Dal Aghad Settlement in Spelljammer Campaign by The Ophidian | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dal Aghad

The lower part of the city is noisy due to several brawling and scolding miners, hammering and smelting of alloys. The Miner's Pillars where most of the common folk live also reek of spilled beer and wild urinations in the streets. The temperature is chilly, but not as bad as outside of the mountain. The higher up part is a lot less noisy and a whole lot cleaner. The only smell you get there is that of freshly forged weapons and armor or the smell of fermenting beer in the Sleeping Drunkard.

Demographics

80% Dwarven; 18% Hobbit; 2% other
The Central area in the Holy Mountain itself is inhabited solely by Dwarves.

Government

Ruled by the High King.
Taxation requires 40% of all mined goods to be handed over to the High Clan.
Outsiders also pay a 30% tax on any goods sold in the Holy Mountain.
It is against the law to sell or gift minerals to outsiders.
Outsiders caught in the possession of Andonamian Minerals will be prosecuted.

Defences

-Crown's Watch
-Clan's Watch
-Outer Watch

Industry & Trade

People living outside of the mountain mostly work in the fields, trading business, army or transport business. This way they sustain the people working in the mountain as crafters, miners and brewers. Due to the harsh weather around Dal Aghad, they often need to trade with near settlements to feed their people.

Infrastructure

The central city consists of a bunch of mines connected with minecart rails.

Assets

-National Bank
-Sleeping Drunkard (Inn & Brewery) -Royal Smithy
-Loaded Prospector (Tavern)
-The Grinning Gentlemen (Tavern)

Guilds and Factions

-House Strongheart: the Brawler's Guild
-House Rockshatter: Miner's Guild
-House Alebeard: Brewer's Guild

History

The Dwarves first settled near the river that originates from the crater in the Holy Mountain Esaird. Soon however, they began to delve into the mountain, to discover more about their origin and to provide more offspring. This turned into the first big Dwarvish hall, with many more to come.   The city hasn't had much trouble apart from a few famines and some monster outbreaks in the mines.

Architecture

Everything is hewed out of rock and the more polished/uniform the exterior of a building, the more important it is. Many buildings often have statues of Dwarves encapsulated in them and brass chandeliers adorn most of the ceilings and walls.

Geography

Huge mountain, with a freshwater river. Most of the mountain is snowy, but near the base it has a more temperate climate.

Natural Resources

In the mountains: Minerals, ores, lizard meat, spider silk (rope)
Outside: Boars, wheat, hop, wood
Type
Capital
Population
Around 14,000
Location under

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!