Cyberware
Currently available cyberware:
Head ware
Cyber Eyes
Vision Modifications
Cyber Ears
Audio Modifications
Cyberweapons
Bodyware
Cyberlimbs - Obvious
Cyberlimbs - Synthetic
Cyberlimb Modifications and Accessories
Basic Bioware
Cultured BIOWARE
Bioweaponry
Name | Essence | Rarity | Price | Effects |
---|---|---|---|---|
Attention Coprocessor | 0.25 | 4 | 700¥ | b to Perception. |
Commlink | 0.1 | 2 | 200¥ + Commlink | Allows for hot-sim and DNI |
Control Rig 1 | 0.75 | 5 | 1500¥ | Add 1 rank in Driving skill. Add 1 to Handling of vehicle when Jumped In |
Control Rig 2 | 1 | 7 | 2500¥ | Add 1 rank and b in Driving skill. Add 2 to Handling of vehicle when Jumped In |
Control Rig 3 | 1.5 | 9 | 3500¥ | Add 1 rank and b in Driving skill. Add 3 to Handling of vehicle when Jumped In. May suffer 1 strain to add s to a Driving check |
Cyberdeck | 0.1 | 4 | 200¥ + Cyberdeck | Allows for hot-sim and DNI |
Datajack | 0.1 | 2 | 200¥ | Allows for DNI. Can connect to any device using a data cable. |
False Face | 0.75 | 7 | 1700¥ | Allows user to change their face to any possible version of their metatype. +1 Deception and b to Deception checks. |
Hair Optics | 0.5 | 1 | 1000¥ | +1 Charm |
Neural Processor | 0.5 | 4 | 1000¥ | +1 Computers |
Olfactory Booster | 0.5 | 4 | 1400¥ | bb to Perception tests involving scent |
Skilljack | 0.5 | 5 | 1000¥ | May load a knowsoft or linguasoft. |
Ultrasound Sensor | 0.25 | 4 | 700¥ | Uses ultrasound to map out a room. Cannot go through physical objects, but can ‘see’ things others cannot (such as people affected by Invisibility). Switch between ultrasound and true vision with a Maneuver |
Voice Mask | 0.25 | 4 | 500¥ | bb to checks to identify user’s voice |
Voice Modulator | 0.5 | 5 | 1000¥ | +1 Deception |
Name | Essence | Hard Points | Rarity | Price | Effects |
---|---|---|---|---|---|
Cybereyes 1 | 0.5 | 1 | 2 | 1000¥ | Perception +1 (Visual) |
Cybereyes 2 | 0.5 | 2 | 2 | 1500¥ | Perception +1 (Visual) |
Cybereyes 3 | 0.5 | 3 | 3 | 2000¥ | Perception +1 (Visual) |
Name | Rarity | Price | Effects |
---|---|---|---|
Image Link (aka Smartlink) | 2 | 250¥ | Allows for use of AR |
Microscopic Lenses | 3 | 900¥ | Allow for magnification of an item 1000x. Focal point is 30cm. Add bb to Perception when examining the material in question. |
Facial Analyzer | 4 | 1000¥ | +1 Negotiation |
Targeting Laser | 4 | 700¥ | May take the aim maneuver without suffering strain. Maximum of two maneuvers still applies. |
Vision Enhancement | 2 | 700¥ | Add b to Perception dealing with vision |
Vision Magnification | 2 | 750¥ | If user takes the Aim maneuver, increase the effective range of a ranged weapon by one band. |
Name | Essence | Hard Points | Rarity | Price | Effects |
---|---|---|---|---|---|
Cyberears 1 | 0.5 | 1 | 2 | 1000¥ | Perception +1 (Audio) |
Cyberears 2 | 0.5 | 2 | 2 | 1500¥ | Perception +1 (Audio) |
Cyberears 3 | 0.5 | 3 | 3 | 2000¥ | Perception +1 (Audio) |
Name | Rarity | Price | Effects |
---|---|---|---|
Audio Enhancement | 2 | 1000¥ | bb to Perception (Audio) |
Balance Augmenter | 3 | 1000¥ | +1 Coordination |
Damper | 3 | 1200¥ | +2 Soak for damage inflicted by sonic-style weapons (such as flashbangs) |
Increased Hearing Spectrum | 3 | 500¥ | Allows user to hear in higher and lower frequencies than human hearing |
Select Sound Filter | 3 | 500¥ | Allow user to focus on a specific sound group |
Spatial Recognizer | 3 | 1000¥ | bb to checks to determine where a sound came from |
Translate-Ear | 2 | 600¥ | When a linguasoft is loaded, automatically translate speech you hear to your preferred language. |
Name | Compatibility | Rarity | Price | Effects |
---|---|---|---|---|
