Akii Scythe
Akii (a.k.a. Scythe)
Name pronunciation: ah-kie-ee
Physical Description
General Physical Condition
Rough-and-tumble, muscular, athletic, rugged; frequent illnesses as a baby, now healthy as an ox. Very fast.
Body Features
Tan skin, freckles, tends to be covered in dirt
Facial Features
High cheekbones, regal features, very nice eyebrows; charming, crooked smile
Identifying Characteristics
Freckles and dirt; no tattoos yet but wants them
Physical quirks
Twitchy; tends to tap feet, drum fingers, roll eyes, run fingers through hair; tends to stand with feet apart, hands in pockets or arms crossed; used to tramping across uneven ground, so marches in her big boots like she's going to war
Special abilities
Making a mess; alchemy
Apparel & Accessories
Tends to wear blue at every opportunity; necklace of blue feather on a string; likes hats (straw)
Specialized Equipment
Carries her scythe and whetstone everywhere along with a slingshot and pebbles; makes sure to have separate pockets for "pebbles to shoot with" and "pebbles that look cool"
Mental characteristics
Personal history
Akii and her siblings (older half-sister, 2 younger brothers) are children of a native farmer and a navigator from O gon Ti Vl Ai’Ai. She grew up on the family's farm, harvesting corn, tending to dragons, too many chickens, and turkeys. In a house with one mother, 2 fathers, 2 aunts with 1-3 husbands and 1-2 children apiece, and two deathless, cranky grandfathers, Akii often felt overlooked.
She tried/has been trying to explain to her family for years now what it means that she's transgender, but they still don't get it and call her "Avl." Most of her family was still deeply rooted in Honru culture and tradition. She would often sneak out at nights to the nearby town of Pub, which was considered the big city to Akii's family. There, she learned about the great big world, from uncomfortable truths about the history of her people and Jubarians and the world in general.
Gender Identity
Female (adapted)
Sexuality
Asexual, homoromantic
Education
Home schooled
Employment
Family business: farming (specifically harvesting and dragon-tending) ; vigilante
Mental Trauma
Extreme fear of the fields at night
Intellectual Characteristics
Random specific knowledge
Morality & Philosophy
Be tough, be strong, be brave---if not for yourself, then for others. Never back down from a challenge.
Personality Characteristics
Motivation
Wants to get out of dead-end farming life, away from her family and pressures of marriage. Wants to be helpful to and liked by the other Gray Knights.
Savvies & Ineptitudes
Good with her hands; good with animals; not that clever in general
Likes & Dislikes
Likes apples, blue, dragons, and sharp, pointy objects; dislikes being outside at night, open ocean
Virtues & Personality perks
Hard worker, diligent, dedicated; finds effective tactics; eager; tends to bounce/land on her feet
Vices & Personality flaws
"Effective" tactics tend to be blunt, questionable, or explosive; impatient, imprudent, jumps into decisions/conclusions; quick to anger; haughty; a little naive or oblivious; Stickness follower; thinks she can drink (can't) ; aggressive, intense
Hygiene
"Dirt is armor"
Social
Family Ties
Constricting (they're trying, though; they just want what's best)
Religious Views
Currently questioning everything; interested in Adajnn (Sihn oblja Ardivi)
Social Aptitude
Arrogant, cool in small groups; shy and nervous in large crowds
Mannerisms
Drumming fingers
Hobbies & Pets
Dabbles in anything that comes up
Speech
Tends to yell "But!" in protest a lot; talks slowly
Current Location
Species
Ethnicity
Year of Birth
40 EE
20 Years old
Circumstances of Birth
Normal
Birthplace
Pub
Children
Current Residence
Homestead outside of Pub
Eyes
Bright blue, sharp
Hair
Short, black, windswept
Height
5'1
Weight
105 lbs
Quotes & Catchphrases
If it it doesn't move and it should, kick it; if it moves and it shouldn't, kick it harder
Aligned Organization
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