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Sarellia

16 Deepwater 774

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The world of Sarellia is a world deep rooted in magic. Some are born with the ability to use magic at a young age, some have to train hard to obtain it, some never do. No one really understands where magic is derived from.   The campaign takes place in the country of Falindor. Adventurer guilds have become commonplace around the Falindor with major cities having many and most small towns have 1. There is an official council for guilds at the capital of the country. People can post job quests at any adventurers guild. Depending on the difficulty of the post, the job will be assigned a rank from E to S++. When a request is submitted the guild that receives the request will assign it a rank. E - C rank quests are typically small easy requests that will never leave the city or sometimes even guild hall that it was submitted. B rank quests and higher must be submitted to the council to be sent out to the rest of the country and oftentimes require a bit of travel to do. S rank quests and higher are typically reserved for the strongest adventurers with S++ being so difficult they are believed to be impossible and serve more as warnings to all.   There are some guilds that get together for nefarious purposes that are not officially recognized by the guild council. Many of the higher ranking requests have to do with undoing things that some of the "Dark Guilds" have done or warding them off altogether.

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