skeledroids are used by necromancers who want extra firepower at little cost. Their abilities and agility make them good for assassinations and scouting, but they're incredibly fragile, meaning that they have to make every shot count.

Average Intelligence

Skeledroids are smart enough to perform basic tasks such as assassination, fighting monsters, or serving drinks. They can form semi-complex plans when the need arises, but they can generally be tricked rather easily.

Perception and Sensory Capabilities

The skeledroid fusion of undead and technology means that it can see infrared, ultraviolet, magic energy, and even spirits from beyond.

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Skeledroid

1 3 2 3 2 1
0 10 12 0 0
  • Skills: Necromancy 2, Brawl 2, Discipline 1
  • Talents: None
  • Abilities: Extendable Arms: Skeledroids can make unarmed attacks at medium range.
  • Equipment: None

Comments

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Nov 13, 2018 06:31 by Trinity Opal

Skeledroids sound pretty useful and pretty scary too. How common are they in your world? Would you say all necromancers like using these skeledroids? Would people hire necromancers to create them? Would everyone know what they are or is it a secret being? If everyone knows what they are, does the sound of these skeledroids strike fear into common folk's hearts?

Nov 13, 2018 16:31 by R3negade X

I have yet to actually write them, but Necromancers are typically fear or frowned upon because of the whole "tampering with the sacredness of life" thing. Skeledroids are about as rare as Necromancers, and Necros tend to hide in secret.

Nov 13, 2018 08:55 by Dejers Garth

I get this thought of these being terminator-esque terrifying things. Generally after the terminator has burnt most of it's flesh off and you can see it's true robot form! Really though, I love this concept! These seem like they'd be great bodyguards as well, big, scary, seemingly cheap, can pack a punch. Might be worth getting a few of these from Necromancers for relatively normal security!   I'd like to know how the public sees/regards these creatures and the necromancers that make them? I think it'd be neat to know how the average joe reacts when he means the defleshed terminator!

Nov 13, 2018 16:32 by R3negade X

I'm glad you like it! Truth be told though, most people are blissfully unaware of them, due to Necromancers keeping themselves secret. I do plan on making them semi-regular encounters when I get my campaign running, though!

Nov 14, 2018 12:10

"Necromechanical" is a fantastic term that I might definitely have to use sometimes. That's just fantastic :D I've used the term Necrogineering, but never that.   It isn't explicitly mentioned, but it's inferred that they come in humanoid shape. Do they come in other, more specialized configurations, too? If not (or even if) it could be good to spell out their regular configuration and make a sidebar with some common different configurations (Robo-zombie-tiger!)   Since they require you to have the robot stuff around as well, what is the advantage to making one of these instead of just a robot, a droid or just raising a regular old zombie and give it guns?   You mention their sensory capabilities, but what of their intellectual ones? How smart is an average skeledroid? Can you make them smarter by plugging in a robot hard-drive or something in their zombie brainmeats?   I guess this will come up more in your article about necromancy and necromancers, but what goes into making one? Do you need to know robotics as well as necromancy? How do they fuel the creation? Can they run forever, even the robotic parts drawing power/electricity from the magic?   It's an evocative idea and makes me think of the necromutants from Mutant Chronices. Really nice! :D


Creator of Araea, Megacorpolis, and many others.
Nov 14, 2018 22:36 by R3negade X

Thank you very much for your input! There's only one type of configuration for the average skeledroid (emphasis on "average" - working on a specialized type later!), and that's humanoid. I may update this information later to answer your questions better, but for now here's the short answer to some of them.   The advantages to using a skeledroid over a regular undead is, put simply, more features and flexibility (both figuratively and literally). Skeledroids have arms that can extend a ridiculous amount, and they tend to use this to it's fullest advantage in combat, moving and ducking in ways that leave most folks confounded and confused. In addition, it's a lot less hassle to make a skeleton with robot bits (which are fueled by the soul used in their creation, btw) and command the soul than it is to make a fully metal servant that needs 30 lines of code to walk to the door.

Nov 14, 2018 13:05

An interesting idea, I kinda get some techpriest floating skulls all be it with a complete body add-on. I'm just curious though...What makes them essentially so weak? What makes their being so fragile, is it mainly due to them being skeletons alone or is there something else that makes their kind not that durable in combat?

Nov 14, 2018 22:38 by R3negade X

Thanks for reading! To answer your question, they're more durable than the average bones, but it's mainly combat fragility that makes them less than optimal soldiers. Their reinforced bones may be able to take one shotgun blast, but just barely, and at that point you could finish them off with a well-placed rock.