Repair Spell 1
REPAIR SPELL 1
| TRANSMUTATION |
Traditions arcane, occult
Cast <Single Action> to <<<Triple Action>>>
Range varies Targets 1 construct
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You channel transmutational magics to repair your construct allies. The target construct has 1d8 Hit Points restored. This spell even works on golems and other constructs with antimagic but only restores half of the Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
<Single Action. (somatic) This spell has a range of touch.
<<Double Action>> (verbal,somatic) The spell has a range of 30 feet. Increase the Hit Points restored by 8.
<<<Triple Action>>> (material, somatic, verbal) You disperse transmutive energy in a 30-foot emanation. This targets all constructs in the burst.
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Heightened (+1) The amount of repairing increases by 1d8, and the extra 2-action version increases by 8.
| TRANSMUTATION |
Traditions arcane, occult
Cast <Single Action> to <<<Triple Action>>>
Range varies Targets 1 construct
—————————————————-
You channel transmutational magics to repair your construct allies. The target construct has 1d8 Hit Points restored. This spell even works on golems and other constructs with antimagic but only restores half of the Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
<Single Action. (somatic) This spell has a range of touch.
<<Double Action>> (verbal,somatic) The spell has a range of 30 feet. Increase the Hit Points restored by 8.
<<<Triple Action>>> (material, somatic, verbal) You disperse transmutive energy in a 30-foot emanation. This targets all constructs in the burst.
——————————————————
Heightened (+1) The amount of repairing increases by 1d8, and the extra 2-action version increases by 8.
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