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Trick

Trick of the Light (a.k.a. Trick)

Wild card Tabaxi rogue most often seen at the card tables at Baba's speakeasy.

Trick

Medium Tabaxi Rogue (Wild Card), Chaotic Neutral

Armor Class 15
Hit Points 35
Speed 30ft

STR

12 +1

DEX

19 +4

CON

12 +1

INT

11 0

WIS

11 0

CHA

19 +4

Saving Throws DEX, INT
Skills Acrobatics, Deception, Sleight of Hand, Stealth
Languages Common, Halfling

Ideals

Fun, adventure, thrill-seeking.

Bonds

Will always respect a worthy opponent.

Flaws

Reckless, impetuous, amoral, annoying at times.

At will: Guidance. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Actions

Wild Card's Gambit: Playing Cards. You have your own deck of enchanted cards, and can make their edges razor-sharp with a flick of your wrist. If you have not yet used your Sneak Attack this turn, you can use your action to take one of these cards and attack a creature within 30 feet with it. The attack roll for this feature uses your Dexterity modifier, and on a hit, it deals slashing damage equal 1d4 + your Dexterity modifier. When you roll for damage, look at the number rolled on the d4. The attack gains a random effect based on the number rolled, as detailed in the Wild Card Suit table below. You can attack using a card in this manner a number of times equal to your Charisma modifier (minimum of once), and regain all uses after a long rest.   Damage die (d4) Suit

  1. Blade: Roll your Sneak Attack damage and add it to your razor card’s damage. At the start of its next turn, the target takes additional damage equal to half the Sneak Attack damage rolled.
  2. Shackle: Until the start of your next turn, the target’s speed is halved. It can’t make more than one attack on its turn while its speed is reduced in this way.
  3. Heart: Roll your Sneak Attack damage and add it to your razor card’s damage. You also immediately regain a number of hit points equal to the half the damage dealt. Any excess hit points regains become temporary hit points.
  4. Wild Ace: This card morphs suits depending on the dealer’s wishes. Choose Blade, Shackle, or Heart. The card then immediately gains the suit’s respective effect.
Sneak Attack. Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.   Cunning Action. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Wild card Tabaxi rogue most often seen at the card tables at Baba's speakeasy.

Character Location
Baba's
View Character Profile
Alignment
Chaotic Neutral
Current Location
Baba's
Age
27
Eyes
Amber, feline
Skin Tone
Orange fur with tabby markings
Height
6'0"

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Trick

Medium Tabaxi Rogue (Wild Card), Chaotic Neutral

Armor Class 15
Hit Points 35
Speed 30ft

STR

12 +1

DEX

19 +4

CON

12 +1

INT

11 0

WIS

11 0

CHA

19 +4

Saving Throws DEX, INT
Skills Acrobatics, Deception, Sleight of Hand, Stealth
Languages Common, Halfling

Ideals

Fun, adventure, thrill-seeking.

Bonds

Will always respect a worthy opponent.

Flaws

Reckless, impetuous, amoral, annoying at times.

At will: Guidance. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Actions

Wild Card's Gambit: Playing Cards. You have your own deck of enchanted cards, and can make their edges razor-sharp with a flick of your wrist. If you have not yet used your Sneak Attack this turn, you can use your action to take one of these cards and attack a creature within 30 feet with it. The attack roll for this feature uses your Dexterity modifier, and on a hit, it deals slashing damage equal 1d4 + your Dexterity modifier. When you roll for damage, look at the number rolled on the d4. The attack gains a random effect based on the number rolled, as detailed in the Wild Card Suit table below. You can attack using a card in this manner a number of times equal to your Charisma modifier (minimum of once), and regain all uses after a long rest.   Damage die (d4) Suit

  1. Blade: Roll your Sneak Attack damage and add it to your razor card’s damage. At the start of its next turn, the target takes additional damage equal to half the Sneak Attack damage rolled.
  2. Shackle: Until the start of your next turn, the target’s speed is halved. It can’t make more than one attack on its turn while its speed is reduced in this way.
  3. Heart: Roll your Sneak Attack damage and add it to your razor card’s damage. You also immediately regain a number of hit points equal to the half the damage dealt. Any excess hit points regains become temporary hit points.
  4. Wild Ace: This card morphs suits depending on the dealer’s wishes. Choose Blade, Shackle, or Heart. The card then immediately gains the suit’s respective effect.
Sneak Attack. Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.   Cunning Action. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

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