Mortals stolen away to the Beyond to be the plaything of Fae, Changelings are forever changed by their time in a world they were never meant to visit.
Binding bits and pieces of monster to mortals, to make something more than the sum of their parts.
Spirits from the great Beyond, clad in stolen flesh and bound by arcane Pacts. Get yours spayed and neutered today.
A kiss that marks the the skin like white-hot iron, promising power and favor to those who recieve it, and a temptation to return to the Countess's tender mercies.
Deep within the Beyond, the Faelands beckon through dreams and ill-omen. It is a land of wild and primal power, lust and whim unfettered, emotions untamed.
A vaguely named corporation with a poorly defined, run by spooks and driven by greed - so really only different in that it has actual blood suckers on the board instead of figurative ones.
The world beyond all other worlds, a place of wonder and horror in equal measure.
The Exsanguination was the catastrophic rebirth of the vampire-god Shaitan in the Prime and the near extinction of every earth-bound vampire as blood rebelled against the flesh that held it to return to its master.
Enchanted pens and accompanying magic, launching words and hastily scrawled doodles like shurikens.
A city in the shadows, Axis sits at a rare confluence of Gates that allows it to serve as both way-station, bazaar, and garden for secrets.
A minor fae spirit-creature, imbued with all the malice of their greater kin but only a fraction of the power... Or smarts.
A place for weary bones to rest and broken hearts to mend.
Mercenary vampires with a thirst for blood and soul, combining arcane might with ruthless, crushing power.
An ancient language of forgotten power, with words that burn their way into the human mind and leave smoldering embers when they go out.
Saving the world and getting drunk at the same time.
Part artist commune, part temple, and part opium den, the Garden of Dreams offers delights both mundane and mystical
True Names are the essence of a being. It is an embodiment of all they are, their essence distilled to a name... Or in some cases, several.
Desperate worshippers of the cruel Fae, trading their bodies and souls for a chance to meet their immortal master's approval.
Mules are magi who settled on a career of ferrying goods between dimensions instead of going poking around ancient terrors and reality-rending disasters.
An Apprentice Walker's first jaunt into the great unknown, the First Walk is both initiation and lesson.
Experts in dealing with demons, sealing pacts, and getting paid for it.
A letter from the Fae Archlady known as the Countess of Chains & Cages, inviting the recipient to come to her once more.
Where immortal dangers are bound, blasphemous artifacts locked away, fiends forgotten.
The end of the world has been predicted so many times that it has taken on a life of its on - and keeps spreading around to prolong its own existence. Someone didn't get the memo.
Amelia Korp - walker, survivor of the Wild Hunt, companion to the Countess of Cages, all around awesome lady, and probable protagonist of that book that might probably be happening!
When the wild hunt rides into the mortal world, reality cracks and breaks, and the fae chase their quarries until the veil can tolerate their presence no longer.
The moon; innocent turner of tides, or malicious bastard just waiting for a chance to stab us all in the back?
Making a deal with a devil, and its consequences.
Not all monsters bare fangs and howl for blood. Some wear suits and twist information like clay.
A gateway into another world within the human mind.
To all our Our Patrons for their unwavering love and support.