SpiritD6 Backgrounds
Child Backgrounds
Noble Child
Add +1 to Sense, +1 to AgilityAdd 3 experience to a Social skill
2x (Add 3 experience to Persuade, Dance, Insight, Bluff, or Culture,)
Add 3 experience to a Creative Skill
Add Literacy Trait.
May not add more than 6 experience in any one skill.
Equipment
Add 3 expense 1 items, an expense 2 item, and an expense 3 item.
Nomad Child
Add +1 to Might, +1 to SenseAdd 3 experience to a Physical Skill
3x (Add 3 experience, to Survival, Hunt, Riding, Husbandry, Perception)
Add 2 experience, to Survival, Hunt, Riding, Husbandry, Perception
May not add more than 6 experience in any one skill.
Equipment
Add 3 expense 1 items and an expense 2 item.
Rural Child
Add +1 to Might, +1 to EnduranceAdd 3 experience to a Physical Skill
3x (Add 3 experience, to Driving, Survival, Hunt, Husbandry, or Farm)
Add 2 experience, to Driving, Survival, Hunt, Husbandry, or Farm May not add more than 6 experience in any one skill.
Equipment
Add 3 expense 1 items and an expense 2 item.
Town Child
Add +1 to Agility, +1 to EnduranceAdd 3 experience to a Social skill
2x (Add 3 experience, to Perception, Streetwise, Appraise, or Logistics)
Add 4 experience to a Creative Skill
Add Literacy Trait.
May not add more than 6 experience in any one skill.
Equipment
Add 3 expense 1 items and an expense 2 item.
Backgrounds
Aristocrat
2x (Add 3 experience to a Social Skill)2x (Add 3 experience to Lore, Law, History, or a Martial Skill)
Add 3 experience to a Physical Skill
Equipment
Add 4 expense 1 items, 3 expense 2 items, 3 expense 3 items, and an expense 4 item.
Craftsman
2x (Add 3 experience to a Creative Skill)Add 3 experience to a Physical Skill
2x (add 3 experience to Logistics, Appraise, Perception, or Instruct)
Equipment
Add 3 expense 1 items and two expense 2 items, and two expense 3 items. Finally, add a crafting tool.
Criminal
2x (Add 3 experience to Lockpicking, Streetwise, Investigate, Light Blades, or Unarmed)2x (Add 3 experience to Bluff, Perception, Insight, or Intimidate)
Add 3 experience to a Physical Skill
Equipment
Add 3 expense 1 items and two expense 2 items, and two expense 3 items.
Laborer
Encompasses both Urban workers and rural herdsmen and farmers. Add 3 experience to a Physical Skill2x (Add 3 experience to 2 different worldly skills or Streetwise)
Equipment
Add 3 expense 1 items and two expense 2 items, and two expense 3 items.
Merchant
2x (add 3 experience to a Social Skill)2x (add 3 experience to Appraise, Logistics or a Creative Skill)
Add 3 experience to Culture, Law, or Perception
Equipment
Add 5 expense 1 items and 4 expense 2 items, and a 2 expense 3 items.
Priest
Add 3 experience to Culture, Law, or Theology2x (add 3 experience to a Social Skill or Medicine)
Add 3 experience to Perception, Logistics, or Culture
Add 3 experience to a Lore Skill
Equipment
Add 3 expense 1 items and two expense 3 items, and two expense 3 items. Finally, add a religious item of expense 2 or less.
Scholar
3x (add 3 experience to a Lore skill)2x (Add 3 experience to Perception, Investigate, Medicine, Bookmaking, or Scribing)
Equipment
Add 3 expense 1 items and two expense 2 items, and 2 expense 3 items.
Warrior
2x (add 3 experience to a Physical Skill or Martial Skill)2x (add 3 experience to Perception, Survival, Logistics, Hunt or Cook)
Add 3 experience to Streetwise, Insight, Perception, or a Martial Skill
Equipment
Add 3 expense 1 items and two expense 2 items, an expense 3 item, and weapon that is no more than expense 4.
Comments