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Create Homunculus Ritual 2

Create Homunculus Ritual 2 - Rough
| Uncommon | Transmutation |
Cast 1 day; Cost Prepared Homunculus body; see Table 7-1, pint of blood from the Homunculus future potential master Secondary Casters 1
Primary Check Arcana (expert), Occult (expert) or Craft (master Secondary Checks Craft
Range 10 feet; Target Prepared Homunculus Body
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You imbue the prepared homunculus body with the shared spark of its master creating a homunculus with a level up to that allowed in Table 7-1. There are many versions of this ritual, each specific to a particular type of homunculus (one ritual for all iron defenders, one for dedicated wrights, one for expeditious messengers, and so on), and the rituals that create rare homunculus are also rare. If the donor of the blood serves as the Primary or Secondary Caster the very hard of the ritual DC is treated as hard instead of very hard.
Critical Success The target becomes an homunculus creature of the appropriate type. If it’s at least 4 levels lower than blood donor, they can make it a minion and they become their master for the purpose of the master link ability. This gives it the minion trait, meaning it can use 2 actions when commanded, and commanding them is a single action that has the mental and concentrate traits. You can have a maximum of four minions under your control. If it doesn’t become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.
Success As critical success but as they didn’t become a minion.
Failure You fail to create the intended homunculus; you may try again without making a new homunculus body but will need some reagents to refresh the body costing ¼ of the original value.
Critical Failure The target homunculus body is destroyed in a magical feedback loop that also inflicts mental damage equal to the level of the ritual.

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