Temple of He Who Watches the Flow of Souls Building / Landmark in Sanctum | World Anvil
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Temple of He Who Watches the Flow of Souls

This temple to Xulos is the center of worship in Stilton. Due to the possibilities of floods, falls and all manner of ill, the spirits of the people are more readily looked after than the people themselves.   Can Teach Seance Ritual for 25 Gold or a Favor   Séance 1st-level conjuration (ritual) Caster: Bard, Warlock Casting Time: 10 minutes Range: Self Components: V, S, M (a crystal ball, tarot deck or séance board worth at least 10 gp) Duration: Concentration Through the use of special divining tools, you summon the attention of something otherworldly and often incorporeal. This may manifest as a number of physical disturbances, such as objects being knocked over, or the temperature in the immediate area dropping. This is followed by an eerie quiet as the being turns its attention to the séance participants. A called entity (typically a ghost) must make a Wisdom saving throw. If it fails, and the entity is compelled to answer any questions honestly for as long as the ritual caster concentrates. Once concentration on this spell is broken, the entity stays and acts freely until banished, or it may return to its original location at any time. It is up to the GM to decide if the summoned entity is friendly or hostile. The spell caster may banish the ghost as an action. Non-ritual Caster: If you are an amateur with proficiency with occultist tools, you may attempt to cast this spell with no special training or instruction. You must make a Charisma check with a DC of 15. If you fail, a random entity of the GM’s choice is summoned. An unsuccessful summon can act like beacons for rogue entities asking for or even demanding help from the assembled group.       Could Sell : Ghost Ward Lantern   Wondrous item, uncommon (requires attunement) This lantern glows even when not lit, appearing luminescent and captivating. When lit, the lantern can ward off incorporeal undead, who can’t approach within 50 feet of the lantern unless they make a DC 12 Charisma saving throw. The lamp burns holy water rather than oil. 1 flask of holy water lasts for 10 minutes. Lighting the lantern takes an action. Incorporeal undead within the radius when the lantern is lit must make a Charisma saving throw or be frightened for 1d4 rounds and be unable to enter the radius of the lantern.

Purpose / Function

Give thanks to Xulos

Architecture

Unlike the light wood of the rest of the town, the temple is made of stone.
Type
Temple / Church
Parent Location

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