Lorna of the Lanterns Character in Scarterra | World Anvil

Lorna of the Lanterns

by Me with Hero Forge
Lorna never knew her parents, she was left in a basket on the doorstep of a Zarthus temple and raised by the local Lanterns (who always take in basket babies) in the Barony of Demos, and unsurprisingly she became a Lantern herself.   Lorna had a talent and interest in music that the Lantern's nurtured which later manifested in music based theurgy. Lorna has tried to spread Zarthus' ideals throughout the Borderlands.

Lorna RPG Stats

  Willpower 5, 24 Mana Points   Dexterity 3, Strength 2, Stamina 3, Appearance 3, Charisma 3, Manipulation 3, Intelligence 3, Perception 2, Wits 2   Simple Abilities: Alertness 1, Animal Ken 1, Athletics 1, Brawl 1, Dodge 1, Empathy 1, Etiquette 1, Expression 1, Intimidation 0, Investigation 1, Leadership 0, Legerdemain 0, Stealth 1, Subterfuge 1   Trained Abilities: Archery 1, Commerce 0, Crafts 2 (blacksmithing), Enigmas 1, Hearth Wisdom 1, History 1 (+1 Borderlands), Medicine 0, Melee 3 (+1 swords), Performance 3, Politics 1 (+1 Borderlanders), Ride 1 , Sailing 0, Seneschal 0, Survival 3, Theology 2   Merits: Divine Spell Caster, Priestess 1   Flaws: Divine Bard   Divine Spheres: Augmentation 2, Crafts 1   Character Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated   Character Creation   20 Freebie Points, + 8 (Flaws), -4 (Merits), -4 (Extra Willpower), -9 (divine magic spheres), - 8 (Extra abilities), -1 (Specializations)  


  Weapons   Sontar normally fights with a rapier while carrying her lyre in the other hand. She also carries a dagger and light crossbow.   Lorna must cast her magic through music, she cannot cast magic otherwise. If she loses her lyre for any reason, she can still sing spells but casting is at +2 difficulty until she gets a new lyre. If she has to improvise with another musical instrument, she casts spells at +1 difficulty.   Rapier, difficulty 6 to attack or parry with, 5 dice of damage versus soft targets, 4 dice of damage versus heavily armored targets. She gets +1 bonus die on attack rolls when fighting one opponent at a time.   Dagger, difficulty 6 to attack, 7 to parry with, 4 dice of base damage.   light crossbow, difficulty 6 to shoot. 5 dice of base damage. effective range of 120 yards, maximum range of 240 yards. It takes a full B action to reload. She typically carries ten crossbow bolts.   She typically wears light armor, gambeson, which provides three soak dice, and carries a +1 penalty to Fatigue checks.   Well crafted lyre, backpack, bedroll, small tent, utility knife, small spade, two changes of clothes 30 silver pieces, 50 copper pieces, basic oil lantern with about four hours worth of oil, flint and steel, whetstone, a week of rations, two water skins, 50 feet of silk rope, any other reasonable gear the player comes up with I overlooked.   3 Healing scrolls, each scroll will heal three levels of damage. The potion must be used all at once, the three levels of healing cannot be split up. (worth 52 gold each)
Current Location
Year of Birth
1804 CE 34 Years old
Circumstances of Birth
Nami's Zodiac Year, Hallisan's Zodiac Month
Skin Tone/Pigmentation
light green
Aligned Organization
Known Languages
Common, Dwarven

Cover image: by Me with Hero Forge
Character Portrait image: by Me with Hero Forge


Please Login in order to comment!