Squittens are amphibious felines, equally at home in the water as they are on land. Oh yeah, and they are half-kitten half-squids.
Welcome to Quentriandal, the Dreaming-World. It is a place where story and theme shapes the world as much as gravity, where dreams made manifest live and breathe.
Arete is the first circle of magic - the art of excellence and doing the impossible.
The Awakened are those who shed their masques and become free. Beyond the power of any coin, blade or magic spell, they possess the power to change the world.
Lost beyond time and beyond the dream, the unformed have survived the end of the dream and burrowed into the next. They are mad, terrible things.
Wood Melons are one of the Elemelons, and are ferociously fecund.
Earth Melons are one of the Elemelons, with a delicious pudding-like flesh shielded by a hard stone shell. Totally worth the work!
Though very similar to their green-skinned cousins, Fire Melons grow in sand and heat; the hotter, the better.
Part of the Elemelon family, the Air Melon grow from clouds and in the cold, with almost translucent flesh with a sweet flavor.
Majestic flying creatures that feast on clouds, the Cloud-Whales bear a remarkable resemblence to their ocean-faring friend, except for the wings.
The Kaoh are a sea-faring folk famous for their sleek, fast ship and the homes that they make on artificial islands of their own construction.
The endless oceans that surround the lands of Quentriandal. Reality blurs the further away from the dreaming-world one goes.
What happens when the Dreaming-World forgets?
Narratives are metaphysical traits attached to things, people, places or events that define and reinforce their place in the Dreaming-World.
The Ancient City is a Narrative that takes places in large cities: the oldest quarters of the city, forgotten by all and avoided by good folk.
Glyphicons is a hieroglyphical written language, innately understood by almost all denizens of the Dreaming-World.
Masks of flesh and essence, these ornate masques mark the Sleepers of the world. Their masques marks their part in the story and the dream.
The masque-wearing inhabitants of Quentriandal, each bound by the dream to their role and task.. Unless they break free.