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Razgoth

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'... They all came crawling back from the brink. Of what, none could even say. The entire world had been on a fast path to wrack and ruin, the Unknown Age leaving nothing untouched by the chaos it had wrought. Even now, 500 years later, we were still recovering. Every single race, kingdom, and substrate was rebuilding and making their way through, day to day. Old secrets were coming to light - but some things are better left alone...   Stealthbeggar, CA 525
  The world of Razgoth is a broken, brutal world, clawing back its cultural and technological zenith after the near-apocalypse of the Unknown Age. The great land-bridge that makes up the main continent connects two arctic deserts, where dark things roam. Kingdoms crouch along the coasts, eager to reclaim hinterlands and trade routes that have fallen fallow since a great, unremembered disaster caused everything to crumble. Strange things move in the night, even in the depths of the settled lands.   The gods of a dozen or more pantheons look on with interest - no one can even speak to their number, since the Great Occlusion happened. Massive swathes of Nature hide secrets laying dormant. Some seek to discover these, others desire them kept hidden. Still others simply want to know what and why. Chaotic magic and blood-drenched blades wreak havoc on the edges of the known world - and no one even knows if that's the right or useful thing to do. All that is known for sure is that rank mayhem is destined to take place beneath the tiny sun - and huge moons - for many years to come yet.