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Ravnica

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Ravnica, a breathing, living city that is in a constant state of flux. Ten guilds control the world and the commodities within it. Power moves between guilds retrained only by the Guildpact, a magically binding law established over 10,000 years ago.   The Guildpact is now held within a living being, Jace Beleren. However, Jace is nearly always absent. With the absence of the Guildpact, comes the absence of the power that binds the realm.   However, as civilization progresses, the barrier between the guilds is beginning to thin. More cooperation between guilds has been seen of late, and the office of the Guildpact remains active even with the missing namesake. This office often calls on members of various guilds to support its mission.   The different guilds each reign over aspects of the trade & the world. The Azorious Senate, law and order. The Boros Legion, street cops and detectives. House Dimir, secrets and information. The Golgari Swarm, food and waste. The Gruul Clans, nature and reclamation. The Izzet League, public utilities and invention. The Orzhov Syndicate, lawyers and finance. The Cult of Rakdos, entertainment and manual labor. The Selesnya Conclave, animals and community. The Simic Combine, public health and medical needs.

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