Cad'Mort
Cad'Mort erects its tall obsidian architecture towards the heavens of Sanctuary, the black and grey walls of this ancient place date further back than any written history. Since its human discovery near the immigration to Caeorthian shores it has been explored by the Abercastian Kingdom, The Lardanos Dynasty and The Selestine Concord.
"The enormous architecture strikes the mind as this was a city for giants, but as we continued our exploration and mapping of the area, we encountered smaller streets, openings and thresholds, so small indeed a faerie could comfortably fly through. The differentiation of scale and the sheer size of the city makes me believe this was once a large metropolis of a time in history no one remembers. But it does spark concern, about who forgets a metropolis and who abandoned it". Lord Magaru Abercast, on his naval travels from Ndekian waters.
Discovery
Lorem Ipsum
This area contains the city's agriculture and most of its livestock. Most of the city's produce comes from these fields and thus requires the most available space and availability. Most sustenance comes from a plant-based diet giving meats a special place in festivities and on other special occasions. The Gardens
While the farmlands below offer space for the much-needed crops, the gardens offer green space for comfort, play and music. The gardens offer special places for the city's inhabitants. And a place where they can go and relax after a day of work in the fields. While it is a place for relaxation, it also is the place where much of the distillery and brewing is made. The Lower Quarters
The people living within this part of the city are those whose occupancy is that of the lower levels, this would be farmhands, gardeners, government officials and their families. This part of the city houses about two-thirds of the total denizens of Cad'mort. This density gives the appearance of a lively and vibrant city forming from the urban fabric found within the blackened walls, creating a cradle of life during the apocalypse. The Upper Quarters
The levels below are those of necessity and practicality, continuing upwards the cityscape from this level and above goes from fundamentals to more sophisticated practices. Creating a place foundation to enable another layer of prosperity for the city. This level houses about a fourth of the city and within these quarters are higher-standing officials, clerics, mages and guild members. The Arcane Wards
These halls of the city were established early on in the re-occupancy of Cad'mort, this was for warding against undeads, bandits and other threats to the city. In recent times The Arcane Wards have been housing many of the higher education practices, one example being; the Aurbham School of Arcane Divination. Plague Refuge Undeads cannot enter the city under no circumstances During the initial outbreak of the plague, many people fled from the mainland of Caeorth to the outskirts of the known land. This meant a sudden surge in inhabitants in and around Cad'Mort. While many had lost their families, friends and foes this place was a haven for refugees of all kinds. As time continued the capability of it being able to withstand the low march of undead against the city people began to sing praises to Sabil and their prayers were answered. While the city is of unknown origin people are happily walking the streets of Cad'Mort within the lush gardens hanging from the obsidian walls. The City of life Theocracy, Ruled by a Tiefling Cleric who is part of a holy family who rules and guides the city of Cad'Mort Religion and their internal doctrine for natives and immigrants. Rebirth from ruins Describing the hanging gardens from the black obsidian walls Architecture The geometry (Octanogal shapes), indents of massive unreadable runes. Spires were piercing the ground and reaching for the heavens.
A city of Layers
The FarmlandsThis area contains the city's agriculture and most of its livestock. Most of the city's produce comes from these fields and thus requires the most available space and availability. Most sustenance comes from a plant-based diet giving meats a special place in festivities and on other special occasions. The Gardens
While the farmlands below offer space for the much-needed crops, the gardens offer green space for comfort, play and music. The gardens offer special places for the city's inhabitants. And a place where they can go and relax after a day of work in the fields. While it is a place for relaxation, it also is the place where much of the distillery and brewing is made. The Lower Quarters
The people living within this part of the city are those whose occupancy is that of the lower levels, this would be farmhands, gardeners, government officials and their families. This part of the city houses about two-thirds of the total denizens of Cad'mort. This density gives the appearance of a lively and vibrant city forming from the urban fabric found within the blackened walls, creating a cradle of life during the apocalypse. The Upper Quarters
The levels below are those of necessity and practicality, continuing upwards the cityscape from this level and above goes from fundamentals to more sophisticated practices. Creating a place foundation to enable another layer of prosperity for the city. This level houses about a fourth of the city and within these quarters are higher-standing officials, clerics, mages and guild members. The Arcane Wards
These halls of the city were established early on in the re-occupancy of Cad'mort, this was for warding against undeads, bandits and other threats to the city. In recent times The Arcane Wards have been housing many of the higher education practices, one example being; the Aurbham School of Arcane Divination. Plague Refuge Undeads cannot enter the city under no circumstances During the initial outbreak of the plague, many people fled from the mainland of Caeorth to the outskirts of the known land. This meant a sudden surge in inhabitants in and around Cad'Mort. While many had lost their families, friends and foes this place was a haven for refugees of all kinds. As time continued the capability of it being able to withstand the low march of undead against the city people began to sing praises to Sabil and their prayers were answered. While the city is of unknown origin people are happily walking the streets of Cad'Mort within the lush gardens hanging from the obsidian walls. The City of life Theocracy, Ruled by a Tiefling Cleric who is part of a holy family who rules and guides the city of Cad'Mort Religion and their internal doctrine for natives and immigrants. Rebirth from ruins Describing the hanging gardens from the black obsidian walls Architecture The geometry (Octanogal shapes), indents of massive unreadable runes. Spires were piercing the ground and reaching for the heavens.
Type
Metropolis
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