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Ravnica

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The world of Ravnica is an ecumenopolis, a vast city that covers the entire surface of its planet, and is home to a diverse assortment of sentient races. Much power in Ravnica is held by the ten "guilds", political factions that each represent a combination of two of the five known colors of magic. The fragile peace of this world is held in place by the arcane force of the Guildpact - a magically binding agreement of mutual preservation.

But the Guildpact has been shattered for the last 73 years and a tense cold war is slowly heating up.

The Azorius Senate and Borus Legion work together to maintain a 'civilised and lawful' status quo. But while the status quo promotes particular interests, agendas and factions it suppresses others.

The Simic experiment with genetic enhancement and body modification, zealot like in their pursuit of the optimal lifeform.

The Cult of Rakdos chase the satisfaction of their own needs, no matter the moral or ethical lines they cross in doing so. They cavort and revel like it's the end of the world and every moment might be their last - which it may well be.

In the Rubblebelt and other wastelands of urban ruin, the Gruul clans seethe and shift gears, readying themselves for the great raids that will see Ravnica overrun and burned low so that - like a phoenix - it might rise from its own ashes.

The Izzit push the boundaries of magitech the zeal of a mad scientist and their lack of caution. The Selesnya Conclave work to carve out a green niche within the cityscape and then to expand - by any means necessary. The Orzhov Syndicate play the long game, working their deals and preaching their faith and keeping careful record of all the souls they own until all debts are cleared.

And in the Undercity, isolated and ill-considered, beset by conflict and forces both outside and within their guild, the Golgari Swarm teeters on the brink of destruction.