A recording of all events that occur on Solith.
Solith gives birth to the continents first sophontic race: the Jotunkith. These gigantic humanoids were created to be the land's perfect servants with their innate connection with nature and its elemental forces.
Believing the Jotunkith to be irrevocably corrupted by the teachings of the Tuathans, Solith gives birth to her second sophontic species. This race of hardy humanoids were not coddled like their larger kin, but were forced to survive a brutal and unforgiving world. The Garkith became the greatest survivalists on the continent and claimed its heart as their homeland, proving only they could truly thrive in the inhospitable Throat of the World.
The Udirkith are born in the heart of the Moorwald in response to the rapidly spreading life seeded by the Tuathans. They are born with the solitary purpose of reclaiming Solith from the druids and their invasive weeds at all costs.
Out of the supremacy wars, a nameless dwarf lord rises out of the bloodshed as the divine incarnation of war itself. He becomes Gaul, the Lord of War, and he would go on to dominate the dwarven people and shape them into an empire built to further his glory.
The dwarves cement their claim over the entirety of the Frosted Expanse, becoming the dominant race in the region and enslaving any non-dwarf foolish enough to stick around. The giants that were once prolific in the Frosted Expanse are driven nearly extinct as a result and the Udrithi Kingdom is born.
After bringing the dwarven people to heel and securing their ancestral land, Gaul sets his eyes on all of Solith and begins his conquest of the entirety of Moorwald. Thus the Udrithi Empire is born and its war machine begins to tear across the land in earnest to fuel their growing empire.
Turning their backs on the old ways, a group of First Men and Garkith take up the worship of the Primordials, ancient deities said to originate from Solith. They travel deep into the Stygian Throat and make peace with the natives of the Throat of the World.
The First Men prove difficult to expel from Haven's shores and they quickly set down strong roots but as the Wendigos begin to ravage them they sue for peace with the centaur. A pact that so long as Beastfolk did not enter their territory the First Men would keep the Wendigos at bay.
Shadiym, in a fit of unbridled rage, descends from the heavens for unknown reasons to swallow the southern peninsula of Haven. The Primeval Expanse, homeland of the Saheels, is obliterated from the continent and brings the Crocodilefolk to the brink of extinction. The Shardtooth Range rose from the earth and halted the torrential ocean floodwaters that cleansed the region of life. Following the disaster, Shadiym cused the land with an eternal draught that gave birth to the inhospitable salt desert that makes up the Parched Expanse today.
Gaul sets his sights on the lofty peaks of the Throat of the World and carves a warpath across the Crimson Throat, forever staining the mountainsides with the crimson blood of those who dared stand against the Udirkith Empire.
The entire Moorwald region falls into the iron grip of Gaul's empire yet still his lust for more grows and he quickly sets his eyes on more distant territories.
Traveling from their home continent of Moorwald, the first Dwarves arrive in the Throat of the World and their scouts begin to explore Haven. Their reasons for journeying so far have been buried and forgotten by time.
Armed with superior craftsmanship and extensive military training, the Udirkith conquer much of the Throat of the World and descend upon the humans and beastfolk of Haven.
Flooded with a large supply of Blackstone, the Udrithi Empire begin to experiment with the strange material to bring further glory to the empire. Those who mined the Blackstone were changed by its strange magic, becoming the Blackhill Dwarves of today.
With the fall of Gaul the Udirkith sue for peace, creating a tentative peace with the First Men. The First Men simply had to sit by and watch as the once great empire collapsed in on itself.
Historically the first Festival of Resurgence was the largest gathering of druid and Beastfolk in Haven's History. Brought together for the singular purpose of bringing new life to the Glass Sea. It was then agreed that this gathering must take place every 200 years to keep the Verdant Expanse a paradise.
