The Sahansi Clans Organization in Sanctum | World Anvil
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The Sahansi Clans

The Sahansi Clans of the Base Caves are a loose alliance of goblinoids that act as the mediators in the Upward Trade. Each Clanhold acts as a waystation and trading post between the Peak Kings and the Gorge Lords. While each of them have their own dialect of Goblin, tax laws, tarriffs and gods, they have one thing in common. They lack creativity. Staunch traditionalists, they have been granted one Prime Design that has been copied and slightly altered for centuries so that while they believe they are unique, the Bi-Wheel is nearly the same in every tribe.

Structure

As stated above, the Sahansi clans operate out of clanholds constructed and natural or created tunnel intersections known as Way Stations. Their relationship is completely beholden to tunnel route allocation through trade deals and the interconnecting web of alliances that force all but the most brazen or foolhardy clans to go to war in a fashion greater in scope than the nearly day to day, professional raiding.

Public Agenda

Many clansmen find work as Motor Knights, boosting their version of the Bi-Wheel with their own revelry and maybe some magic, band together some low rent raiders and pledge themselves to a Prince of War to act as land raiders in their war against the Baradiel Empire.

Assets

The main assets of the Sahansi Clans are their Bi-Wheels and their literal stranglehold on the Upward Trade.

History

They were formerly not traders and just raiders but the establishment of the Upward Trade has united them in the 4th age of the peak kings

Independence is all

Type
Alliance, Generic
Alternative Names
Grinders, the Clansmen, Bike Babies
Demonym
Sahs
Subsidiary Organizations
Location
Related Ethnicities

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