Sorcerers Profession in Sands of Saraya | World Anvil

Sorcerers

A couple hundred years past, a sorcerer would have lived like a king, or even literally been one. However ever since the events that led to the Wrahm, and the never-ending drought that followed, almost no person or settlement trusts or allows them anymore. Of course, they were never trustworthy to begin with, however their power has been diminished enough that it is no longer certain death to defy one.   The common wisdom is that sorcerers must expend water to use their magic, and so everyone believes that the world's lack of it is wholly their fault. Both of these seem to be true, with the singular exception of the Wrahm who have somehow overcome the need for water as fuel and can use magic almost freely. However not all knowledge spread about magicians are true, namely those who speak about sorcerer weaknesses.   To be a sorcerer is to be shunned by all at the least, and hunted most of the time. Those who are willing to work with other mages have developed Broken Alaari to communicate, and the rusty iron knot to distinguish who is sympathetic to their plight.   With regards to their day to day lives, they no longer have the qualms that come with ruling and having subjects, and thus are left to their own devices. Some seek power like any stereotypical magician, delving into ancient secrets or looking for sources of water to give them what's "rightfully theirs", and some just try to hide and forget about the curse and live a normal life.    The temptation to use it is still ever present regardless of their intentions however, so it is rare that a sorcerer goes unnoticed for long if they spend a while in the same place. Therefore, most mages are also nomads, or travellers, taking odd jobs or working as a merchant. The other possibility is taking residence in the magically infested Qadim.
Alternative Names
Mage, magician, witch
Type
Arcane
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