Zelda Copperhelm
Zelda Ziegfield Copperhelm
Relationships
History
Despite her seemingly hostile behavior towards Nora in the workplace, Zelda actually has a crush on the beautiful bard, but like hell is she going to admit it. Nora knows about this and shamelessly flirts with Zelda, whom she considers a friend, which only makes the surly bouncer even more determined to deny her own attraction.
Zelda
Medium Dwarf, Fighter, Lawful Neutral
STR
17
( +3 )
DEX
12
( +1 )
CON
14
( +2 )
INT
9
( -1 )
WIS
9
( -1 )
CHA
11
( +0 )
Ideals
Self-sufficiency, strength of will, constant striving for improved combat skill.
Bonds
She has a crush on Nora, but like hell will she admit it.
Flaws
Stubborn, gruff, and doesn't hold much respect for newfangled magic or technology.
Actions
Greataxe. +6 to attack. 1d12 slashing + 1d4 (Brute Force). Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge. Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Tough-as-nails dwarven fighter who works as a bouncer at Baba's speakeasy.
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