Warforged
Warforged Ancestry
Warforged Heritages
Price 6 gp
AC Bonus +3
Dex Cap +2
Check Penalty -1
Speed Penalty -5 feet
Strength 14
Bulk 1
Group Composite
Armor Traits Flexible, Comfort
Light Model Warforged - Uncommon You might have been made to be a fast moving unit or custom order to respond to threats quickly, you have the Light Heritage Armor attached; stats below. This lighter armor uses thinner plates and composites along with protecting less of your other body elements. This uncommon armor formula may be known by approved Cannith Smiths that hold a mild position or those Smiths who served as ‘battle repairers’ during the Last War keeping Warforged running. Light Armor Light Heritage Armor (Level 2)
Price 7 gp
AC Bonus +2
Dex Cap +3
Check Penalty -
Speed Penalty -
Strength 12
Bulk L
Group -
Traits Comfort
Bulwark Model Warforged - Uncommon You were designed to wade into heavy combat to break lines or perhaps be someone’s heavy bodyguard, you have the Bulwark Heritage Armor. This armor uses thicker plates and covers up more of a warforge’s body. This uncommon armor formula may be known by approved Cannith Smiths that hold a mild position or those Smiths who served as ‘battle repairers’ during the Last War keeping Warforged running. Heavy Armor Bulwark Heritage Armor (Level 3)
Price 22 gp
AC Bonus +5
Dex Cap +1
Check Penalty -2
Speed Penalty -10 feet
Strength 16
Bulk 2
Group Plate
Trait Bulwark
Reconfiguring
After character creation a Warforged character can swap their heritage armor for a new set of heritage armor if found or purchased. The process to remove current heritage armor is one hour if by themselves, 30 minutes if their help and requires a Repair Kit, Black Smith Toolkit or any toolkit a GM determines is appropriate. Donning the new armor takes the same amount of time. Crafting Warforged heritage armor follows the same rules as any armor except on the last day of creation the Warforged May chose to be present for the process having the finished product added immediately as it completed. This ignores the usual donning/removing rules for warforged heritage armor and once the armor is completely it is installed on the warforged.
Ancestry Feats
| WARFORGED |
You have undergone Warforged Basic training to prepare them for their roles as soldiers. You become trained in shortbow, and the Longsword. Additionally you gain the Shield Blocking Feat. Deadly Living Weapon Feat 1
| WARFORGED |
Due to practice or a fluke in the Creation Forge your unarmed strikes are more effective, raise your unarmed Strike damage for Living Weapon to a d6 and gain the shove trait. War Lore Feat 1
| WARFORGED |
Beyond the tools of war is the ability and skill to use them. Either from training or practical experience you have the basics of warfare. You gain the trained proficiency rank in Crafting and Athletics. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in Warfare Lore. Warforged Resistance Feat 1
| WARFORGED |
By blessing of the Creation Forge or after creation modification you are more resistant. You gain Resistance equal to the amount of your ancestry feats against piercing, slashing and bludgeoning damage from weapons, traps and hazards unless done by adamantine source. Jaws of Death Feat 1
| WARFORGED |
Your bite is as lethal as any weapon. You gain a jaws unarmed attack that deals 1d8 piercing in the brawling group. 5TH LEVEL Warforged Brutal Unarmed Feat 5
| WARFORGED |
Prerequisite Having Deadly Living Weapon or Jaws of Death
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You know how to use your unarmed strikes with brutal effectiveness. Whenever you score a critical strike with one of your unarmed attacks you apply that unarmed attacks critical specialization. Warforged Weapon Discipline Feat 5
| WARFORGED |
Prerequisite Warforged Basic Training
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You have honed your skill with the basic weapons of war, whenever you get a critical hit with one of your Basic Training weapons you apply that weapon’s critical effect. Construct Lockdown Feat 5
| WARFORGED |
Your own construct nature has given you an insight on how to combat constructs. You gain a +2 to damage against creatures with the construct type and anytime you score a critical on one you may use the Sling Critical effect instead of the weapon’s usual critical effect. 9TH LEVEL
Warforged Heritage Armor Expertise Feat 9
| WARFORGED |
You have become quite practiced in your heritage armor that makes up part of your body. Whenever you gain a class feature that grants you expert or greater proficiency in certain armors or unarmed defense, you also gain that proficiency for your heritage armor. Additionally gain access to that armor’s specialization if any. 13TH LEVEL Martial Expertise Feat 13
| WARFORGED |
Prerequisite Warforged Weapon Discipline
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Your designed intention for war and experience have honed your skills. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for the shortbow and longsword.
Admittedly can use some more Ancestry Feats and Yes this Ancestry is a bit...complex. Perhaps I will introduce a 'Simple' Ancestry in the future.
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