The Forest of Amarth
The Westernmost reaches of the temperate zone of Vaundaland, the Forest of Amarth plays host to open portals to the Feywild allowing all beasts of fairy nature to pierce through and enter the prime material plane. Inside the deep woods are ancient stone castles, overgrown with vines and leaves that those who venture in claim are haunted by ghostly warriors.
Structure
Emperor, down to Major Arcana, Down to Minor Arcana
Public Agenda
Complete the Hunt
Assets
Interplanar Travel, travel via grappling hook, tribes of warriors always competing with one another to take Minor Titles.
History
Old as time itself
Type
Geopolitical, Tribe
Alternative Names
Deadwood, Howling Leaves
Demonym
Foresters, Tribesmen
Location
Related Ethnicities
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