Tenvíz Character in Points of Radiance | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Tenvíz

A.k.a The Face Hidden in the Mists

Portfolio

Suggested Domains (D&D 5E)
Tempest, Trickery, Knowledge, Peace

  Tenvíz's Words (Godbound)
Deception, Knowledge, Luck, Sea

The divinity known as Tenvíz may not be as fearsome as the conqueress Ildovad, but he is the only other major divinity in the region for a reason. He represents mystery and deeply hidden knowledge, and he uses his charisma, intelligence and knowledge to maneuver diplomatic situations excellently. Ildovad quickly grows tired of his witticism, but even she respects his inventiveness and knack for strategy, and they have been allies for a long time.   As a divinity that represents the deep, unknowable waters of the sea he has turned something that people would usually fear into an ally for the people on the coast and in his city. Even the tides are irregular on this world due to its torus shape, and all of this adds an air of mystery to him. His specific aspects are that of the Tides, Reflections and Hidden Knowledge. These belong to the greater domains of Water and Trickery respectively.  

Hallow

Halfway along the eastern coasts of Vörövisz lies a tiny tied island barely thirty meters across. What immediately stands out about the place however is two things. The absolute lack of any vegetation here, and secondly the pearly spires that lie here instead. These nacre structures rise roughly five meters into the air and seem to form a natural shrine of sorts. Possibly they washed up here way back when whatever they belonged to still existed, unless it still does exist of course, somewhere deep beneath the waves. Either way, it is certain that this is the hallow of the divinity Tenvíz and his domain springs up around it, even reaching into the sea itself.  

Appearance

Tenvíz never appears to his worshipers physically, for that he uses his narwhal messengers. When he does feel the urge to speak to one of his followers he does so through a reflective water surface. He can appear in any body of water no matter how small, as if he isn't actually there. Because of this method of communication people have usually only seen his face and rarely more of his body. From descriptions it would seem that he appears as a vaguely humanoid person wearing a string of pearls around his neck, and a narwhal skull atop his head. This obscures much of the upper part of his face, except his hair which is slicked back and extends in what seems like a tail. He is also said to wield a bident made of narwhal ivory.

Followers

His followers have spread around through his domain along the coast. Many of them are fishermen who pay tribute to him before sailing out, hoping that he will guide them and protect them from the many dangers that lurk in the seas here. Because the seas in this world are indeed full of danger, from carnivorous beasts to strange fish people to weed-like fey that lure unsuspecting fishers into the deep. But Tenvíz's domain does stretch out a little into the sea, so fishing near the coast is slightly safer.   His priests are slightly unusual. They embrace his erratic and mysterious nature, and maintain a distance from most people. When they aid people they often do so by metaphorically holding up a mirror to them, giving people room to reflect and solve their own issues where possible, thus learning in the process. They also tend to side with those who have a worse lot in life; the beggars, thieves, gamblers, orphans, and other poor. They provide care at little to no cost to those who cannot afford much, and pour out a drink for the deceased who have no one left to grieve for them.

Devotion

Those who devote themselves to a divinity are sometimes rewarded for it, especially when they perform extraordinary actions. Tenvíz rewards those who trick the powerful and dangerous, preventing them from doing damage to the surrounding area or killing the innocent. He also rewards those who uncover deep, hidden knowledge, particularly if they share this knowledge with him. He despises those who try to force their will on others, or those who abuse the poor and desperate for their own gain.   His blessings grant his followers the ability to trick and deceive their adversaries, calling upon the mists rolling in from the seas, or using reflections to misdirect and confound. His most devout are experts at dredging up knowledge or recalling it with great accuracy, and his saints are mysterious people who can see through anyone.   Piety Rewards (D&D 5E)
Earning Piety:
  • Trick a more powerful enemy to avoid conflict or a difficult situation.
  • Uncover deeply hidden knowledge that few to none know of.
  • Pay respect and the proper rites for those who have none to grieve for them.
  • Aid the broken and those who have a poor lot in life.
  • Raising or restoring a monument to Tenvíz.
  • Expanding the domain of Tenvíz.
Losing Piety:
  • Dominating and exploiting those weaker than you.
  • Increasing your own wealth and power by taking from the poor.
  • Destroying a monument or totem to Tenvíz.
Tenvíz's Devotee.
(Piety 3+ Trait)
You can call on the mists that roll in from the sea to confound your opponents. You can cast fog cloud with this trait, a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.   Tenvíz's Votary.
(Piety 10+ Trait; Minimum Level 6)
You gain further control of the mists, shaping them into exact copies of yourself so that you may escape unharmed. You can cast mirror image with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest.
Additionally, your mind is so full of twists and turns that it is hard to control. You have advantage on saving throws against being charmed.   Tenvíz's Disciple.
(Piety 25+ Trait; Minimum Level 11)
You have become an expert at digging up hidden knowledge or recalling things you have learned long ago. When you make a History, Nature, Religion, Arcana or Investigation check to uncover or recall lore or knowledge, you may use this trait to gain advantage on the roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Saint of the Tides.
(Piety 50+ Trait; Minimum Level 17)
You have learned to look past illusions and trickery to see things for what they truly are. You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
Additionally, you have learned to look through the ripples of water and appear elsewhere just like Tenvíz himself but in a more limited capacity. You can cast project image with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Your spellcasting ability for this spell is your choice of Constitution, Wisdom, Intelligence or Charisma.
Children
Aligned Organization

Myths of Tenvíz

  The Burning of Mélytudás
Years ago the Mélytudás Library in Tenvár burned down in a catastrophic fire. People were able to stop the fire before it spread further, but the library and all its collected knowledge had turned to ash. The citizens were horrified, but there was nothing they could do about it except restore the building and start anew. When they had nearly finished the rebuilding, something miraculous happened. Tenvíz, who was also saddened by the loss of knowledge, appeared as a snaking tendril reaching out from the central fountain in the library. He spun around and around, forming a levitating whirlpool as he gained momentum. He sucked in all the nearby empty scrolls and spat them back out, miraculously dry and filled with writing in bluish ink. And so he restored all the texts previously lost in the fire from his own memory.
  The Imposter Lazlug
There was once a man called Lazlug, a moderately accomplished enchanter full of ambition. He used illusions to impersonate the captain of the Nautilus, one of the largest fishing ships at the time. With some magical assistance, he convinced the crew to set out earlier than planned to avoid the real captain, and to sail out further than any had gone before them. He foolishly sought to draw out a Kraken and bind it to his will so that he could rule his fellow men. But when Tenvíz noticed the ship out at sea about to be crushed by the Kraken, he raised a large tidal wave that pushed the ship back all the way to shore before striking the impostor Lazlug down. It is said that his famous bident used to be a trident, but that he struck Lazlug with such force that the center point shattered and it became a bident.
  Shades of Knowledge
Long ago, a group of tenvári men sought to cheat their own god. They claimed to have knowledge that no one else knew about, and refused to share it unless their demands were met. They wanted Tenvíz to overrule the city council and put them into positions of power within the city in exchange for their knowledge. But Tenvíz hates those who would hide knowledge for their own good, and he does not intend to be cheated either. When the men went to sleep, he crafted a refined illusion that made them think they got everything they wanted while they were really still asleep. Then when it turned out that their 'hidden knowledge' was pitiful at best, Tenvíz struck them down but not before cursing them. He cursed them to wander the world eternally, as restless shades seeking true knowledge. Now these Tudástolvaj stalk the land, seeking to feast on the memories of sleeping people which is why we so rarely remember our dreams.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!