Humans in Shadowrun: Genesys | World Anvil
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Humans

Human

Human (Homo sapiens sapiens) is the metatype that has been around the longest (well, with one possible exception). You know them, you love them, and if you’re reading this there’s a high probability that you are one. They are balanced in their abilities and tend to have a little larger portion of luck than other metatypes.

Archetype Abilities
2 2 2 2 2 2
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 110
  • Starting Skills: Start with one rank in each of two different non-career skills.
  • Ready for Anything: Once per session as an out-of-turn incidental, you may move one Story Point from the Game Master’s pool to the player pool.

 
 

Nartaki
(Human Metatype Variant)

The nartaki metavariant resembles the sapiens base type with the exception of a variable skin color and an additional set of upper limbs. These appendages are fully functional and make the nartaki one of the few six- or eight-limbed mammals, something becoming more common but still very rare. Nartaki appear with a blue, red, or gold skin tone; each color occurs with equal frequency. All known nartaki are of Indian origin.

Mental Characteristics: Nartaki show no variation in test scores from the base sapiens subspecies. This testing was paired with standardized tests already present in the Indian Union, but the change in base-line caste within Indian culture had to be taken into account. Nartaki, regardless of previous station, were raised to the high Brahmin varna. This changed nartaki access to education and elevated the lifestyles of many who came from the street.

Cultural Characteristics: Nartaki do not have a separate culture per se, but Hindu culture honors them. When nartaki first appeared during the SURGE cycle of 2061, they were considered touched by the deity Shiva. Most have entered into a form of Hindu priesthood and seek to live a simple and unrestricted lifestyle.

Archetype Abilities
2 2 2 2 2 2
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 110
  • Starting Skills: Start with one rank in each of two different non-career skills.
  • Extra Limb: You do not add an additional difficulty die when using Two-Weapon Fighting. Additionally, once per Encounter, you may activate the second weapon using a.

 

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