The Peacebreakers
The Peacebreakers are a group of Maylar aligned terrorists and political saboteurs which try to trick civilized nations into going to war with each other or at least to make existing wars drag on on longer.
"Civilization is a crutch of the weak, but when civilized nations go to war, they glorify Maylar." At least that is the party line.
Peacebreakers ultimately want to fan the flames of war and coerce nations to go to war with each other. They assassinate messengers, fan unrest, steal ransom or tribute payments. Anything to goad people to fight. They also like to commit war crimes and then frame one or both sides of the conflict for their own heinous acts.
When two nations are already fighting, the Peacebreakers want to prolong the conflict. They will often provide aid to the underdog in the war with full transparency.
Sometimes other Testers find the Peacebreakers distasteful because they operate in the shadows and get other people to do the killing. Some "honest" Testers may force them to defend themselves to prove their strength.
Another difficulties the Peacebreakers have to deal with is that their reputation proceeds. Sometimes their efforts backfire. If Peacebreakers (or any Tester really) is identified near a site of conflict, both sides can claim "It's not our fault, the Testers interfered!" and this prompts early peace talks with both sides have plausible deniability against their culpability in the conflict because "it's all Maylar's fault."
Type
Religious, Sect
Parent Organization
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