Dusk Hag
A bit more rarer hag created from the children of night hags, usually by their mothers. Further details and first seen in ECG pg 284.
Dusk Hag - CREATURE 4
UNCOMMONNMEDIUMHAGHUMANOID
Perception | +10 (+12 for Sense Motive) darkvision |
Languages | Common, Infernal, Julton |
Skills | Stealth +10, Occultism +12, The Planes Lore +12, Lore (Any for Plot) +12 |
STR +3 , DEX +1 , CON +2 , INT +2 , WIS +2 , CHA +1 | |
AC | 21 |
Saving Throws | Fort +10, Ref +8, Will +14 , +1 status to all saves vs. magic |
HP | 70 - Immunities sleep - Weaknesses cold iron 5 |
Speed | 25 |
Melee | +12 claw (agile and magical), Damage 2d6+4 slashing damage plus nightmare venom |
Special Abilities | Insightful Dreams When this hag dreams she can gain insight from them as they will show past, present or future events. These are random and serve as a plot device for your campaign/adventures. Nightmare Venom Any creature the dusk hag has damaged with her claws in the last 24 hours the dusk hag may treat them as if she knows their name for the purpose of casting nightmare and dream message. |
Spells | Covern dusk hag adds read omens, modify memory, dreaming potential and phantasmal killer to her coven’s spells. Occult Innate Spells DC 21, attack +13; (4th) dream message (at will (4th) nightmare (at will (3rd) illusory disguise (at will (3rd) zone of truth (at will (2nd) augury (x3 (2nd) obscuring mist (at will) Cantrips read aura, detect magic Constant (5th) tongues |
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