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Ralla

The Seventeenth Day of the Eleventh Month in the Year 3003 CE

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The world has taken its shape. Many great cities, kingdoms and empires have risen and fallen. The republic has been born out of the ashes of autocratic rule. Westmoor, a revolutionary republic and Savarra, a conservative duchy, the two most powerful states in the world, have sent men far and wide to seek new lands abroad to claim as their own.   Laid to waste by the five year War for Ralla, a conflict that consumed much of the world, ordinary peoples everywhere brace for the next conflict surely to spark; meanwhile, they try to rebuild their old lives.   In the north of Chelya, Gennou and Vismaya seek an alliance to counter the rise of their enemies. They court the eastern princedoms for support. Meanwhile, they covertly arm rebel Phyrgans who seek their country's freedom from Savarra's control. Groups of semi-nomadic warriors pushed north by warfare threaten life along the borders of any state not powerful enough to spread soldiers across all their lands.   In the east, the beginnings of colonial rule threaten the ancient way of life felt by the people of empires such as Aeo Tula. Open lands are taken wholesale, offering a new way for those exhausted by internecine warfare at home. Here, the trading states of Khurkez and Vyzo seek to make their fortunes. All the while, conflict rages across the peoples of The Sister Isles for mastery of their home.   In the south, while colonial ambitions thwart the ambitions of old powers, other rulers are adapting quickly. The Eddai'i Empire has secured its alliance with the mountain kingdom of Dalbaan and the peninsular state of Sezwe. The peoples of the Thustij, hurt by the scheming of the Sultan of Tabirhad, turn more than ever to insular life, their first attempts at international politics a terrible failure.   Finally, in the west, the powerful Westmoor Company forges a state of its own. The small state of Busiya wrestles with Lelu'i for control of many islands in the violent Thustij'i sea. Here the colonial struggle has been won by Westmoor, over all lands except for the clans of Sdandwuvnei, where every settler they send only threatens to turn ongoing tensions into another period of terrible violence once again.   The world of Ralla is poised for war like a powder keg spread across the globe; the only question is where the spark will first be lit.

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