Gun (Pistol) | Arm, Leg | 5 | Gun + 300¥ | GM may spend hh to make you run out ammo. |
Gun (SMG) | Arm, Leg | 6 | Gun + 300¥ | GM may spend hh to make you run out ammo. |
Gun (Shotgun) | Arm, Leg | 6 | Gun + 300¥ | GM may spend hh to make you run out ammo. |
Grenade Launcher | Arm, Leg | 7 | Gun + 300¥ | Limited Ammo 1 |
Hand razors (retractable) | Arm, Hand | 5 | 600¥ | Brawl; Damage +2; Crit 4; Range: Engaged; Vicious 2 |
Name | Essence | Rarity | Price | Effects |
---|---|---|---|---|
Balance Tail | 0.5 | 4 | 1000¥ | +1 Coordination |
Biomonitor | 0.1 | 2 | 200¥ | Able to show your vitals on image link and broadcast to team |
Bone Lacing (Plastic) | 0.5 | 5 | 1000¥ | +1 Brawl damage, +1 Soak |
Bone Lacing (Aluminum) | 1 | 5 | 2000¥ | +2 Brawl damage, +1 Soak |
Bone Lacing (Titanium) | 1.5 | 6 | 3000¥ | +2 Brawl damage, +1 Soak. When suffering a critical strike, may roll the dice twice and choose which result to take. |
Dermal Plating | 0.3 | 6 | 700¥ | +1 Ranged/Melee defense |
Muscle Replacement | 2 | 7 | 500¥ | +1 Brawn, +1 Agility |
Reaction Enhancers | 1 | 7 | 2500¥ | +1 Agility |
Skillwires | 0.75 | 7 | 1500¥ | Allows for use of Skillsofts |
Retractable Climbing Claws (Feet or Hands) | 0.5 | 6 | 1000¥ | +1 Athletics when climbing. If have both feet and hands, add a b. If used as a weapon, treat as Retractable Hand Razors, but add a b |
Smuggling Compartment | 0.25 | 7 | 200¥ | Can store objects up to Encumbrance 1. Anything stored will upgrade a perception check trying to find it. |
Adrenaline Filter | 0.5 | 5 | 1000¥ | +1 Cool |
Wired Reflexes 1 | 1.25 | 6 | 3000¥ | +1 Agility, may suffer 1 strain to add s to your initiative check |
Wired Reflexes 2 | 1.5 | 6 | 3700¥ | +1 Agility, +1 Ranged and Melee Defense, may suffer 1 strain to add ss to your initiative check |
Wired Reflexes 3 | 1.75 | 7 | 4400¥ | +1 Agility, +1 Ranged/Melee Defense, may suffer 1 strain to add sss to your initiative check |
Name | Essence | Hard Points | Rarity | Price | Effects |
---|---|---|---|---|---|
Cyberarm | 1 | 4 | 3 | 1500¥ | +1 Wound Threshold |
Cyberleg | 1 | 4 | 3 | 1500¥ | +1 Wound Threshold |
Hand/foot | 0.25 | 1 | 2 | 300¥ | |
Lower Arm | 0.5 | 2 | 2 | 750¥ | |
Lower Leg | 0.5 | 2 | 2 | 750¥ | |
Torso | 1 | 3 | 4 | 1500¥ | +1 Wound Threshold |
Skull | 0.5 | 2 | 5 | 750¥ |
Name | Essence | Hard Points | Rarity | Price | Effects |
---|---|---|---|---|---|
Cyberarm | 1 | 3 | 4 | 2000¥ | +1 Wound Threshold |
Cyberleg | 1 | 3 | 4 | 2000¥ | +1 Wound Threshold |
Hand/foot | 0.25 | 1 | 3 | 500¥ | |
Lower Arm | 0.5 | 1 | 3 | 1000¥ | |
Lower Leg | 0.5 | 1 | 3 | 1000¥ | |
Torso | 1 | 2 | 5 | 2000¥ | +1 Wound Threshold |
Skull | 0.5 | 1 | 6 | 1000¥ |
Name | Compatibility | Rarity | Price | Effects |
---|---|---|---|---|
Agility | Legs, Arms | 5 | 2500¥ | +1 Agility |
Brawn | Legs, Arms | 5 | 2500¥ | +1 Brawn |
Armor | Torso | 5 | 700¥ | +1 Soak |
Gyromount | Arms, Torso | 4 | 700¥ | Ranged weapon attached to the gyromount gains the Accurate 1 quality, or increases the Accurate quality by 1. |
Slide | Arms | 4 | 500¥ | Weapon or item attached to the slide can be drawn as an incidental |
Holster | Torso | 4 | 200¥ | May holster a pistol with Encumbrance of 0 or 1. Compartment is concealed and adds bb to Perception checks to spot. |
Hydraulic Jacks | Legs | 5 | 1000¥ | +1 Athletics |
Large Smuggling Compartment | Torso | 5 | 500¥ | Can hold 2 Encumbrance of objects. Anything stored will upgrade a perception check trying to find it |
Telescopic Limbs | Legs, Arms | 5 | 500¥ | Limb may extend 3x normal length. May make Melee attacks at Short range. |
Grapple Gun | Arms | 5 | 400¥ | 50’ of coiled nylon, able to support total encumbrance and Brawn of 14. If used as a weapon: Damage 4, Crit: 5. Range: Medium. Inaccurate 1, Knockdown |
