Pipeweed Item in Grezaghar - The Realm of Adventure | World Anvil

Pipeweed

Scribed by Pythix   From https://www.reddit.com/r/DnDBehindTheScreen
A common plant which grows best in temperate regions, dried and smoked in a pipe. A favorite of wizards for its calming effect, but popular among many classes and regions.   Effects   Advantage on concentration saves, ritual spells only take 5 extra minutes; lasts 4 hours.   Addiction   Upon each dose roll for an addiction saving throw, Wisdom vs DC5 + number of doses previously not resisted (max 10) to resist. Upon each long rest, roll for an addiction saving throw, identical to above; success removes 1 DC from the next addiction save, no penalty for failure.   DC 5-7 – disadvantage on concentration and not able to cast rituals if not consumed at least once in the last 24 hours.   DC 8-14 – effects only last 3 hours, disadvantage on concentration and not able to cast rituals if not consumed at least once in the last 12 hours.   DC 15 – effects last only 2 hours, disadvantage on concentration and not able to cast rituals if not consumed at least once in the last 6 hours, and permanent disadvantage against disease even once addiction ends; this effect can be cured though Greater Restoration or similar spell.
Item type
Drug / Narcotic / Medicine

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