Weapons in Setelin | World Anvil
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Weapons

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Content

 
  1. Simple Melee
  2. Simple Ranged
  3. Martial Melee
  4. Martial Ranged
  5. Firearms
  6. Expertise
  7. Custom table test

1. Simple Melee Weapons

Simple Melee Weapon Cost Damage Weight Properties Expertise Damage Expertise Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light Staggering, Parry, Block
Dagger 2gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) piercing or slashing Fierce crits, Potent crit, thrown (range 40/120)
Gauntlet 2 gp 1d4 bludgeoning 1 lb. Light
Francisca 1 gp 1d6 slashing 3 lb. Thrown (range 20/60), versatile(1d8) slashing or bludgeoning Fierce crits, Potent crit(1), Block(3)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed Staggering
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 gp 1d4 bludgeoning 2 lb. Light, Thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb. Block(2), Staggering, Parry(2)
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8) Second strike, Fierce crits, Parry(3)
Scythe 20 gp 1d8 slashing 10 lb. Two-handed Reach, Pull, Fierce crits
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile(1d8)

2. Simple Ranged Weapons

Simple Ranged Weapon Cost Damage Weight Properties Expertise Damage Expertise Properties
Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed Modify Tension: Low
Sling 1 sp 1d4 bludgeoning Ammunition (range 30/120)

3. Martial Melee Weapons

Painful shove
Martial Melee Weapon Cost Damage Weight Properties Expertise Damage Expertise Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Double-Bladed Scimitar 100 gp 2d4 slashing 6 lb. Second strike, Two-Handed
Falchion 75 gp 2d4 slashing 8 lb. Two-handed Potent crit(2), Parry(3), Block(3), Unyielding
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed Fierce crits, Potent crit(1)
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed Fierce crits, Parry(2), Potent crit(2)
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Kukri 8 gp 1d8 slashing 2 lb. Light
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10) slashing or bludgeoning Fierce crits, Parry(2), Potent crit(1)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Sap 1 gp 1d6 bludgeoning 2 lb. Staggering
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light Twin-Parry(2), Fierce crits, Potent crit
Spiked Shield 10 gp 1d4 piercing 2 lb. Painful shove
Tonfa 3 gp 1d6 bludgeoning 4 lb. Light Finesse, Twin-Parry(2), Unyielding
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach Pull

4. Martial Ranged Weapon

Martial Ranged Weapon Cost Damage Weight Properties Expertise Damage Expertise Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Bolas 5 gp 3 lb. Bolas Trip, thrown (range 20/40)
Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Modify Tension: High
Net 1 gp 3 lb. Net Throw, thrown (range 5/15)

5. Firearms

Firearm Cost Ammo Damage Weight Properties Expertise Damage Expertise Properties
Palm Pistol 50 gp 2 gp (20) 1d8 piercing 1 lb. Ammunition (range 40/160), light, reload 1, misfire 1
Pistol 150 gp 4 gp (20) 1d10 piercing 3 lb. Ammunition (range 60/240), reload 4, misfire 1, Ammunition (range 60/240)
Musket 300 gp 5 gp (20) 1d12 piercing 10 lb. Ammunition (range 120/480), two-handed, reload 1, misfire 2
Pepperbox 250 gp 4 gp (20) 1d10 piercing 5 lb. Ammunition (range 80/320), reload 6, misfire 2
Blunderbuss 300 gp 5 gp (5) 2d8 piercing 10 lb. Ammunition (range 15/60 ), reload 1, misfire 2
Bad News Crafted 10 gp (5) 2d12 piercing 25 lb. Ammunition (range 200/800 ) two-handed, reload 1, misfire 3
Hand Mortar Crafted 10 gp (1) 2d8 fire 10 lb. Ammunition (range 30/600 ), reload 1, misfire 3, explosive

6. Expertise

Expertise in a single weapon can be obtained by using a feat.  

Custom Table test

 

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