Reclaimer (a.k.a. Vorpal Blade / Lady Vanish)
Verenna Truth was once no more than a hapless thief on the Dusk Island, but after a near run in with the Lich during the final battle, Verenna escaped the curse locked island and made her way through a portal in the Lich's throne room, taking her to meet Shadrin Ondasha, and eventually save him from strange people eating tribal creatures. Verenna and Shadrin almost me their untimely demise at the hands of the Swordsman, but were saved by local kindhearted wizard Sherman Brindley, who then took them in and made it his mission to save their darkened souls. Verenna now finds herself with the title of reclaimer, making use of a magical teleportation dagger made by Sherman and Shadrin, to hunt down and steal powerful magical items from those who should not possess them. In her five years since leaving the Dusk Island, Verenna has recovered many incredible magical feats from evil men, but now she hunts her greatest treasure of all, her old friend Shadrin Ondasha, who's been taken captive by the grief bringers.
A small, slightly more athletic build, perfect for running the distance and slipping into the shadows unnoticed.
Apparel & Accessories
Verenna possesses a special magic imbued dagger that allows her to teleport to it within reasonable distance. She always seems to teleport with her fingers wrapped around it's handle.
Working for Sherman Brindley as a reclaimer of powerful artifacts.
Accomplishments & Achievements
Reclaimed many valuable and powerful magical relics and weapons from the hands of those who should not have them.
Failures & Embarrassments
Couldn't stop Shadrin's taking.
Careful, smart, determined, resourceful, eagle eyed
Morality & Philosophy
Verenna never liked being a criminal, but did what she had to in order to survive. She got good at stealing, really good. So it comes as no surprise that she was thrilled to be doing it for the greater good and getting paid to boot. Verenna has no moral issues with stealing from the rich, but does not typically give to the poor either. All benefits of her job go first to Sherman, and then sometimes, to her.
Wishes to fully redeem her criminal past with the good deeds and saved lives that her new job brings.
Savvies & Ineptitudes
Very good with picking locks, not good at flirting.
Likes & Dislikes
Likes Shadrin, problem solving, puzzles, and a good plan coming together. Dislikes talking about herself, talking about her past, and the Dusk Island.
Virtues & Personality perks
Quiet, quick thinker, fast runner, great puzzle solver.
Contacts & Relations
Boss, mentor, and friend Sherman Brindley. / Friend Shadrin Ondasha.
- Lawful Neutral
- Year of Death
- Current Residence
- Tracking down Shadrin Ondasha.
- Biological Sex
- Long, brown, usually in a bun.
- 130 lbs
- Known Languages