Skimmers | Feet | 5 | 1000¥ | +1 Stealth |
Nonconductive Material | Torso | 6 | 1400¥ | +1 Strain Threshold |
Skates | Legs, Feet | 4 | 300¥ | May take the Move maneuver as your second maneuver without suffering strain. GM may spend hh on your attacks or aa on attacks made against you to knock you prone. |
Name | Essence | Rarity | Price | Effects |
---|---|---|---|---|
Adrenaline Pump | 0.3 | 4 | 6000¥ | May suffer up to 3 strain to add as many s to initiative checks. |
Bone Density Augmentation | 0.6 | 6 | 12,500¥ | +1 Soak, +1 to Brawl damage. Requires extra h to add Knockdown effect. |
Cat’s Eyes | 0.25 | 3 | 5000¥ | Remove bb imposed by dim light. |
Enhanced Articulation | 0.1 | 3 | 2800¥ | Add b to checks to escape grapples or bonds. |
Muscle Augmentation | 0.5 | 5 | 10,000¥ | +1 Brawn |
Muscle Toner | 0.5 | 5 | 10,000¥ | +1 Agility |
Orthoskin 1 | 0.2 | 5 | 2800¥ | +1 Soak |
Orthoskin 2 | 0.4 | 5 | 5600¥ | +1 Soak, +1 Ranged/Melee Defense |
Pathogenic Defense | 0.3 | 6 | 4000¥ | +1 Resilience |
Platelet Factories | 0.1 | 5 | 2800¥ | When recovering strain at the end of an encounter, recover 2 per s |
Skin Pocket | 0.1 | 5 | 800¥ | May conceal an item of encumbrance 1 or lower. Upgrade any check to perceive this twice. |
Suprathyroid Gland | 1 | 7 | 20,000¥ | +1 Agility, +1 Brawn. |
Symbiotes | 0.15 | 7 | 4000¥ | Upgrade any check once to heal you (stun or physical), including at the end of an encounter. |
Synthacardium | 0.3 | 5 | 4000¥ | +1 Athletics |
Tailored Pheromones | 0.5 | 6 | 10,000¥ | +1 Presence |
Toxin Extractor | 0.15 | 5 | 4000¥ | Upgrade any Resilience check to fight off poisons or toxins |
Name | Essence | Rarity | Price | Effects |
---|---|---|---|---|
Cerebellum Booster | 0.5 | 6 | 10,000¥ | +1 Intellect |
Reception Enhancer | 0.5 | 6 | 10,000¥ | +1 Cunning |
Cerebral Booster | 0.5 | 7 | 10,000¥ | +1 Willpower |
Damage Compensator | 0.2 | 6 | 2800¥ | +1 Wound Threshold |
Mnemonic Enhancer | 0.15 | 6 | 2800¥ | Add b to all Knowledge checks |
Pain Editor | 0.4 | 6 | 5600¥ | Once per encounter when your character suffers a Critical Injury, they may activate the pain editor as an out-of-turn incidental. Until the end of the encounter, they ignore any penalties that Critical Injury would otherwise impose on skill checks they make. (At your GM’s discretion, this may not apply to penalties inflicted by certain Critical Injuries, such as blindness or loss of a limb.) At the end of the encounter, your character no longer ignores those penalties and suffers the effects of the Critical Injuries. |
Dopamine Blocker | 0.3 | 5 | 4000¥ | +1 Discipline |
Reflex Recorder | 0.3 | 7 | 4000¥ | Choose 1: +1 to Athletics, Coordination, Driving, Piloting, Brawl, Melee, Ranged (Light), Ranged (Heavy), Gunnery. ‘May have multiple reflex recorders, but only one per skill. |
Sleep Regulator | 0.25 | 5 | 2800¥ | Remove bb imposed by lack of sleep |
Synaptic Booster | 1 | 6 | 17,600¥ | +1 Agility, +1 Ranged/Melee Defense, may suffer 1 strain to add sss to your initiative check |
Name | Essence | Rarity | Price | Effects |
---|---|---|---|---|
Cat Claws | 0.1 | 6 | 400¥ | May suffer 1 strain to make unarmed Brawl attacks have: Brawl; Damage: +1; Crit: 3; Range: Engaged; until the end of the encounter |
Fangs | 0.1 | 6 | 300¥ | Brawl; Damage: +1; Crit: 5; Range: Engaged; Pierce 1 |
Horns | 0.1 | 6 | 750¥ | Brawl; Damage: +3; Crit: 2; Range: Engaged; Pierce 1, Vicious 1, Inaccurate 1 |
Stinger | 0.2 | 6 | 1000¥ | Brawl; Damage: +5; Crit: 4; Range: Engaged; Pierce 1, Unwieldy 3, Disorient 4 |
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