Maginetics Technology / Science in Star System Epsylon | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Maginetics

Written by R3negade X

There are a thousand factors in what makes an individual unique, from what powers they can wield, to whether they have scales or fur, to eye color and shape. For centuries, many scientists and wizards believed that these factors were determined by the Elderon, but one look at Bayu's attention span generated a hole the size of a town in that theory. In 1903, the DNA molecule was discovered, and it was not long before scientists discovered their role in determining a person's features - or for wizards to learn how to manipulate them.   The former involves mixing genetic material with Slime ooze, and electrifying the concoction. While this was limited at first, in about 10 years after the initial discovery, the field had expanded to include everything from eye color to arms and legs. While it is highly doubtful such genes actually exist, the wizards responsible invite you to take a gander at the results, and please hold all questions until the end of the lecture. Many people believe that said wizards probably invented those genes, once they knew what they were doing somewhat.   This advancement has allowed doctors to create more effective cures, to the point where even cancer is considered a mild inconvenience, and has given rise to a new "gene modding" movement, where some people will take a serum to give themselves extra limbs, change existing limbs, or simply change their eye or hair color, claiming that defiling the very laws of nature is "easier to maintain" than getting their hair dyed. While this statement is of dubious truth, gene modding is significantly cheaper than hair dye, much to everyone's surprise.   Of course, such wonders do not come without a price. For years, many excess genetic material from these brews were simply dumped down a drain or into a lake, but this resulted in creatures laying eggs in the contaminated water, and the babies born from these eggs were mutated beyond recognition before they were even born, thus giving birth to the Genetaur. This has also shut down any debate about using Maginetics to modify babies before they are born, and the pleas every scientist and wizard were answered by the government, the general public, and almost half the Elderon with a resounding "NO!"

Utility

Maginetics are used to produce steroids, healing brews, and potions that can change one's species entirely. There also exist some poisons made using this, and the ability to turn anyone into anything has been used against certain people in the past.
Access & Availability
Most dedicated hobbyists can buy a Maginetics kit, although the genetic material and slime ooze are sold separately. Any doctor or healer worth their salt has at least some knowledge of how to generate a healing potion using this science.
Complexity
The brews made with this science range in complexity from simple potions that speed recovery to completely changing one's race. There exists a Maginetic serum for just about anything: hair growth, strength or speed boosting, eyesight, adding or changing body parts, etc.   The complexity of using these brews, however, is much more simple: just drink it or inject it into your bloodstream with a needle. The latter option sees results almost immediately, but the former has the advantage of not being a needle.
Discovery
Elven Scientist Lapis Bayside discovered DNA while observing Dragonborn scales with a high-powered microscope, trying to study their composition.

Remove these ads. Join the Worldbuilders Guild

Comments

Author's Notes

Is there anything in here that's unclear? More importantly, can you think of a better name for it?


Please Login in order to comment!
Dec 19, 2018 23:37

It's a little unclear in the beginning what this substance actually is. It isn't until the second paragraph that you say that it is slime ooze (which we also don't know what it is, at this point): perhaps a side panel with a short blurb and a link to the slime ooze or slime or ooze could be helpful?   "This has also shut down any debate about using Maginetics to modify babies before they are born, and the pleas every scientist and wizard were answered by the government, the general public, and almost half the Elderon with a resounding "NO!""   Something tells me this doesn't stop people. Does it?


Creator of Araea, Megacorpolis, and many others.
Dec 20, 2018 00:00 by R3negade X

Thank you for reading and your feedback. I do plan on writing up an article about slimes later, and I'll come back and link to that once it's finished. To answer your question, very, very few people ever even consider this, and those that do are informed that the risks are incredibly high. So, I don't think there are very many custom babies out there.

Dec 20, 2018 07:59

I enjoyed the way you combined science and magic to talk about a real world science, and the inclusion of other elements within your world to make it feel more fleshed out and like a living world.   The name is a neat play on words, but I often find myself reading it as "Magnetics", though that could just be a personal problem.   Ten years seems like a really short time to master the art of genetic manipulation, even with the aid of magic. I wouldn't be opposed to the idea of lengthening that time a bit more, or even mention that it's still being worked on, which can also tie into how Genetaur came about with such a disregard for environmental safety.   How does one administer a treatment? It with a shot, or something they drink? Maybe it's different for the type of modification the user plans on having?

Dec 20, 2018 13:32 by R3negade X

Thank you for your feedback! Don't worry about confusing it with "magnetics," I have that same problem, that's why I'm hoping to come up with a better name, or at least a better spelling. I may lengthen it to 15 or 20 years, does that seem better?   As far as administering it, you can either take a shot, as in with a needle, or take a shot, as in drink it. The first method is quicker, but the latter is better for those with a fear of needles.

Dec 20, 2018 11:05 by Damion Otter

Yes. We need more genetic alteration in fantasy (or low fantasy/science fantasy). Overall, it highly reminds me of Atom from the Bioshock series (1 and 2, specifically) but I am unsure if that is the vibe you are going for.   A question for the article would be if you could make list of things that can go WRONG while making use of a maginetic kit? Maybe that could explain some of the more monstrous creatures running around.   As for the name, I feel like it makes sense but I understand why you don't like it. All I could come up with is "Genecasting" like spellcasting. Maybe Genebrewing.

Author of Ravare.
Dec 20, 2018 13:34 by R3negade X

Thank you for your feedback. I may make a list of what could possibly go wrong with gene modding, but that may take a while. As far as the name goes, I'm not the first to confuse it with "magnetics," and I feel like it just doesn't look right, or is too punny.