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RingWorlds

7/15/3152 PA

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Thousands of years before your player was born a galaxy was dying. A species known by many different names devised a solution to outlive the very heat death of the universe. They traveled through space and time and collected species from all over their galaxy and even a few neighboring ones. They altered the species and created a wonder and feat of engineering known as The Ringworlds. 13 rings that would form a Dyson sphere around another invention called the Last Star. These 13 rings would have 13 sections each, dedicated to housing various ecosystems and biomes.   When the Architects were done they decided to leave this universe to its own devices and open up pathways to another dimension. But when the Ancients opened enough of these pathways the species left behind would discover the dire consequences of such actions. For but a moment two Dimension intersected and jumpstarted by the power of the Last Star, Magic was born into Ringworlds. Chaotic and destructive at first like a boiling cauldron, few civilizations survived the political upheavals, the strange beings brought to their worlds, the sheer chaos of primal elemental magic. This series of events broke and scattered the races of the ringworlds to various sectors and places to try and find peace in their lives. This is why Elves, Humans, and Dwarves can be found on every populated ring.   To further secure the future of sentient life, AI systems called Wardens were installed onto each of the 13 rings. These Wardens were originally programmed to protect species from mass extinction events but as time went on and the failures of the Wardens increased, the number of wardens mysteriously decreased. Now there seems to be nothing keeping order on the rings other than the civilizations themselves.   Currently, you find yourselves in Sector 8-4 though you all know it simply as the Aldiatic. You are each on your way to the nation of Crowglen, a pirate nation that has recently decided to go "Straight" but offer amnesties to all pirates who take on the Queen's Oath. You will arrive at this nation in the port of Severin, a Port on the East side of Crowglen known for being an easy place to get lost or to lose someone. Unless you were a local of crowglen you know very little of the city other than its rough reputation.

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Dungeons & Dragons 5th Edition Modern

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