Written by Geswin Wendelholz

Naming Traditions

Feminine names

Female Danerheimien names are often long (six letters or more), have many vowels in them and a commonly end on "ia" or "a". Typical names are:
  • Alaberta
  • Alaama
  • Chrisina
  • Enna
  • Fala
  • Gudrun
  • Homilia
  • Hamma
  • Inga
  • Navelia
  • Namalga
  • Samelia
  • Sala
  • Udunia
  • Worumia

Masculine names

The male names are much shorter, rarely going over 3 to 5 letters with just very old Danerheimien names like Valdmar or Christan which where commonly used from 20 to 260 going up 8 to 10 letters. Typical names are:
  • Agu
  • Alf
  • Ase
  • Bade
  • Foc
  • Ogg
  • Olf
  • Unger
  • Sol
  • Vil
  • Wil

Family names

Danerheimien family names are often enough just the place of birth which can be either the city, island or even the hill or forest the person is born in or in close proximity to. Noble familys will always have the city or town thier dynasty was founded in as thier family name with a "of" between thier name and family name. In urban areas it is more common for familys to have the name of the profession thier ancestors had such as Garver (which means tanner) or Tomrer (which means carpenter). Other common family names for urban areas are: Carter, Fisker, Forfatter, Kutter, Kvaksalver, Praest and Skomager.

Other names

Danerheimien naming tradition for settlements and landmarks are heavily focused on the founder or explorer often naming the thing after him or including its name into the new one. A commonc practice for naming a settlement is to combine the founders name and adding the suffix "-heim" which means "home of [...]". The city Rokheim means for example "home of Rok". Older settlements have the suffix "-ing" which can be translated to "home of the [...]" or "territory of [...]" and dates back to a time, where the Danerheimien islands where inhabited by several tribes. The name of the city Vading refers for example to the ancient tribe of Vad who founded the settlement.
Helteoil painting by Vil Aseheim


Major language groups and dialects

The Danerheimiens speak a language that is called Danerish and has its rootes in Jutenland. Danerish is primarily spoken on the Danerheimien Islands, New Danerheim, Jutenland and the Danerheimien enclave of Lunt with 19.233.707 native speakers worldwide.

Although there are several dialects spoken in the kingdome (see below) none of those are realy significant more important is that because Danerish has several different words and sentence structures to express the same idea different ways of speaking have emerged that are associated with the estates and classes of the realm. For example the nobles tend to choose longer words and sentences to express themself to illustrate thier literacy while farmers often use short and precise sentences that point directly at the topic and urban worker class uses words that are regarded as vulgar. The new urban middle class is seen to use the typical noble speak to distinguish themselfe from the other urban population and underline thier status.

The five main dialects of Danerish spoken by Danerheimiens are:
  • Nyheimer Speak - 978.033 speaker
  • Koppenerish - 836.237 speaker
  • Lolladish - 827.012 speaker
  • Lunter Dialect - 42.809 speaker
  • Old Havener speak - 40.619 speaker

Shared customary codes and values

The culture of Danerheim is strongly influenced by the state ideology of the former Principality of Lolla, ie order, discipline and loyalty form the common basis of the state, which, together with the popularity and social prominence of the Danerheimien military, has led to a militarism that permeates all strata of society. Children who uniformly march as a platoon to school or workers who salute their boss when they enter the manufactory are not uncommon pictures in Danerheim.

Common Customs, traditions and rituals

For children growing up in the countryside, in small towns or in middle-class or aristocratic families, it is not uncommon to find themselves back in the youth organization "Children of the King" when they reach the age of ten. Divided into "boys" and "girls brigades", the children are taught absolute loyalty to the king and the kingdome.
preperation for a graduation ceremony at University of Koppen-Haven
preperations for the graduation ceremonyetching by Nur Gartner

Children from wealthy families are also sent to school at the age of twelve. All of Danerheim's schools are boarding schools where children are taught for 2 hours in math, 2 hours in Danerheimien folk (reading and prose) and 4 hours of sports per day. When these children reach the age of 16, they often go directly to the military or to the Royal University of Koppen-Haven.

Common Myths and Legends

Hendre the First
Hendre the First by Adm Bor

The Danerheimien islands have many old folk tales and myths that all take place around -200 to the end of the year 500 and are centered around the creation of the islands, the Danerheimien people and thier fights against the Juten and ancient monster. Without doubt the most famous and important tale is that of Hendre the First a half historical half mythological figure who is believed to have given birth to the first Danerheimiens. Agu Hydre has collected dozens of tales and stories about Hendre and has written them down in his Song of Hendre. The book tells a romanticized version of Hendres life with many stories written between that are pure fiction but the book has become a national treasure and some of the more famous stories like Hendres fight against the dragon or the tragedy around his first born son have been reinterpreted countless times in theater, opera and other art forms.

Historical figures

  • Hendre the First (~100 to ~150) - first recorded Danerheimien ruler
  • Prince Vil "the Defender" of Kors (436 - 498) - ruler of the principality of Acken, defended the island of Sj√§lla against a Jutish invasion
  • Agu Hydre (604 - 648) - famous poet
  • Adm Bor (892 - 963) - famous painter and architect
  • Vil Asse (934 - 982) - legendary admiral and adversary of King Asger
  • King Asger "the Unifier" of Nykheim (935 - 996) - created the Kingdome of Danerheim after he unified most of the Danerheimien islands under his rule
  • Prince Alf "the Explorer" of Sams (1065 - 1112) - explored the lands of New Danerheim, paving the road for future colonisation
  • Olf of Morseheim (1079 - 1156) - first rector of the King Torb II. University of Koppen-Haven
  • Maks Horkheim (1082 - 1142) - famous philosopher
  • King Hendre of Nykheim (1114 - 1157) - ruled the kingdome from 1135 to 1157 where he won the Second Danerheimien-Pommeranien War and gave Danerheim the status of a great power
  • Vigg Skomager (1131 - 1197) - famous entrepreneur who helped rebuilding Koppen after the fire 1173 and created the first pension fund and public school
  • King Unger VI. of Nykheim (1141 - 1202) - won the Third Danerheimien-Pommeranien War and started the intervention against the Peoples Republic of Greater Svaden
  • King Enwer II. of Nykheim (1180 - present) - current King of Danerheim who assumed the crown after his father King Unger VI. died of illness

Major organizations


  • Royal Danerheimien Governorate of New Danerheim


  • the Holy Church
  • the Children of the Cross
typical Danerheimien

portrait of a typical Danerheimien from the middle class


merger of primarily Danes and Swedes

Related Ethnicitys

Juten, Norgs, Svaden and Pommeranien

Parent ethnicities
Encompassed species
Related Organizations
Total population


Main religion



Author's Notes

This articel focuses on the Danerheimiens inside the Kingdome of Danerheim. For the cultural characteristics of the Koppener and Havener see the articel of Koppen-Haven

Please Login in order to comment!