Cyberware in Shadowrun: Genesys | World Anvil
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Cyberware

Currently available cyberware:   Head ware
NameEssenceRarityPriceEffects
Attention Coprocessor0.254700¥b to Perception.
Commlink0.12200¥ + CommlinkAllows for hot-sim and DNI
Control Rig 10.7551500¥Add 1 rank in Driving skill. Add 1 to Handling of vehicle when Jumped In
Control Rig 2172500¥Add 1 rank and b in Driving skill. Add 2 to Handling of vehicle when Jumped In
Control Rig 31.593500¥Add 1 rank and b in Driving skill. Add 3 to Handling of vehicle when Jumped In. May suffer 1 strain to add s to a Driving check
Cyberdeck0.14200¥ + CyberdeckAllows for hot-sim and DNI
Datajack0.12200¥Allows for DNI. Can connect to any device using a data cable.
False Face0.7571700¥Allows user to change their face to any possible version of their metatype. +1 Deception and b to Deception checks.
Hair Optics0.511000¥+1 Charm
Neural Processor0.541000¥+1 Computers
Olfactory Booster0.541400¥bb to Perception tests involving scent
Skilljack0.551000¥May load a knowsoft or linguasoft.
Ultrasound Sensor0.254700¥Uses ultrasound to map out a room. Cannot go through physical objects, but can ‘see’ things others cannot (such as people affected by Invisibility). Switch between ultrasound and true vision with a Maneuver
Voice Mask0.254500¥bb to checks to identify user’s voice
Voice Modulator0.551000¥+1 Deception
  Cyber Eyes
NameEssenceHard PointsRarityPriceEffects
Cybereyes 10.5121000¥Perception +1 (Visual)
Cybereyes 20.5221500¥Perception +1 (Visual)
Cybereyes 30.5332000¥Perception +1 (Visual)
  Vision Modifications
NameRarityPriceEffects
Image Link (aka Smartlink)2250¥Allows for use of AR
Microscopic Lenses3900¥Allow for magnification of an item 1000x. Focal point is 30cm. Add bb to Perception when examining the material in question.
Facial Analyzer41000¥+1 Negotiation
Targeting Laser4700¥May take the aim maneuver without suffering strain. Maximum of two maneuvers still applies.
Vision Enhancement2700¥Add b to Perception dealing with vision
Vision Magnification2750¥If user takes the Aim maneuver, increase the effective range of a ranged weapon by one band.
  Cyber Ears
NameEssenceHard PointsRarityPriceEffects
Cyberears 10.5121000¥Perception +1 (Audio)
Cyberears 20.5221500¥Perception +1 (Audio)
Cyberears 30.5332000¥Perception +1 (Audio)
  Audio Modifications
NameRarityPriceEffects
Audio Enhancement21000¥bb to Perception (Audio)
Balance Augmenter31000¥+1 Coordination
Damper31200¥+2 Soak for damage inflicted by sonic-style weapons (such as flashbangs)
Increased Hearing Spectrum3500¥Allows user to hear in higher and lower frequencies than human hearing
Select Sound Filter3500¥Allow user to focus on a specific sound group
Spatial Recognizer31000¥bb to checks to determine where a sound came from
Translate-Ear2600¥When a linguasoft is loaded, automatically translate speech you hear to your preferred language.
  Cyberweapons
NameCompatibilityRarityPriceEffects
Gun (Pistol)Arm, Leg5Gun + 300¥GM may spend hh to make you run out ammo.
Gun (SMG)Arm, Leg6Gun + 300¥GM may spend hh to make you run out ammo.
Gun (Shotgun)Arm, Leg6Gun + 300¥GM may spend hh to make you run out ammo.
Grenade LauncherArm, Leg7Gun + 300¥Limited Ammo 1
Hand razors (retractable)Arm, Hand5600¥Brawl; Damage +2; Crit 4; Range: Engaged; Vicious 2
  Bodyware
NameEssenceRarityPriceEffects
Balance Tail0.541000¥+1 Coordination
Biomonitor0.12200¥Able to show your vitals on image link and broadcast to team
Bone Lacing (Plastic)0.551000¥+1 Brawl damage, +1 Soak
Bone Lacing (Aluminum)152000¥+2 Brawl damage, +1 Soak
Bone Lacing (Titanium)1.563000¥+2 Brawl damage, +1 Soak. When suffering a critical strike, may roll the dice twice and choose which result to take.
Dermal Plating0.36700¥+1 Ranged/Melee defense
Muscle Replacement27500¥+1 Brawn, +1 Agility
Reaction Enhancers172500¥+1 Agility
Skillwires0.7571500¥Allows for use of Skillsofts
Retractable Climbing Claws (Feet or Hands)0.561000¥+1 Athletics when climbing. If have both feet and hands, add a b. If used as a weapon, treat as Retractable Hand Razors, but add a b
Smuggling Compartment0.257200¥Can store objects up to Encumbrance 1. Anything stored will upgrade a perception check trying to find it.