The empire crumbles as divisions become untenable and harsh breaks form in the ideology of the once united dwarves. Those whose ancestors had fought the bloody campaign to hold the throat against the First Men found kindred spirits in the warrior race becoming the Mountain Dwarves of today. While those dwarves that still clung to the ideals of Gual clawed for what little power they could in Haven and the Stygian Throat and became the Blackhill Dwarves.
In an attempt to understand and study the source of the Resting River, a group of Dwarves settle the town of Restbrook. After a few years, the hamlet became a resting place for travelers heading to and from the Western half of the Verdant Expanse.
Slowly built with reverence and respect for the land, the temple was nothing less than a masterpiece hidden away in the Throat of the World.
The goddess of death is slain by her fellow gods and the world descends into decades of turmoil.
As the Unfallen begin to rise, the nations of Solith begin to find the cause of the growing "undead" problem. Hundreds of Necromancers are slaughtered, tortured, or executed in the largest witch hunt in Solith's history. It did little to stop the growing hordes of starved, raging Unfallen that began to appear all over the world. But as the reality of the harsh new world sets in, many of these deaths are called into question and the practice quickly disappears across Haven.
Several pious clerics and dutiful followers of their gods work together in an attempt to raise the undead back to true life. Of the 30 volunteers who began the undertaking only 4 survive with nothing but sorrow and disappointment to show for their efforts.
Rebranding itself as the Gravehunter's Guild, the ex-Huntsman's Guild now focuses on slaughtering hordes of unfallen and destroying for the various graveyards and mausoleums that they crawl out of. Many Hunstmen leave, not having the stomach for the dangerous nature of their new tasks.
The worst storm in recent history breaks against the coast of the Black Sea, flooding settlements and decimating the land. Many coastal cities still survive the raging storms that drift in from the sea in bunkers made after that great storm.
Considered by most, the greatest master of the Unseen Order disappears from within the temple. He is believed dead and a month-long funeral is held for the honored prophet.
After the Waywatcher Pact free Draaken from his prison in the Dlaken Plains, the titanic Godbeast sets in motion an ancient prophecy to resurrect Lady Death. Journeying across Haven with the Gravehunter Pact, he attempts to enlist the help of the other Godbeasts in slaying the ageless master of Telt and freeing the Lady of the Lake from her imprisonment. After a brutal battle and the destruction of much of the town and its prophetic inhabitants, Orten Black is slain and banished back to the realm from which he originated.
The Waywatcher Pact, following the machinations of Tennant and Ram, resurrect Lady Death in the sorrowful pit of Death's Cradle by sacrificing her child Elias. Across Solith the ripples of her rebirth are felt as death returns renewed to the continent. Ram escapes into realms unknown and Tennant ascends to fill his place among The Nine.
As Elias perishes in Death's Cradle and his angels fall from divinity, the secrets once kept by Lady My'yrna are laid bare to the world. First Men towers appear across Solith and Humanity's most ancient secrets may soon find themselves revealed to the world.
The tortured souls of the Unfallen, once bound in prisons of rot and anguish, are freed from the torturous agony of Lady Death's fury against the living. A new species of sophont is born and the reviled Unfallen flock to Bastion where the Goddess of Death now Unfallen holds court. Similar sanctuaries for the Undead appear across Haven as the Unfallen spread across the continent, finding new purpose as traders and herders in the reborn world.
With the Unfallen hordes now organizing into nomadic societies, they empty much of Death's Cradle at the behest of Lady Death and her Archangels. As the Verdant Expanse is flooded with newly sentient Unfallen, tensions rise to a breaking point. Though the Undead pose no true threat, Beastfolk across the Verdant struggle to live alongside the Unfallen and many innocent lives are lost as a result. Meanwhile, Ravenpeak is the first capital to open its gates to the Unfallen and welcomes large numbers of them into their society. As some accept the newly sentient Undead, Ikati and her Pride successfully fend off Unfallen pilgrims attempting to find sanctuary in the jungles of Flyte. While the Unfallen Goblins of the Parched Expanse meet similarly abysmal fates as thousands die to the flesh-stripping sand storms.