Verenna Truth

Reclaimer (a.k.a. Vorpal Blade / Lady Vanish)

Verenna Truth was once no more than a hapless thief on the Dusk Island, but after a near run in with the Lich during the final battle, Verenna escaped the curse locked island and made her way through a portal in the Lich's throne room, taking her to meet Shadrin Ondasha, and eventually save him from strange people eating tribal creatures. Verenna and Shadrin almost me their untimely demise at the hands of the Swordsman, but were saved by local kindhearted wizard Sherman Brindley, who then took them in and made it his mission to save their darkened souls. Verenna now finds herself with the title of reclaimer, making use of a magical teleportation dagger made by Sherman and Shadrin, to hunt down and steal powerful magical items from those who should not possess them. In her five years since leaving the Dusk Island, Verenna has recovered many incredible magical feats from evil men, but now she hunts her greatest treasure of all, her old friend Shadrin Ondasha, who's been taken captive by the grief bringers.

Physical Description

Body Features

A small, slightly more athletic build, perfect for running the distance and slipping into the shadows unnoticed.

Apparel & Accessories

Verenna possesses a special magic imbued dagger that allows her to teleport to it within reasonable distance. She always seems to teleport with her fingers wrapped around it's handle.

Mental characteristics


Working for Sherman Brindley as a reclaimer of powerful artifacts.

Accomplishments & Achievements

Reclaimed many valuable and powerful magical relics and weapons from the hands of those who should not have them.

Failures & Embarrassments

Couldn't stop Shadrin's taking.

Intellectual Characteristics

Careful, smart, determined, resourceful, eagle eyed

Morality & Philosophy

Verenna never liked being a criminal, but did what she had to in order to survive. She got good at stealing, really good. So it comes as no surprise that she was thrilled to be doing it for the greater good and getting paid to boot. Verenna has no moral issues with stealing from the rich, but does not typically give to the poor either. All benefits of her job go first to Sherman, and then sometimes, to her.

Personality Characteristics


Wishes to fully redeem her criminal past with the good deeds and saved lives that her new job brings.

Savvies & Ineptitudes

Very good with picking locks, not good at flirting.

Likes & Dislikes

Likes Shadrin, problem solving, puzzles, and a good plan coming together. Dislikes talking about herself, talking about her past, and the Dusk Island.

Virtues & Personality perks

Quiet, quick thinker, fast runner, great puzzle solver.


Contacts & Relations

Boss, mentor, and friend Sherman Brindley. / Friend Shadrin Ondasha.

Lawful Neutral
Year of Death
Current Residence
Tracking down Shadrin Ondasha.
Biological Sex
Long, brown, usually in a bun.
130 lbs
Known Languages


Please Login in order to comment!