Adrenaline Filter0.551000¥+1 Cool
Wired Reflexes 11.2563000¥+1 Agility, may suffer 1 strain to add s to your initiative check
Wired Reflexes 21.563700¥+1 Agility, +1 Ranged and Melee Defense, may suffer 1 strain to add ss to your initiative check
Wired Reflexes 31.7574400¥+1 Agility, +1 Ranged/Melee Defense, may suffer 1 strain to add sss to your initiative check
  Cyberlimbs - Obvious
NameEssenceHard PointsRarityPriceEffects
Cyberarm 1431500¥+1 Wound Threshold
Cyberleg 1431500¥+1 Wound Threshold
Hand/foot0.2512300¥
Lower Arm0.522750¥
Lower Leg0.522750¥
Torso1341500¥+1 Wound Threshold
Skull0.525750¥
  Cyberlimbs - Synthetic
NameEssenceHard PointsRarityPriceEffects
Cyberarm 1342000¥+1 Wound Threshold
Cyberleg 1342000¥+1 Wound Threshold
Hand/foot0.2513500¥
Lower Arm0.5131000¥
Lower Leg0.5131000¥
Torso1252000¥+1 Wound Threshold
Skull0.5161000¥
  Cyberlimb Modifications and Accessories
NameCompatibilityRarityPriceEffects
AgilityLegs, Arms52500¥+1 Agility
BrawnLegs, Arms52500¥+1 Brawn
ArmorTorso5700¥+1 Soak
GyromountArms, Torso4700¥Ranged weapon attached to the gyromount gains the Accurate 1 quality, or increases the Accurate quality by 1.
SlideArms4500¥Weapon or item attached to the slide can be drawn as an incidental
HolsterTorso4200¥May holster a pistol with Encumbrance of 0 or 1. Compartment is concealed and adds bb to Perception checks to spot.
Hydraulic JacksLegs51000¥+1 Athletics
Large Smuggling CompartmentTorso5500¥Can hold 2 Encumbrance of objects. Anything stored will upgrade a perception check trying to find it
Telescopic LimbsLegs, Arms5500¥Limb may extend 3x normal length. May make Melee attacks at Short range.
Grapple GunArms5400¥50’ of coiled nylon, able to support total encumbrance and Brawn of 14. If used as a weapon: Damage 4, Crit: 5. Range: Medium. Inaccurate 1, Knockdown
SkimmersFeet51000¥+1 Stealth
Nonconductive MaterialTorso61400¥+1 Strain Threshold
SkatesLegs, Feet4300¥May take the Move maneuver as your second maneuver without suffering strain. GM may spend hh on your attacks or aa on attacks made against you to knock you prone.
  Basic Bioware
NameEssenceRarityPriceEffects
Adrenaline Pump0.346000¥May suffer up to 3 strain to add as many s to initiative checks.
Bone Density Augmentation0.6612,500¥+1 Soak, +1 to Brawl damage. Requires extra h to add Knockdown effect.
Cat’s Eyes0.2535000¥Remove bb imposed by dim light.
Enhanced Articulation0.132800¥Add b to checks to escape grapples or bonds.
Muscle Augmentation0.5510,000¥+1 Brawn
Muscle Toner0.5510,000¥+1 Agility
Orthoskin 10.252800¥+1 Soak
Orthoskin 20.455600¥+1 Soak, +1 Ranged/Melee Defense
Pathogenic Defense0.364000¥+1 Resilience
Platelet Factories0.152800¥When recovering strain at the end of an encounter, recover 2 per s
Skin Pocket0.15800¥May conceal an item of encumbrance 1 or lower. Upgrade any check to perceive this twice.
Suprathyroid Gland1720,000¥+1 Agility, +1 Brawn. 
Symbiotes0.1574000¥Upgrade any check once to heal you (stun or physical), including at the end of an encounter.
Synthacardium0.354000¥+1 Athletics
Tailored Pheromones0.5610,000¥+1 Presence
Toxin Extractor0.1554000¥Upgrade any Resilience check to fight off poisons or toxins
  Cultured BIOWARE
NameEssenceRarityPriceEffects
Cerebellum Booster0.5610,000¥+1 Intellect
Reception Enhancer0.5610,000¥+1 Cunning
Cerebral Booster0.5710,000¥+1 Willpower
Damage Compensator0.262800¥+1 Wound Threshold
Mnemonic Enhancer0.1562800¥Add b to all Knowledge checks
Pain Editor0.465600¥Once per encounter when your character suffers a Critical Injury, they may activate the pain editor as an out-of-turn incidental. Until the end of the encounter, they ignore any penalties that Critical Injury would otherwise impose on skill checks they make. (At your GM’s discretion, this may not apply to penalties inflicted by certain Critical Injuries, such as blindness or loss of a limb.) At the end of the encounter, your character no longer ignores those penalties and suffers the effects of the Critical Injuries.
Dopamine Blocker0.354000¥+1 Discipline
Reflex Recorder0.374000¥Choose 1: +1 to Athletics, Coordination, Driving, Piloting, Brawl, Melee, Ranged (Light), Ranged (Heavy), Gunnery. ‘May have multiple reflex recorders, but only one per skill.
Sleep Regulator0.2552800¥Remove bb imposed by lack of sleep
Synaptic Booster1617,600¥+1 Agility, +1 Ranged/Melee Defense, may suffer 1 strain to add sss to your initiative check
  Bioweaponry
NameEssenceRarityPriceEffects
Cat Claws0.16400¥May suffer 1 strain to make unarmed Brawl attacks have: Brawl; Damage: +1; Crit: 3; Range: Engaged; until the end of the encounter
Fangs0.16300¥Brawl; Damage: +1; Crit: 5; Range: Engaged; Pierce 1
Horns0.16750¥Brawl; Damage: +3; Crit: 2; Range: Engaged; Pierce 1, Vicious 1, Inaccurate 1
Stinger0.261000¥Brawl; Damage: +5; Crit: 4; Range: Engaged; Pierce 1, Unwieldy 3, Disorient 4

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