Nature Magic
"We can thank the Elves for showing us how to tune into nature, the most primal form of magic there is."
-The Hajaari Encyclopedia
Those who harness Nature magic have access to the elements at will. Fire, water, earth, and air. Most users of this school of magic tend to specialize in one or two of the elements, often crafting smart combinations to overpower their opponents.
Nature magic allows for its users to manipulate their surroundings in ways like raising rock walls, shooting balls of fire, sending out waves of air, and much more. One's imagination is the limit.
Effect
Fire can spew flames, burst, conjure flame walls, and more.
Earth can raise rock walls, split the ground beneath enemies, shield blows, and more.
Water can slow attackers, nullify projectiles, drown enemies, and more.
Air can thrust enemies and allies, conjure whirlwinds, create vortexes, and more.
Any combination of these create interesting results. Fire & air can harness electricity, air & water can create ice, earth & fire can create magma, etc.
Side/Secondary Effects
It takes a lot of magical training and strength to harness the full powers of Nature magic.
Manifestation
If the element is not readily available, it must be drawn from the surroundings before it can be properly manipulated. This is easier for air and earth, but more difficult for fire and water.
Source
It takes a lifetime of training and an inherent magical affiliation to harness the true power of Nature magic.
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